BJWanlund: System Shock, while I'd appreciate seeing it here just to shut up everyone who has said that they wanted SS1 and 2 on here, is a total minefield. If GOG has figured out a way to go through the minefield without setting off any of the mines, then they're going to make so many people very, very happy. Me, on the other hand, not so much. Never been a "scary sci-fi" kinda guy, save for Metroid.
BJ
Fever_Discordia: As far as I was aware The guys that made BioShock were the same guys who made SS2 but could not make another System Shock game because EA owned the rights - but what's the rest of the story?
I know SS1 wasn't made by the same studio but I thought that was pretty much EA in-house
I'm surprised EA never got sued over them though, for blatantly ripping off Star Wars Light Sabres, Star Trek Phasers and the Star Trek 'LCARS' interface!
Who owns the rights to System Shock 1? Answer: Who knows? Origin published and comissioned the game from Looking Glass Studios, Warren (Deus Ex) Spector was heavily involved in production and this could be said to be his first Deus Ex prototype (and a far superior storyline in my humble opinion). Then Origin get bought by EA, but EA don't get all the rights to all of the Origin IP thanks to a clever Richard (Lord British / Ultima) Garriot... Looking Glass then later goes bust but then gets resurrected by the guys that made Bioshock (Irrational Games). They somehow piece together the rights from what they've got and what EA's got to make System Shock 2 (without Warren Spector who I guess is setting up Ion Storm)... but it doesn't sell well and probably goes into a semi-bankrupt state. Legal status of company is questionable until Bioshock rears it's beautifully ugly head and they start making (I hope) decent money. God knows they deserve it.
So it really all depends on your perspective. Looking Glass (Version 1) did the coding. Origin (now EA) published it. Warren Spector probably came up with the creative content. Irrational have been carrying the "Shock" torch for longer than anyone else. Let's put it this way - I'd hate to be the judge on the Intellectual Property lawsuit...
P.S. most of the Star Trek things you describe were of course in turn stolen off 50's and 60's pulp sci-fi. That's probably why they could get away with it, plus computer games were still a bit of a niche market so no-one took them that seriously.