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Many RTS games with "economy" and base management have also separate missions where you have only a set of units, and no base to make more. I think many Command & Conquer games, Warcraft 1-3, Starcraft, KKND etc.

The problem I personally see with many "fixed set of units, no way to make more" games or missions is that I never know when I'm beyond the point with losing my units that it has become pretty much impossible to win rest of the level, and instead I should just restart the level. This was already evident in some Starcraft missions without base management, where you didn't know that at the end of the level that you had already played for over an hour, there would be yet another Zerg rush that your remaining units couldn't possibly handle anymore.

So, in practise having only a set number of units makes the game more about unit level micromanagement from hell, and constant reload-save-reload, just in order to make sure I don't lose even the first unit. Not fun to me in the long run, just tedious.
Post edited September 12, 2011 by timppu
Hearts of Iron II and Hearts of Iron III. It is pausable real-time and basically it is strategy before all : who are you going to ally with, what are you going to develop, are you going to have a strong airforce but weak naval forces, or the opposite, or the middle ground, or just a fat land army...
You can let the computer handle all the tactical stuff, or all the tactical stuff except on that particular front, or nothing at all.
How slow do you want it to be?

I thought of various war games like Theatre of War 2 or an easier (more mainstream) Order of War. I really enjoyed Order of War. It's a strategy game but even with greater numbers you can easily get wiped out. You need to determine your path of attack and use your units wisely.
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csmith: How slow do you want it to be?

I thought of various war games like Theatre of War 2 or an easier (more mainstream) Order of War. I really enjoyed Order of War. It's a strategy game but even with greater numbers you can easily get wiped out. You need to determine your path of attack and use your units wisely.
Theatre of War is cool, but is purely tactical in my opinion. You have an handful of men and tanks, and a clear, simple objective.
If you have the patience, play Blitzkrieg. Awesome game with occasionally brutal mission difficulties.
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KavazovAngel: The most simplified strategy, apart from what he mentioned, is scout and counter.
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Navagon: That's a tactic, not a strategy. Tactics involve units. Strategy is your overall war plan. Something which very few RTS manage to achieve on a single map. Which I suppose makes calling them RTS seem like something of a misnomer, but there you go.
Warzone 2100 probably does the best job that I've seen. The economy is greatly simplified, but with the incredible range of possible units you definitely have to think strategically about what upgrades to do when. And it'll definitely be heavily influenced by how one wants to approach the map and what overall strategy one wants to use.
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timppu: Many RTS games with "economy" and base management have also separate missions where you have only a set of units, and no base to make more. I think many Command & Conquer games, Warcraft 1-3, Starcraft, KKND etc.

The problem I personally see with many "fixed set of units, no way to make more" games or missions is that I never know when I'm beyond the point with losing my units that it has become pretty much impossible to win rest of the level, and instead I should just restart the level. This was already evident in some Starcraft missions without base management, where you didn't know that at the end of the level that you had already played for over an hour, there would be yet another Zerg rush that your remaining units couldn't possibly handle anymore.

So, in practise having only a set number of units makes the game more about unit level micromanagement from hell, and constant reload-save-reload, just in order to make sure I don't lose even the first unit. Not fun to me in the long run, just tedious.
Those levels aren't quite so bad if you have some means of healing units. I learned when playing the Warzone campaign that if I had to be away from my base to do myself a favor and bring a couple repair units along with me. Ultimately it made things a lot easier in most cases.
Post edited September 12, 2011 by hedwards
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Navagon: Total Annihilation and its spiritual successor Supreme Commander offer a huge amount of strategic and tactical options, with a vast array of unit types all suited to different tasks. The maps are large enough to allow for different strategies too.
I'm too tired to elaborate further, but basically, what Navagon said.
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hedwards: Warzone 2100 probably does the best job that I've seen. The economy is greatly simplified, but with the incredible range of possible units you definitely have to think strategically about what upgrades to do when. And it'll definitely be heavily influenced by how one wants to approach the map and what overall strategy one wants to use.
If you like that about it then Total Annihilation and Supreme Commander are games you should check out if you haven't already.

Warzone 2100 is free now, isn't it?
The kind of Strategy game you want is Myth.

Myth I and II, from Bungie Studios.

The games differ from most RTS games. They do not focus at all on ANY base building, or "building" armies up.

Instead it's a story-focused game where you control a set number of troops. You have to make use of each one wisely. you only get reinforcements if the storyline calls for it.

The game's combat is what it's all about, and the combat in Myth is some of the most fun, and strategic, of any RTS game out there.

You have to make wise use of the terrain and environment. Things such as hills give longer line of sight and range. Your archers will benefit highly from it and your dwarves, etc.

The weather plays a role as well. Rain/Snow/water can affect flameable things, such as fire arrows (which you can use on tall grass to set it afire) however in rain/snow fire will go out some of the time.

The game has a great story, boht Myth I and II (though I'm partial to the second one the most).

It also still has a good cult mp community. However since bungie.net shut down you hav eto go around this, most people use marius.net to play it online. (It works with myth I and II).

A video showing gamepla:
http://www.youtube.com/watch?v=YB4ITAM_rBQ

and a review:
http://www.youtube.com/watch?v=vpTw7GiX898
Post edited September 12, 2011 by Stiler
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Narwhal: Hearts of Iron II and Hearts of Iron III.
Dawn of War series tries to make strategy and advanced tactics count for more than troop rushes. Company of Heroes uses the same engine.

Everything in the Europa Universalis family tree, really.

Rise of Nations offers a lot of strategic choices.

Old game called Magic and Mayhem, from the X-Com folks. Unique mix of direct control over a character and strategic control of the map through custom sets of spells.
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Stiler: The kind of Strategy game you want is Myth.

