Posted October 31, 2011

It does rely far too much on monsters jumping out and going "RAAARR!", and you eventually become able to predict when it's going to happen, which is a shame. But I absolutely adored the aesthetics of it, and it made me smile the first time I entered a vacuum and noticed the deadened sound. Great touch :-)
Kind of funny when a sci-fi game has so much realism in it. Did you know in the 1st game you can't use the flamethrower in the vacuum? Of course that's the sensible solution, because the fire cannot exist without oxygen, but actually, flamethrowers have oxidants mixed with fuel, so that makes it possible to fire in vacuum. They fixed it in Dead Space 2. ;]
Post edited October 31, 2011 by fexen