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gambit348: @IAmSinistar: I tried that and in the end just found it faster to enter all the chars i needed is the save game field and make a prntscr of them :). I never even noticed that the fonts where there but as you indicated it is complex and you have tot tinker a lot to get what you want.
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IAmSinistar: Agreed, in terms of ripping the graphics from the original, screengrabs are probably more economical in this case. Especially given the wide range of palette choices one has on the Amiga. Memory map rippers are really best with older 8-bit games.
It is indeed. I have tried using GfxRip, and while the data is clearly there, the separation of it into bitplanes makes it impossible (or very nearly so) to extract it in a usable form. We've been laboriously cutting up screenshots, and I developed a technique for separating different layers of graphics by flipping a bit using console commands in WinUAE (to help with extracting sprites with holes in them).
The was an article published today atIndie Retro News about the remake I am making.
Post edited August 13, 2014 by gambit348
Nice Nice

If you could add a feature into the game that wasn't in the original, what would it be?
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PirateNeilsouth: If you could add a feature into the game that wasn't in the original, what would it be?
The ability to reach parity with enemy in terms of military might, or alternately to automate your defenses enough to slow them down without having to babysit each battle. Perhaps I wasn't a good player, but it always seemed that as the game went on the Methanoids simply kept getting stronger drones, whereas your own research eventually topped out. Since their maximum drone fleet size was the same as yours, it became a matter of staging large numbers of drone carriers in every system, and really cut into your efforts to expand.

Well, at least it did if you didn't know the "unfinished space station" trick. ;)
@PirateNeilsouth
when the game is finished it would be very easy to introduce new features. saying that I can't promise that I will do so. But if I could choose a feature I think I would add defense capabilities to the stations them selves. Not so many that they could withstand a full assault but at least capable to aid in a battle or destroy a few drones if there is a small force approaching.

@IamSinistar
I think you never trained your pilots up to the level of warlord. when you do that they become unbeatable and you can hold off any attack as long as you have a full compliment of drones. especial when you also use your torpedo.
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gambit348: @IamSinistar
I think you never trained your pilots up to the level of warlord. when you do that they become unbeatable and you can hold off any attack as long as you have a full compliment of drones. especial when you also use your torpedo.
Ach, that sounds likely. By the time I expanded to more than a couple systems, I found myself so harried that I resorted to the unfinished station trick every time. Glad to know that there was actually a proper way in the game to reach military stability. Even more impressed with the title now. Cheers!
The game isn't very clear at times and you had to use tactics that you wouldn't use nowadays so I wouldn't blame myself if I where you.
The only good way past the initial onslaught is to make the maximum number of orbitals before you are attacked and then let the game run for 24 hours so your material stores get filled to their maximum. then when you start the war you have enough resources to produce enough drones to kick them out of the system.