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Delixe: Giving away free DLC for pre-orders? Whats the problem?
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Whiteblade999: Because they typically unbalance the game and in some cases you are forced to use the stuff.
If you look, all of the extra items are for single player only. So you'll have them during campaign play, but you won't get anything special during multi player.
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orcishgamer: I'll take your percentages as an indication meaning "most of the time" since I know there's no way to get an actual percentage.
It was from the Project Management Institute and I was actually remembering the older number, it used to be a 16% success rate and in the latest study (up to 2005 when my textbook was published), IT project had risen to 34% success rate.

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orcishgamer: "Well run project" is also rather subjective and will be judged differently depending on the perspective of the person you ask.
Well my definition would be "Does it produce the product described by the scope document within the time and budget allocated? Y/N"

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orcishgamer: But if they scoped a project with X resources and then decided to take Y more resources and stick them on DLC then one could wonder why they didn't use X+Y resources on the principal project in the first place.
Perhaps because there's a point where the project is determined to have a sufficient budget and giving people more money than they need might lead to inefficiency because they can afford to do it the slack way? Say buy a texture rather than make a new one.


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orcishgamer: It's not like there's ever any lack of work to do on big projects
Quite true but there are dependencies and chokepoints where everything is dependant on another part of the project before it can proceed. For example the texture artist can't do much work on content for enviroment 27 until he gets the approved concept art to show him what it should look like. If he's not going to get that for 6 hours, thats 6 hours of time he COULD be using to work on the DLC subproject rather than being paid to sit there twiddling his thumbs whilst the project lead decides on concept art.


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orcishgamer: In the other direction, you can't convince me that no games cut scope, it's one of the management vectors and you know it:
Absolutely, the difference is where the stuff is cut, it gets progressively more difficult to cut features the further along the project is. Cutting stuff at the design phase is as easy as saying no and quickly making sure its not impacting other parts of the project, if they've gotten to the execution phase then cutting content would entail going through the entire work removing any trace of the content (or pulling a rockstar and commenting hot coffee out so it doesn't show up without altering the program)


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orcishgamer: Now, technically we're talking about two different things here because Return to Ostargar wasn't day 1 DLC (the tacky guy in your camp), I think for DA:O only Warden's Keep and Stone Prisoner were and both were part of different versions of the main game (depending on how you bought it).
Wasn't the camp guy there for wardens keep rather than return to ostagar?

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orcishgamer: At any rate, to say that scope is never adjusted during development is not true.
Tue but if you recall I said that in successful projects its not changed to a significant degree. Small changes usually have very little impact but chopping out a level is pretty fucking massive

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orcishgamer: At any rate, most people don't know and shouldn't have to know how software development works, they aren't, in any particular case at least, per force wrong about day 1 DLC being cut content, it certainly could have been and even as a developer it's a rational position until you find out otherwise.
The fact that they don't know the process doesn't make them automatically wrong but in every instance I've seen of this argument, the dlc=ripoff side are not really holding a rational position but an emotional one, they paid for something on day 1 and are now being forced (often at gunpoint) to buy something more on day 1 because the option is there and we all know that options are actually compulsory. With the exeption of the DLC on a disc kerfuffle, can you provide links to any well written reasoned arguments as to how day 1 DLC is a rip?


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orcishgamer: In DA:O's case (and I didn't like the game, for other reasons) I can see the annoyance with the storage space being part of a DLC that most people paying full retail would not get by default.
I really don't get how people ran out of storage space, am I the only one who sold stuff I wasn't going to use? Surely it's a more convenient option than trudging back to soldiers peak each time you realised you'd left something useul behind amongst the armoury you'd been compulsively collecting.

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orcishgamer: My other beef with it was the guy being in my camp, I didn't get around to playing it until that guy was already there and so he was just part of the scenery to me until I actually talked to him, then I was annoyed. It was a tacky thing to do, hell, if I were a game developer (I'm not) I'd be ashamed for them.
Thats something we're never going to argue about, the guy being there was not a classy move, he'd only have been there after buying the DLC if I were making it. Ads have their place and its on the internet, not in games. As far as ads go, he was relatively inoffensive, he didn't run up to you every time you went to the camp and scream for help and you could pretty much not notice him for a long time but its not really the point. Now i I were making it, I'd have had rumours about the story content in the DLC in those conversations civs have with each other, at least it would have been more in-world
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PoSSeSSeDCoW: Well it was tacky because they had the guy advertising it in camp.
Yeah, that was the Olympic winner of gold medal tacky.
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Whiteblade999: Because they typically unbalance the game and in some cases you are forced to use the stuff.
Wait what? All those race pack DLCs are merely 4 pieces of wargear per race usable in respective campaign. Nothing game breaking, but nothing shitty either.
So if you won't buy all the remaining packs, nothing will happen.
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PoSSeSSeDCoW: Well it was tacky because they had the guy advertising it in camp.
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StingingVelvet: Yeah, that was the Olympic winner of gold medal tacky.
What was the 2008 prince of persia "pay to see the end of the story" DLC then? Winner of the dick move gold medal?
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StingingVelvet: Yeah, that was the Olympic winner of gold medal tacky.
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Aliasalpha: What was the 2008 prince of persia "pay to see the end of the story" DLC then? Winner of the dick move gold medal?
I wouldn't know, I never finished that game to see how lame the ending was without it. One day I might go back and play it, but at the time I remember hating it because of how much it was on auto-pilot.
I never got the DLC because I only borrowed the game but the person I know who did said it ruined the ending of the story which actually wasn't shit but it did it in a lazy way by recycling all the bosses and make you fight them again
Post edited January 08, 2011 by Aliasalpha
Can anyone suggest any english non UK store where i can buy Retribution in € and which ships to EU?
Could you all take that hate/love DLC to another topic? There was one not so long ago.
This one should be about Dawn of War - Retribution.

