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Elmofongo: i think virtual reality goggles or helmets or etc won't work because well say you are walking in the virtual street, what if you accidently hit the real world wall in your house
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timppu: They could be transparent, and show something extra on top of the real world. Or something. I think there are some simple mobile apps that work that way already, they take the world they see through the camera, and "enhance" it somehow.
I do not understand...
Since I posted a pretty shitty article and believed it until my GOG friends opened my eyes and made me read what she really said then let me say one thing:

FUCK YOU JIM STERLING FOR MISLEADING ME AND MAKING ME GET MY FIRST LOW RATED STATMENT YOU PRICK!


damn if jim was wrong here what other articles he made that was misleading and wrong
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Elmofongo: Since I posted a pretty shitty article and believed it until my GOG friends opened my eyes and made me read what she really said then let me say one thing:

FUCK YOU JIM STERLING FOR MISLEADING ME AND MAKING ME GET MY FIRST LOW RATED STATMENT YOU PRICK!


damn if jim was wrong here what other articles he made that was misleading and wrong
A lot of them. Sterling actually does do some interesting stuff, but a lot of his material is rather obviously just him trolling for hits.
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orcishgamer: Maybe you missed the part where she said the tech wasn't ready yet, here, it's in this flamebait, POS article you posted even: "The tech for those things isn't quite there, but I hope it will soon."

See? When you read just what she said, it makes perfect sense. See, I normally like Sterling, but he deserves a kick in the balls for that shit article and you should probably delete the link, it doesn't deserve the page ranking boost.
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Elmofongo: I edited it and it now shows the source article not the borrowed one from destructoid

oh and imo i do not think the tech will come period to the further the battlefield example
there is also the problem of not controlling your movements well like for example you accidently ran and knocked over the TV. there is also the matter of turning around and strafing and proning etc etc etc they are so many issues that prevent full body gaming for all kinds of games
The tech is in an "uncanny valley" part of its development right now where some shit is more uncomfortable than using a more abstract input. You cannot tell me a Star Trek TNG holodeck wouldn't beat the everliving shit out of a controller for most games and we don't need a reach holodeck type levels before beating the controller. The fact is Jade Raymond is 100% correct, controllers are not intuitive, which is why platforms rely on a shared training experience (e.g. in platform type games X will typically be your default attack on XBox 360 games). If you can't hand it to an 85 year old and they just "know" how it works, it's not intuitive (this goes for any product, btw, and is also why I'll argue Metro is a step in the right direction, because for lack of a clear direction we do need to be trying different stuff to find something that works, even if it's trying blindly). Just because "you" know how to use it doesn't make it intuitive, in fact 100% of the population could know how to use something that is STILL not intuitive if them knowing how to use it required training.
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Crassmaster: A lot of them. Sterling actually does do some interesting stuff, but a lot of his material is rather obviously just him trolling for hits.
I totally agree. I've met the guy in person, he's likeable, he really is. A lot of his stuff is so insightful, even if filled with stylized and non-serious humor (which is way more self deprecating than his critics would have you believe), that it drives me crazy when he basically takes shit out of context and trolls for a flame war. Companies deserve to be taken to task for actual problems, not made up shit, we expect them to listen to us whine on a regular basis but then cry wolf at the slightest provocation, I just can't see how that's going to work out in our favor in the end.
Post edited July 27, 2012 by orcishgamer
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Elmofongo: I edited it and it now shows the source article not the borrowed one from destructoid

