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Having done most of my gaming on Nintendo systems in the last decade I haven't really played many games with achievements.

The one that I have experienced is FTL, which kind of works and kind of doesn't. The basic achievements don't interest me, but the ships individual ones do, but only because you need them to unlock new layouts. But as someone mentioned previously this forces you to play in a certain style to unlock new features. In FTL you can get away with it because each play through is naturally short so you can modify your play style without it being too annoying.

Overall... I'm not sure. If they are fun to achieve and not too difficult then they can add a bit of re-playability but I think most of the time they are just arbitrary targets to keep you playing long after you get bored.
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Enebias: I still don't understand why so many people have any interest at all in achievements. Imo, they add absolutely nothing to a game... sometimes, they even limit the experience for those who want to unlock them, forcing a certain style of play over another. Really, I can't see why someone would do that. Publishers can use them to harvest marketing information, but what about the average gamer?
I'm not condemning them or anything, mine is just curiosity.

Edit - To reinforce my doubts: if they were fun to collect, there would be no need for "cheats", would it?
I'll agree they can tempt people to do things in games they wouldn't normally do just to earn an achievement. However, they can definitely add replay value to a game. For me the reason is for the feeling of accomplishment. I realized I don't really like playing games much unless I feel like I'm accomplishing something. And after a game is beat there isn't usually a whole lot left to accomplish. I recently beat The Evil Within and really wanted to keep playing it but I didn't because there was nothing left to do cept up the difficulty a notch.
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Enebias: I still don't understand why so many people have any interest at all in achievements. Imo, they add absolutely nothing to a game... sometimes, they even limit the experience for those who want to unlock them, forcing a certain style of play over another. Really, I can't see why someone would do that. Publishers can use them to harvest marketing information, but what about the average gamer?
I'm not condemning them or anything, mine is just curiosity.

Edit - To reinforce my doubts: if they were fun to collect, there would be no need for "cheats", would it?
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dstille28: I'll agree they can tempt people to do things in games they wouldn't normally do just to earn an achievement. However, they can definitely add replay value to a game. For me the reason is for the feeling of accomplishment. I realized I don't really like playing games much unless I feel like I'm accomplishing something. And after a game is beat there isn't usually a whole lot left to accomplish. I recently beat The Evil Within and really wanted to keep playing it but I didn't because there was nothing left to do cept up the difficulty a notch.
OH FOR FUCK SAKE!

NECRO!
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Sachys: OH FOR FUCK SAKE!

NECRO!
Think of the thread as an Entmoot.