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Indeed, it is.
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SirPrimalform: If you think there was an undithering algorithm then you don't understand anything about that situation. The artwork wasn't dithered, the dithering was a feature of the original engine done in real time because of the limited colour depth of computers of the day, a feature that you could tell ScummVM to do if you wanted it.
It wasn't some crazy processing that the ScummVM team came up with. You portray it as if they'd made a HQ3X filter the default.
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PixelBoy: E.g. http://forums.scummvm.org/viewtopic.php?t=8248
EDIT: Ok, I see what you're getting at, but the backgrounds aren't 'undithered', they're just displayed properly. The sprites do have the dithering built in so they do get undithered to match the backgrounds.
Post edited August 12, 2012 by SirPrimalform