oh and imo i do not think the tech will come period to the further the battlefield example
there is also the problem of not controlling your movements well like for example you accidently ran and knocked over the TV. there is also the matter of turning around and strafing and proning etc etc etc they are so many issues that prevent full body gaming for all kinds of games
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orcishgamer: The tech is in an "uncanny valley" part of its development right now where some shit is more uncomfortable than using a more abstract input. You cannot tell me a Star Trek TNG holodeck wouldn't beat the everliving shit out of a controller for most games and we don't need a reach holodeck type levels before beating the controller. The fact is Jade Raymond is 100% correct, controllers are not intuitive, which is why platforms rely on a shared training experience (e.g. in platform type games X will typically be your default attack on XBox 360 games). If you can't hand it to an 85 year old and they just "know" how it works, it's not intuitive (this goes for any product, btw, and is also why I'll argue Metro is a step in the right direction, because for lack of a clear direction we do need to be trying different stuff to find something that works, even if it's trying blindly). Just because "you" know how to use it doesn't make it intuitive, in fact 100% of the population could know how to use something that is STILL not intuitive if them knowing how to use it required training.
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Crassmaster: A lot of them. Sterling actually does do some interesting stuff, but a lot of his material is rather obviously just him trolling for hits.
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orcishgamer: I totally agree. I've met the guy in person, he's likeable, he really is. A lot of his stuff is so insightful, even if filled with stylized and non-serious humor (which is way more self deprecating than his critics would have you believe), that it drives me crazy when he basically takes shit out of context and trolls for a flame war. Companies deserve to be taken to task for actual problems, not made up shit, we expect them to listen to us whine on a regular basis but then cry wolf at the slightest provocation, I just can't see how that's going to work out in our favor in the end.
You know what I am finally getting tired of this fucking negativity in gaming right now
an article about EA: negativty.

an article about Call of Duty negativity.

I mean this generation of gaming has so much fucking negativity I am surprised that it did not alienated people from the Industry.

Of course some of the negativity is justified but others is just egh despressing.

Like one time I read an article about Battlefield 3's expansions from premium and I read one commenter saying it is a scam because these expansions won't even exist because Battlefield 4 is coming out so people who bought premium bought it for nothing even though they just released Close Quarters, showed gameplay footage of Armored Kill, and released details on Aftermath. also they are saying after BF4 comes out BF3 will be shutdown even though they never shut Bad company 2 or BF2 for that matter and they said the will contiue supporting BF3.

sorry for getting a little off topic but it still shows this negativity in gaming this generation it even affected me thus resulted in this thread
Post edited July 27, 2012 by Elmofongo
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Elmofongo: sorry for getting a little off topic but it still shows this negativity in gaming this generation it even affected me thus resulted in this thread
I'll be honest, I've gotten tired of it too. Yes, things have been bad in the past. Ironically EA has actually been doing a mostly good job of late and no one seems to want to throw the bone of encouragement or, heck, even a thank you!

I'm all for bitching when shit is wrong, I've done it a lot more than I probably deserved myself, I just don't have the energy or the will to care about anything that isn't soul destroying anymore. And you know what? Nothing changed after I stopped caring other than I was happier more of the time and got to play more games... yep, good enough for me (even if it's a bit self centered and selfish).
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Elmofongo: sorry for getting a little off topic but it still shows this negativity in gaming this generation it even affected me thus resulted in this thread
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orcishgamer: I'll be honest, I've gotten tired of it too. Yes, things have been bad in the past. Ironically EA has actually been doing a mostly good job of late and no one seems to want to throw the bone of encouragement or, heck, even a thank you!

I'm all for bitching when shit is wrong, I've done it a lot more than I probably deserved myself, I just don't have the energy or the will to care about anything that isn't soul destroying anymore. And you know what? Nothing changed after I stopped caring other than I was happier more of the time and got to play more games... yep, good enough for me (even if it's a bit self centered and selfish).
I agree man and it is because if this negativity that I think Jim Sterling is exploiting it to make himself famous I mean look at the Jimquisiotion most of it is fuel to the fire
Lately I've been complaining how murderously hard game Halo 2 on XBox is to me. I seem to get stuck in every scenario now, even though I'm still in the beginning of the game. I did get past the hard hangar section eventually (and forgot to save the game afterwards as I thought the game has autosave, so I actually had to beat that part twice), but now I am similarly stuck in the next section, albeit it feels a bit more manageable.

Since I didn't recall having similar problems with the original Halo on Legendary difficulty (PC version), I had to reinstall Halo two days ago and try it a bit. My memory served me right, it does feel very challenging at times, but in a good way. In no way does it feel "impossible" even on Legendary level, even though many parts need lots of tries. So now I started replaying the original Halo, and enjoying it quite a bit. Just yesterday I passed the quite hard part where you are in a room in the enemy base/space station where enemies keep pouring from four doors, among them several hard-to-kill elites who kill your team mates (or you, if they catch you) with one swipe from the sword.