Myth I and II, from Bungie Studios.

The games differ from most RTS games. They do not focus at all on ANY base building, or "building" armies up.

Instead it's a story-focused game where you control a set number of troops. You have to make use of each one wisely. you only get reinforcements if the storyline calls for it.

The game's combat is what it's all about, and the combat in Myth is some of the most fun, and strategic, of any RTS game out there.

You have to make wise use of the terrain and environment. Things such as hills give longer line of sight and range. Your archers will benefit highly from it and your dwarves, etc.

The weather plays a role as well. Rain/Snow/water can affect flameable things, such as fire arrows (which you can use on tall grass to set it afire) however in rain/snow fire will go out some of the time.

The game has a great story, boht Myth I and II (though I'm partial to the second one the most).

It also still has a good cult mp community. However since bungie.net shut down you hav eto go around this, most people use marius.net to play it online. (It works with myth I and II).

A video showing gamepla:
http://www.youtube.com/watch?v=YB4ITAM_rBQ

and a review:
http://www.youtube.com/watch?v=vpTw7GiX898
Do you know where I can buy those Myth games? I want them so bad.
Post edited September 12, 2011 by macuahuitlgog
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Stiler: The kind of Strategy game you want is Myth.

Myth I and II, from Bungie Studios.

The games differ from most RTS games. They do not focus at all on ANY base building, or "building" armies up.

Instead it's a story-focused game where you control a set number of troops. You have to make use of each one wisely. you only get reinforcements if the storyline calls for it.

The game's combat is what it's all about, and the combat in Myth is some of the most fun, and strategic, of any RTS game out there.

You have to make wise use of the terrain and environment. Things such as hills give longer line of sight and range. Your archers will benefit highly from it and your dwarves, etc.

The weather plays a role as well. Rain/Snow/water can affect flameable things, such as fire arrows (which you can use on tall grass to set it afire) however in rain/snow fire will go out some of the time.

The game has a great story, boht Myth I and II (though I'm partial to the second one the most).

It also still has a good cult mp community. However since bungie.net shut down you hav eto go around this, most people use marius.net to play it online. (It works with myth I and II).

A video showing gamepla:
http://www.youtube.com/watch?v=YB4ITAM_rBQ

and a review:
http://www.youtube.com/watch?v=vpTw7GiX898
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macuahuitlgog: Do you know where I can buy those Myth games? I want them so bad.
Wouldn't know that, but Project Magma has been working wonders with those games, making them work on XP and Win7 and adding hires textures and sprites.

I'd say this is one of those games where maybe a little bending of the law is called for because of how hard it is to get them.
Or go with, let's say, Amazon for only 60$
http://www.amazon.com/Myth-Fallen-Lords-PC/dp/B000UIDPJ0/ref=sr_1_3?ie=UTF8&qid=1315859060&sr=8-3
Post edited September 12, 2011 by DodoGeo
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Stiler: The kind of Strategy game you want is Myth.

Myth I and II, from Bungie Studios.

The games differ from most RTS games. They do not focus at all on ANY base building, or "building" armies up.

Instead it's a story-focused game where you control a set number of troops. You have to make use of each one wisely. you only get reinforcements if the storyline calls for it.

The game's combat is what it's all about, and the combat in Myth is some of the most fun, and strategic, of any RTS game out there.

You have to make wise use of the terrain and environment. Things such as hills give longer line of sight and range. Your archers will benefit highly from it and your dwarves, etc.

The weather plays a role as well. Rain/Snow/water can affect flameable things, such as fire arrows (which you can use on tall grass to set it afire) however in rain/snow fire will go out some of the time.

The game has a great story, boht Myth I and II (though I'm partial to the second one the most).

It also still has a good cult mp community. However since bungie.net shut down you hav eto go around this, most people use marius.net to play it online. (It works with myth I and II).

A video showing gamepla:
http://www.youtube.com/watch?v=YB4ITAM_rBQ

and a review:
http://www.youtube.com/watch?v=vpTw7GiX898
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macuahuitlgog: Do you know where I can buy those Myth games? I want them so bad.
Ebay/amazon, look for Myth The Total Codex.

It includes both Myth I and II, along with some user created conversions, etc.

Back in it's day Myth was like the Half life of RTS games, there were a TON of mods for it, ranging from Vietnam era (with guns/grenades) to the wild west, and many more.
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hedwards: Warzone 2100 probably does the best job that I've seen. The economy is greatly simplified, but with the incredible range of possible units you definitely have to think strategically about what upgrades to do when. And it'll definitely be heavily influenced by how one wants to approach the map and what overall strategy one wants to use.
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Navagon: If you like that about it then Total Annihilation and Supreme Commander are games you should check out if you haven't already.

Warzone 2100 is free now, isn't it?
Yes it is, and has been for some time now. They've significantly expanded it from the original version with various mods.

TA never really gripped me, not sure why, perhaps I'll have to give it another shot. I just found it to be a lot less accessible, partly due to the tiny view of the area and the annoying controls. Perhaps I'll install Spring and see if that fixes the annoyances.
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hedwards: TA never really gripped me, not sure why, perhaps I'll have to give it another shot. I just found it to be a lot less accessible, partly due to the tiny view of the area and the annoying controls. Perhaps I'll install Spring and see if that fixes the annoyances.
Sounds like you should give Supreme Commander a shot too. With SC your viewing angle... well let's just say you can zoom out so far that it becomes your strategic map. The controls are a lot easier too. I found it hard going back to TA because of this, so I know what you mean. Spring is pretty good, I suppose, but I couldn't get into it. But it might fix your issues with TA all the same.