Atlantico: I'm just pleased that the lowest common denominator has been dropped for something more capable. When I bought a 8-core CPU and 3GB VRAM GPU, there were no games that utilized that capability to any significant degree.
That much I can understand -- if you spend a lot on PC hardware, of course you want software that takes full advantage of the available hardware power. ( Although it kind of brings up the question why you bought such powerful ( and expensive ) hardware at that time. Not that you shouldn't, if you can afford it, but usually it's better to be patient and wait for the new technology to be more common, and thus more widely used by games and other software. Not to mention available at a lower price. Or do you use your computer for other heavy duty processing, aside from games? )
Atlantico: I'm pleased that the hardware stagnation of the last decade seems to be ending and the capabilities of the best hardware is being utilized.
I'm pleased that laptops aren't regarded any more as a viable platform for some of the newest games. They are seriously less powerful than a desktop PC can deliver.
Finally mobile products are not dragging down the rest.
If anything, you can blame that on the limits of the last console generation, and even then only to some extent, since it didn't really affect PC exclusive titles. I don't think mobile computers were ever much of a factor in this.
But you need to realize that developers generally try to develop their games for the majority of PC gamers out there, and only a relatively small group has truly "high-end" PCs. So you can't really blame the developers for not focussing on that group. Ideally a game should run decently on an average computer, and also provide some extra eye candy and features on a more powerful system -- but the latter is more of an afterthought, especially in the case of multi-platform releases which were primarily developed for consoles.
And now you have me wondering, is there such a thing as a "Crysis" of the current PC game generation? You know, a PC exclusive which truly pushes the current hardware to its limits?
Atlantico: And frankly a 760 is enough GPU, but was almost always bundled with 2GB VRAM, you can thank Nvidia for that.
What's up with this current trend of ridiculous VRAM requirements, anyway? Are those really legitimate or just artificially bloated? Perhaps to move more hardware? The need for stronger GPU processors I understand, but why do these new games supposedly require so much more VRAM? Is it just for features like 4K gaming or 3D/Dual screen type stuff?