Posted October 26, 2013
It has fully rebindable keys, graphics options (limited, yes, but it's an unreal 3 engine game - not exactly taxing) and the PC port works extremely well, what else would you want them to do? Controls were deliberately designed in a certain way and tied into the game's experience very well, sadly there's just no way of achieving the same effect on the mouse + keyboard - what do you suggest devs do then, not port at all? There are just games which work far better with an alternate control scheme, like joystick, a wheel, fightstick, or a guitar - this is just one of them. That's just how videogames worked since ... Forever.