Posted July 21, 2014
Any tips for writing a good RPG?
I don't mean programming tips, I mean story creating tip that apply to both table top and computer dungeon masters. I bought "RPG Maker VX Ace" in a bundle but can't come up with any good idea for an RPG. At first I thought about doing a Buffy or Harry Potter fan game (they're my two of my favorite fandoms and I'm not looking to publish in any way in the immediate future) but I can only think/copy ideas that would be fine as adventures but not RPGs.
I believe the stories for adventure games and RPGs are very different. In an adventure game the main character may learn stuff but does not really grow. In an RPG the main character(s) is more important than the story so without character growth there is no point in playing the game. It's a bit like the difference between a one book story and a long series (or even some trilogies).
I do not mind that in all RPGs, the speed of the character growth is unrealistic, no gamers has the time needed to play until he/she is powerful/learned enough to do a final quest that is challenging enough but not impossible to be fun after days of playing.
I don't mean programming tips, I mean story creating tip that apply to both table top and computer dungeon masters. I bought "RPG Maker VX Ace" in a bundle but can't come up with any good idea for an RPG. At first I thought about doing a Buffy or Harry Potter fan game (they're my two of my favorite fandoms and I'm not looking to publish in any way in the immediate future) but I can only think/copy ideas that would be fine as adventures but not RPGs.
I believe the stories for adventure games and RPGs are very different. In an adventure game the main character may learn stuff but does not really grow. In an RPG the main character(s) is more important than the story so without character growth there is no point in playing the game. It's a bit like the difference between a one book story and a long series (or even some trilogies).
I do not mind that in all RPGs, the speed of the character growth is unrealistic, no gamers has the time needed to play until he/she is powerful/learned enough to do a final quest that is challenging enough but not impossible to be fun after days of playing.