I'm now wondering it this is just due to having to use the XBox gamepad with Halo 2. I guess I should buy Halo 2 PC cheaply somewhere, to check whether it feels much more manageable with mouse+kb. That would conclude whether my Halo 2 problems are just with the controls. Mind you, I don't feel I'm a beginner with gamepad FPS games, I've played them ever since PSX times, when I bought the first Medal of Honor game for it. I've played many of them on PS2 too. But I've always felt a bit uneasy with them, like trying to shoot a gun or write with my left hand. I can do it, but I'd rather not.

Halo PC also reminded me how you can make good PC controls for a console port. I set up my gamepad for the driving parts of Halo, but in the end the mouse+kb seems to work better even for them, as the Halo driving controls are quite extraordinary. I'm not sure how the driving parts are implemented in the XBox version of the first Halo.


tl;dr: please no forced gamepad support for FPS games.
Post edited July 30, 2012 by timppu
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timppu: Lately I've been complaining how murderously hard game Halo 2 on XBox is to me. I seem to get stuck in every scenario now, even though I'm still in the beginning of the game. I did get past the hard hangar section eventually (and forgot to save the game afterwards as I thought the game has autosave, so I actually had to beat that part twice), but now I am similarly stuck in the next section, albeit it feels a bit more manageable.

Since I didn't recall having similar problems with the original Halo on Legendary difficulty (PC version), I had to reinstall Halo two days ago and try it a bit. My memory served me right, it does feel very challenging at times, but in a good way. In no way does it feel "impossible" even on Legendary level, even though many parts need lots of tries. So now I started replaying the original Halo, and enjoying it quite a bit. Just yesterday I passed the quite hard part where you are in a room in the enemy base/space station where enemies keep pouring from four doors, among them several hard-to-kill elites who kill your team mates (or you, if they catch you) with one swipe from the sword.

I'm now wondering it this is just due to having to use the XBox gamepad with Halo 2. I guess I should buy Halo 2 PC cheaply somewhere, to check whether it feels much more manageable with mouse+kb. That would conclude whether my Halo 2 problems are just with the controls. Mind you, I don't feel I'm a beginner with gamepad FPS games, I've played them ever since PSX times, when I bought the first Medal of Honor game for it. I've played many of them on PS2 too. But I've always felt a bit uneasy with them, like trying to shoot a gun or write with my left hand. I can do it, but I'd rather not.

Halo PC also reminded me how you can make good PC controls for a console port. I set up my gamepad for the driving parts of Halo, but in the end the mouse+kb seems to work better even for them, as the Halo driving controls are quite extraordinary. I'm not sure how the driving parts are implemented in the XBox version of the first Halo.


tl;dr: please no forced gamepad support for FPS games.
If you thought Halo 2 was hard on Legendary you should try Reach, where even the lowliest of enemy can throw grenades like a pitching machine.
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timppu: Lately I've been complaining how murderously hard game Halo 2 on XBox is to me. I seem to get stuck in every scenario now, even though I'm still in the beginning of the game. I did get past the hard hangar section eventually (and forgot to save the game afterwards as I thought the game has autosave, so I actually had to beat that part twice), but now I am similarly stuck in the next section, albeit it feels a bit more manageable.

Since I didn't recall having similar problems with the original Halo on Legendary difficulty (PC version), I had to reinstall Halo two days ago and try it a bit. My memory served me right, it does feel very challenging at times, but in a good way. In no way does it feel "impossible" even on Legendary level, even though many parts need lots of tries. So now I started replaying the original Halo, and enjoying it quite a bit. Just yesterday I passed the quite hard part where you are in a room in the enemy base/space station where enemies keep pouring from four doors, among them several hard-to-kill elites who kill your team mates (or you, if they catch you) with one swipe from the sword.

I'm now wondering it this is just due to having to use the XBox gamepad with Halo 2. I guess I should buy Halo 2 PC cheaply somewhere, to check whether it feels much more manageable with mouse+kb. That would conclude whether my Halo 2 problems are just with the controls. Mind you, I don't feel I'm a beginner with gamepad FPS games, I've played them ever since PSX times, when I bought the first Medal of Honor game for it. I've played many of them on PS2 too. But I've always felt a bit uneasy with them, like trying to shoot a gun or write with my left hand. I can do it, but I'd rather not.

