Avogadro6: Nobody is forcing me, but I have an hard time ignoring this kind of things once I discover them. If I have to restrain myself from using a system to its full potential because it would break the game, that is a bad system. I'd rather play something bettter balanced instead.
I don't really have this problem, especially in rpgs, as i tend to roleplay a lot, at the expense of maximisations (for instance, I use armours that look like decent realistic outfits, even when being buried under tons of spiked metal plaques glowing with magical effects would be more efficient). I see videogames more like toys than games, I don't feel the need to push the win to non fun. I have issues, for instance, with bunny hoppers, in shooter where it looks too much out of character (like n.o.l.f.).
So, avoiding annoying exploits is not much of an effort. In most games -rpgs in particular- I avoid some features anyway, because I focus on the most fun ones. Ignoring an exploit is not much different from, say, ignoring halberds when you play an archer...