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SimonG: That being said, looking at a certain age in retrospect is always difficult. Because ever since the early '80, for every great game 50 mediocre if not downright shitty ones were released. But (luckily) nobody remembers those.

Try skimming through those old gaming mags and you will see horrors upon horrors because every time had its own little horror cabinet of games.
Very true. However, one fragment of gaming history appears to be the exception to the rule: Sega/Mega CD.

There are quite a few titles for it that I had never even know about that are very good (Vay, and Snatcher, for instance). It seems (to me, at least, I don't know about anybody else, seeing as I just bought one 3-4 years ago) that either the garbage (Night Trap) or the well-known (Sonic, Ecco, Lunar) overshadow the hidden gems.
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FraterPerdurabo: According to her, the place is really dangerous though. She recently got her licence but the last time she was there she couldn't drive and had to resort to public transport (fairly nice suburbs -> central.) She recanted me many stories of getting harassed by bums and weird people in general. Apparently she saw some guy beating up a homeless person and threatening to kill him, etc. Ultimately she just resorted to her friends driving her to and fro wherever she went.
Hmm, sounds like bad luck. I've had especially bad luck back home myself in that regards and I'd still go out in most parts of the city at any time of the day or night and rarely see or hear any of those problems. I just tend to avoid parts of the city with many bars at closing time.

Still it's one of the safest cities out there, it's a shame she's letting a bit of bad luck color her whole experience of the place. We don't have the roving gangs of youths and knife wielding maniacs that the BBC seems to insist populate the whole of parts of England. And we don't really have any analogue of the chavs either.
For me the best time has been from half to late nineties. When LucasArts was still strong and produced some of the best pc titles ever made, along with Origin, Sierra, Microprose, Westwood and Bullfrog.
There was a lot of more variety back then, and while it was a time of innovation there was still space for the old classics. RTS and TB games somehow managed to coexist, with C&C and Starcraft one one hand and Master of Orion 2, X-com and Civ II on the other. Flight and space sims were still popular (heck, the last Elite game was relased in 1995). As a genre, interactive movies proved to be a failed experiment... but still, some devs proved they could be done right, with the stunning Wing Commander and Tex Murphy series. Point&click adventures were in decline but still not as rare as today, and ironically, rpgs were a niche genre struggling to be more popular.

Honestly I'm not really fond of today's PC market - except for the sales. Both the industry and the playerbase have lost much of their ingenuity, technology keeps advancing but gameplay is stale.
I don't like how all the multi-million titles are getting more and more streamlined (and with that I do NOT mean dumbed down, that's a whole another matter) and indies are where to look at for innovation - they have the ideas, but not the resources. It's almost as if every major publisher were trying to fit through the same door at the same time, to cater the same audience, but with almost the same offer.

At least before things were more balanced, or so I remember.
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hedwards: snip
Mind you, she loves the place! That's why she goes back so often.
But she does say that the people on public transport are another breed. In London she took the number 29 daily for years (which I believe is by far the most criminal bus in London, statistically) and never felt threatened, much less witnessed an incident. Makes up for all of that within a couple of weeks in Seattle.

I don't really know about gun-toting maniacs in the UK - as far as I know, gun crime is not all that high. Violent crime is more like... pub fights. And the chavs of course.

However, I did see this video some time ago:
http://www.youtube.com/watch?v=2qR6HJrZUtU
Now mind you, that's pretty fucked up.

But I think enough of derailing this thread? Maybe continue in PMs?
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Avogadro6: Honestly I'm not really fond of today's PC market - except for the sales. Both the industry and the playerbase have lost much of their ingenuity, technology keeps advancing but gameplay is stale.
I don't like how all the multi-million titles are getting more and more streamlined (and with that I do NOT mean dumbed down, that's a whole another matter) and indies are where to look at for innovation - they have the ideas, but not the resources. It's almost as if every major publisher were trying to fit through the same door at the same time, to cater the same audience, but with almost the same offer.

At least before things were more balanced, or so I remember.
Here's my theory: As graphics become more and more advanced, games require more and more money to produce. Now, unless you're looking to get in on the indie market, you can't just put together a game and try to publish it, because if you want something that's going to run to modern graphical standards, you're looking at an enormous capital investment. That's where the publishers come in. They help pay for the game's costs, so it can happen. But, that's a lot of money, and they don't want to be just throwing that away, so they want something that's guaranteed to sell well. And what's the closest we can get to a guarantee that something will sell well? Emulating something that's already a top-seller.

Each new Call of Duty or Battlefield game has got to be more or less like the last one because they've invested too much money into it to see it flop over some innovations that people didn't like.
The only good thing that came out of the 90's were the video games ...
And maybe grunge ... :p nah...
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Gray_Groose: The only good thing that came out of the 90's were the video games ...
And maybe grunge ... :p nah...
Alt rock? Hilarious Superhero redesigns? Self-pity?
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dmetras: Very true. However, one fragment of gaming history appears to be the exception to the rule: Sega/Mega CD.
I actually have a Sega CD (and 32X!). And I can confirm that while there were some good games for it, it was (at least in Europe) a failed system. To few really good games and its capabilities were very week to begin with.
For me it gotta be late nineties to early 00s. I spent endless hours on the first Unreal Tournament and Civilizaiton II.
But in general, I think games went downhill when they started trying to pretend to be Hollywood rather than making great gameplay. Storylines is fine in games, but it starts to get in the way of gameplay with bigger budgets, more cutscenes and character development, which again leads to very strict linear gameplay, quicktime events and it seems like you just have to "play" whatever the game director wrote as a story, rather than doing your own game.
So the "golden age" is where games where games, and not Hollywood imitations, where you had fun just playing the game, not following a story. There are some good storywriters in the game industry for sure, but it rarely gets more than mediocre imo. If I want a good story I watch a movie or read a book.

But no complaints, there is still a lot of good old games ;) to discover.
I'm not sure I could narrow down an age subjectively. I like so many games way too much to chose. Being introduced to online games in 05-06 really shook my understanding of multiplayer. But I grew up with the SNES, played a lot of my few RTSs, Red Alert and Generals (offline). I'd probably have gone pro in StarCraft if I played online/knew to like it, because of my deep love for the genre and playing for endless hours against just bots. Play StarCraft II against people is one of the most wonderful and rewarding experiences I've had with games. Splitscreen multiplayer of course, GoldenEye 007, Mario Kart 64, and Halo 1, all feel like my favorite games to look back on. I enjoy gaming now too, and immersing myself in new worlds and stories. It's my favorite source of fiction.

Objectively, you hit a good spot with 1997-2000 especially for PC games. 3D was just coming into its own as well. I'm not sure if I could for sure say that it was the golden age though. Beyond 2000 so much happened. Gaming just grows too fast, and I just can't wait to see what's next. People dwell on COD and Battlefield coming out every year. Mega Man came out every year in the 80s and 90s and no one cared. Whenever gaming feels stagnant to me something earth shattering always seems to come along. Demon's Souls, StarCraft II, Amnesia, Bastion. Games keep coming out that blow me away, and I don't want to miss out, and inbetween I got a plethora of games in my backlog.
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Gray_Groose: The only good thing that came out of the 90's were the video games ...
And maybe grunge ... :p nah...
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Gazoinks: Alt rock? Hilarious Superhero redesigns? Self-pity?
Sure. My answer is "all of the above."
Plus Monkey Island debuted in 1990; that's reason enough for the decade to hold all the accolades in gaming history!
1993-1995

mostly nostalgia though... and ironically, i was not playing many games then (the same era i discovered GIRLS!)