Halo PC also reminded me how you can make good PC controls for a console port. I set up my gamepad for the driving parts of Halo, but in the end the mouse+kb seems to work better even for them, as the Halo driving controls are quite extraordinary. I'm not sure how the driving parts are implemented in the XBox version of the first Halo.


tl;dr: please no forced gamepad support for FPS games.
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orcishgamer: If you thought Halo 2 was hard on Legendary you should try Reach, where even the lowliest of enemy can throw grenades like a pitching machine.
Ugh thanks alot orcishgamer you just reminded me of those fucking Elites in Reach that were practically trained by Chuck Norris
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torqual76: Hello,

i do not like the consequences this Jade Raymondi's opinion implies.

The logic goes: To reach a wider audience we need to simplify our games. The simpler the controls the more people you can attract to your games. The most simple game would be a movie without control options, reaching the widest audience possible.
Where exactly does she say that games should be simplified? Or that control options reduced? People reading way to much into this.

Game designers should always be striving to make controls as simple and intuitive as possible. That's why Nintendo put an analog stick in the N64 controller, because it's much simpler and more intuitive than a standard control pad plus multiple buttons to change movement speed.

There's nothing wrong with having options in any case. More control options means a greater variety of games, not less.

Also, Capcom already made a fighting game from the ground up on Wii hardware called Tatsunoko vs. Capcom and there are no motion controls.
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orcishgamer: If you thought Halo 2 was hard on Legendary you should try Reach, where even the lowliest of enemy can throw grenades like a pitching machine.
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Elmofongo: Ugh thanks alot orcishgamer you just reminded me of those fucking Elites in Reach that were practically trained by Chuck Norris
Yeah, it was stupid enough that I can't claim to have finished Reach on Legendary, though I understand it was possible with enough perseverance.
Getting offtopic, I guess...

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orcishgamer: If you thought Halo 2 was hard on Legendary you should try Reach, where even the lowliest of enemy can throw grenades like a pitching machine.
BTW, did you finish Halo 2 (XBox) on Legendary? I presume it can be done, otherwise there wouldn't be those Youtube videos. :)

So it seems Halo series gets progressively harder with each iteration, right? Pretty much the first thing I noticed in the original Halo (compared to Halo 2, both on Legendary) that I'm very rarely, if ever, even close to running out of ammo. Heck, even my basic assault rifle can carry 600 rounds, compared to something like 130 in the sequel. Same with the handgun.

Replenishing your ammo in Halo 2 seems to be a problem in many parts too, because I can't get to the downed enemies (and their weapons) until I've killed pretty much all of them in the area. They usually just hang around in the same spot, waiting for my move (at least in those parts where I am now having a problem, in other parts they seemed to move around more, hence they were easier to get one by one.)

Plus, all the weapons and grenades seem much more potent in Halo 1. In Halo 1, one plasma grenade seems to be able to kill two elites at a time, if it blows up close enough to them. That would never happen in Halo 2, there a precise sticky seems to be the only way to kill even one.

The enemies also seem to detect and actively avoid the grenades in Halo 2, much more so than in 1, lessening the usability of the grens even further. And they shoot much more aggressively (rapid fire) too.

I dunno, maybe I should really restart Halo 2 on lower difficulty... or buy the PC version, I see some shops still selling it...

(God I had completely forgotten the copy&paste maps in some parts of the first Halo, I'm not sure if I have endurance to go through them again... I was actually enjoying the second playthrough quite a bit, until those levels.)
Post edited July 31, 2012 by timppu
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timppu: ...
I can't actually recall anymore if I beat the whole thing on Legendary, but if not pretty far through it. Halo 2, you had to had to had to use the grenades, if you were getting owned there were usually some tucked away somewhere around that area. I think they keep upping the ante on each Halo game, I'm with you, I need to go back and see what I think of the older titles since the newer are much more fresh in my mind. Maybe they'll be laughably easy now;)