StingingVelvet: We might be coming at it from different places... I was worried Dragon Age 2 might end up being as much of an action RPG as Mass Effect or Diablo. To me seeing that it is still a tactical RPG makes me very happy.
I guess it depends on how you play the game, I played the game in hard and nightmare (usually I play most games in "normal" but for DAO case the normal was just too easy) but I also played it on normal and even on console and it definitely felt like a completely different game.
When you can spam fireball and tier 3 spells without having to care about your character being damaged in the process the game suddenly become a lot more action oriented (not to mention a lot easier) and you feel a lot more "badass", I guess a lot of peoples might like that too.
Azarr: I might have heard wrong. But the way I understood it was that it was off by default, which would logically mean, that you can turn it on.
You can turn it on (even thought it's not clear if you can turn it on any difficulty level or if it's only on on higher one) but that's missing the point.
The issue the journalist had was not that the friendly fire was disabled by default, no, his issue was that it was no longer to "aim" precisely the spells like it was possible in DAO, and that that added to the limited camera un-zoom made it very difficult to have any real strategical planning like it was possible in DAO.
And when he asked Mike Lailand about it his answer weren't "
it's just a beta version aiming will be added back in final release" nor "
there are others spell with precise aiming", no his answer was : the lack of aiming is not a problem because friendly fire is disabled by default.
(I know that it's just a "pre-release" version and that things might still change, but if really they planned those changes why not... you know... say it?)
If friendly fire was "important" and made thing more strategical in DAO it was because spells were "thought" to be used with it enabled as it forced you to carefully position your characters and carefully aim your spells (especially ice cone). If in DA2 the "area" spell are no longer aim-able but have a basic circular area zone, enabling friendly file might not make things more strategical but just makes most spell useless.
If you want a comparison it's like enabling Spell friendly fire in Final Fantasy VII, if all spells or summon also damaged your characters would it make things more interesting ? no it would just make those spells completely useless because they weren't created to be used with FF enabled.
stonebro: A big reason for the original Dragon Age success was the fact that it played so much better on the PC.
Well having them saying that the PC version was the most expensive one and yet the one that sold the less or having them saying that the "reference" version for DA2 will be the x-box one, kind of contradict your statement.
(Yeah I know that some will say it's just an evil marketing ploy to attract more console gamers ;-) )