It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
LOL, "an Enhanced Edition" of a 14 year old game, and they're asking people to pay for it, and the extra content is not included. What a joke

Baldur's Gate: Enhanced Edition. Enhancements sold separately.

Sad to see an classic game get infected by modern gaming BS like this. BG is my favourite RPG, but I'm not bothering with this so-called Enhanced Edition.
Post edited July 02, 2012 by doady
avatar
MichaelFurlong: Thanks for RPGwatch for bringing this to my attention;
http://www.rpgwatch.com/#19956

I think this could be a good idea. One gets the full, improved version of BG then pay for any extra content.
What I would really, really like, is if the team got in contact with modders and offered to sell the best mods online. Go over the mods with a fine-tooth comb for bugs and any issues, push them the final mile to get them complete and then put them up for sale with the modders getting a cut. I would pay for that. Many mods for BG are amazing, but many are also not completed or a bit buggy.
I do however worry about the new content harming the mods. If I have to choose between DLC and working mods, I will choose the mods.
I generally frown on DLC. They talk about adding new and existing features to the game, well heres one, make combat turn-based.
avatar
SimonG: TotSC is the primogen of "bad DLCs". There is simply no way to sugar coat this. Apart from nostalgia.
Thank god for BG's retail distribution though, which prevented them from releasing ToSC in tiny parts. I like to keep things simple and get the full experience in one swoop, not trying to educate myself before the purchase which of the various micro-DLCs I'd possibly like, and which not. With only one or two expansion packs, that is easier. Yes, even back then I preferred buying gold editions with all expansion packs included, not in parts.

It is also not quite fair to compare the price of a retail expansion pack to a digitally distributed DLC. There are certain base costs that probably wouldn't have made it feasible to release ToSC in retail for $5 or even $9.99.
Post edited July 03, 2012 by timppu
avatar
rampancy: New BG storylines, New characters.

We would never DLC existing content. Any DLC content we plan to sell will be all new.
I thought this was the point of the EE in the first place? That it wasn't just a widescreen mode and a few bug fixes. That was the only justification they had to resell it to us in the first place, that they add new content, but now they're just going to nickle and dime us on the new stuff instead.

I find this repulsive... if anything begged to be pirated out of 'principal' this does and I wouldn't even lend it the credence to do that.
Post edited July 03, 2012 by Tormentfan
avatar
rampancy: New BG storylines, New characters.

We would never DLC existing content. Any DLC content we plan to sell will be all new.
avatar
Tormentfan: I thought this was the point of the EE in the first place? That it wasn't just a widescreen mode and a few bug fixes. That was the only justification they had to resell it to us in the first place, that they add new content, but now they're just going to nickle and dime us on the new stuff instead.

I find this repulsive... if anything begged to be pirated out of 'principal' this does and I wouldn't even lend it the credence to do that.
...because piracy is always the surest sign that you have the moral high ground, isn't it?
avatar
Tormentfan: I thought this was the point of the EE in the first place? That it wasn't just a widescreen mode and a few bug fixes. That was the only justification they had to resell it to us in the first place, that they add new content, but now they're just going to nickle and dime us on the new stuff instead.

I find this repulsive... if anything begged to be pirated out of 'principal' this does and I wouldn't even lend it the credence to do that.
avatar
rampancy: ...because piracy is always the surest sign that you have the moral high ground, isn't it?
Really? I just thought it was because one wanted it but didn't want to pay for it for whatever reason.
avatar
KyleKatarn: I really like the idea of being able to pay for mods. Sometimes I have some ideas but modding can be a lot of work and I don't want to do it. Someone who knows what they're doing could get it done 10 times faster than me.

The way I would like it though is something similar to how Kickstarter works. Someone known for modding (I wouldn't look for an unknown person here) can plan a project they want to do and see if there is interest in it. If people want it they'll pledge for it. Mod projects could be many small, inexpensive projects or a bigger project for something ambitious that tweaks most of the game. The requirement for me is that it should be freely available once it's made like mods are now. No one is obligated to pay and there is not all the confusion that naturally surrounds trying to apply private property principles to non-rivalrous things. Modders can continue to operate freely if they'd rather do that too.
avatar
mystral: The problem with that is that legally, modders can't sell the content they create, since they're modifying or adding to intellectual property they don't own the rights to.
No matter how in favor of modding a company is, they'd HAVE to force a modder trying to sell his work to stop, or risk losing their rights, as far as I understand.

The only way modders can make money is through donations, or if the company that owns the IP actually subcontracts them to make a mod, as for the NWN premium modules.
I understand what you're saying. This is why I would hope it would be something like Kickstarter without copyright, where maybe it could be legal as long as it considered a donation and they don't try to sell mods after they're created. (Although personally, I wouldn't be against paying if the files are obscure and cost too much to keep available all the time, just pay a one time fee to send it to me.)

I don't know how to make a good analogy here, but what I'm thinking of would be similar to an unaffiliated contractor getting paid to make a public park more beautiful (building a statue, trimming trees, installing benches, etc). The contractor is not doing the work so they can restrict people from accessing the park so that the people who use the park must pay while the contractor gets a part of the fee, but they do the best work they can do while setting their price before any work is done and then move on. The contractor is not claiming any ownership of the park or the work they did.

The problem with the park analogy that I can think of right now is that a portion of the public can't just pool some money together to hire someone to cut a tree down they don't like in the park because it will affect everyone else who uses the park. With games, that's not a problem. Sure, mods can change the way a game is played and some people might argue that that is not the way the game is meant to be played, but it only affects me when I install a mod or tweak, no one else. I can change it quickly too if I don't like it.
Post edited July 03, 2012 by KyleKatarn