KoreaBeat: No problem!
I started gaming on PC in about 1993, more or less the golden era of DOS in my opinion. A CRT is different from a modern LCD in several ways, one of which is that it doesn't have a native resolution, so it can displayer many different 4:3 or 5:4 resolutions and fill the screen with no need for stretching. An LCD has a native resolution and has to apply a scaler to stretch the image to fill the screen, unless it is set not to do so. In greatly simplified terms it applies a multiplier.
So a 320x240 screen could be multiplied to 640x480 or 1280x960 while preserving the aspect ratio exactly, because those are integer multipliers. So if the game's original resolution is 320x240 or 640x480, IMO it is best to go with a centered 1280x960 screen. Then there's no stretching. You should still keep aspect=true to be fully certain.
Beyond that, CRTs had a slight curve to them that the standard build of Dosbox cannot reproduce. Also, output=opengl will produce a very sharp, clear image compared to a real CRT. output=openglnb will produce a softer image that IMO looks more like an original CRT. But those sharp images really do look nice.
Consoles played on TVs output all kinds of resolutions and I've never really gotten a handle on all that.
Thanks so much for the help. I'll give the different outputs and 1280x960 a go. I just wasn't sure if I was displaying them incorrectly. I don't expect it to be spot on, I know those older games are finicky at times. At least they look decent on modern sets, you can't use older consoles on an HDTV without them looking absolutely terrible.
Ultra_DTA: Also, I'm not sure how long you've been playing, but when DOS games were originally played on the old crt monitors, how did they look?
F4LL0UT: Not that different, really. CRT TVs from those days created a quite different image than modern screens (as illustrated by
this image) but CRT computer screens from the DOS era usually already created a crisp image (unless your screen's settings were really messed up). The screens were convex, though, so the image was kinda distorted, particularly in the corners (as illustrated
on this pic - note that the blurriness and noise on this pic imitate TVs, not computer screens).
Thanks!