On that note I think that this is the most weird pricing I have seen. The game costs 29.99 everywhere.
I usually preorder stuff like this from game.co.uk, but their price is 35£ (30£ for preorders).
That's a bit much even for a stand-alone product considering that at least 70% of the game is reused from previous instalments.
Post edited January 08, 2011 by DodoGeo
I will probably not get this until it's on sale, still sad that I can not continue the Blood Ravens story with my FC (I had him and all the rest of the squad maxed).
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Aliasalpha: ....
The fact that they don't know the process doesn't make them automatically wrong but in every instance I've seen of this argument, the dlc=ripoff side are not really holding a rational position but an emotional one, they paid for something on day 1 and are now being forced (often at gunpoint) to buy something more on day 1 because the option is there and we all know that options are actually compulsory. With the exeption of the DLC on a disc kerfuffle, can you provide links to any well written reasoned arguments as to how day 1 DLC is a rip?


....
I really don't get how people ran out of storage space, am I the only one who sold stuff I wasn't going to use? Surely it's a more convenient option than trudging back to soldiers peak each time you realised you'd left something useul behind amongst the armoury you'd been compulsively collecting.
....
What it really comes down to is day 1 DLC may or may not be a ripoff. A person's opinion one a particular piece may be based on emotion but they still could be right for completely the wrong reasons. Whether day 1 DLC is a ripoff and was "cut content" if you argue it rationally and logically has to be done on a case by case basis and often we only have so much information to go on. All I know is there are many reasons people have come to dislike DLC and it's nearly all been due to bad decisions in the industry (take your pick, in game advertising of DLC, the 380 KB key thing, map packs used to be free, etc.), as a whole they've earned the outcry they're getting.

And you know, he might have been there for Warden's Keep (which was day 1), I can't freaking remember now. Last night I had it in my head that it was the other one, I keep going back and forth (the DLC on that game wasn't terribly easy to keep track of).

As for the storage space thing, I think RPGs appeal very much to packrats, hey you get to collect "stuff", I mean this is the whole WOW formula, it's why everyone has a million bank alts and why folks complained bitterly about the lack of stash space in Diablo 2. It's why there's a mod to Titan Quest that acts as infinite storage space, rather than just generating any item you want on demand (because these people joy in collecting). It's why every AD&D Dungeon Master simply hands out bags of holding, because their players want it. I see the point, I do like collecting sets even if I will not use them. I didn't immediately shard my tier 1-3 stuff when WOW TBC came out. Some people don't care and enjoy RPGs without keeping all that stuff, but for plenty it's the collecting that is part of the fun. DA:O stash space isn't convenient, that is true, I can see why people like stash space, though.
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DodoGeo: That's a bit much even for a stand-alone product considering that at least 70% of the game is reused from previous instalments.
While this is true you have to remember that Retribution is a totally stand alone product that no-longer works with DoW2 or Chaos Rising as they have switched from GFWL to Steamworks. While it's not much of an excuse it is one and does show a lot of work has gone into the online aspect of the game. For one thing we no longer have to wait while a patch goes through Microsoft certification, it's simply updated as needed.
Any news for the beta date for owners of DoW 2 and Chaos Rising?
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DodoGeo: That's a bit much even for a stand-alone product considering that at least 70% of the game is reused from previous instalments.
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Delixe: While this is true you have to remember that Retribution is a totally stand alone product that no-longer works with DoW2 or Chaos Rising as they have switched from GFWL to Steamworks. While it's not much of an excuse it is one and does show a lot of work has gone into the online aspect of the game. For one thing we no longer have to wait while a patch goes through Microsoft certification, it's simply updated as needed.
Everything you said is true, but still it is very strange how in US it is priced as an expansion pack while in the UK like a completely new game.