StingingVelvet: ... Civ4 was literally rolling your tile of 30 armies to their city, attacking one by one from that tile, then rolling to the next city. If nothing else Civ5 adds placement and movement for each army to the mix, and I think it adds a lot more than that.
Regardless, the point is I think Civ5 is simplified in some areas, expanded in others, and overall is a great game.
Civ 5 was in the base version maybe a tad more simple than Civ 4 but now it is on par and I totally agree that it is a great game. But unlike the original poster suggested I think there are many great strategy games out there.
About the combat in Civ 4: the trick that gives this a huge complexity is that even a huge army attack must first come close to your city, so you with your own huge army get one free shoot at them. But knowing this nobody would attack you unless they have a really huge army but in turns gives you time to build a really huge army. In the end combat was all about clashs of really huge armies. This can be a lot of fun in itself, although it is also quite time consuming.
Now in Civ 5 the AI sends still armies in waves but since the hex fields are so big at least in the later game it is outright easy to kill all oncoming waves. Most of the time there is a traffic jam anyway. How often have I cursed because two units exchanged places while moving and I didn't want that.
My feeling is that Civ V would be even better if civil units would not count on the limits and the limit would be a big higher, maybe 2-3 units per hex field. This would give a good mixture of the combat dynamics of Civ 4 and Civ 5 and I imagine this would even be better.
I'm convinced Civ V will not be the best strategy game ever. Civ VI will hopefully be even better (with a higher number of units per field limit).