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Elmofongo: the only non WOW MMORPG I am interested is Everquest 1 (if its still alive that is)

Everquest 2 does not interest me but I will hold on your recommendation
As far as I know EQ is available in two flavors, "original" (no expacs) and "with expacs". I thought it was F2P somehow, you should check out the SOE page.
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Elmofongo: the only non WOW MMORPG I am interested is Everquest 1 (if its still alive that is)

Everquest 2 does not interest me but I will hold on your recommendation
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orcishgamer: As far as I know EQ is available in two flavors, "original" (no expacs) and "with expacs". I thought it was F2P somehow, you should check out the SOE page.
I played for a bit on Shards of Dalaya, which is basically a popular custom server, and that was free. Don't know about stuff hosted by SOE though.
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Elmofongo: So WOWs stories suck then and I thought Wrath of the Lich King was the best story
either way I always wondered what was the "Main Story" in Vanilla WOW before the expansions were released if there were any main stories
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orcishgamer: I have to bow out on anything after The Burning Crusade. There was, of course, a metric fuck-ton of build up to Arthas, I mean you had WC3 and quite a bit of stuff revolving around some high level quest areas in vanilla WOW. The thing is, it's always been talk in my experience. So I quit playing at the end of The Burning Crusade. Maybe Wrath actually is good, and they turned the corner and figured out how to write. My suspicion is that it's just fanboys being fanboys, but I've been pleasantly surprised before. With Cataclysm they had to chance to clean up all those dead end quest chains, and the meaningless ones as well, in the 1-60 zones. Did they do anything besides delete them? Did they finish the disappointingly ended quest chain in Darkshire? I dunno. Ask someone who's played since vanilla and still plays. I just know there was nothing to really be impressed by during the 4 years or so I played.
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DieRuhe: I'm a Guild Wars junkie, but that's because there's no sub fee and the mechanics are great, and you can pretty much solo it. A lot of F2P games turn me off because there's really no option to be a loner.
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orcishgamer: DDO has a solo mode (less rewards for obvious reasons) on almost all their dungeons now. If you haven't played in the last year or 18 months you probably should check them out again, a lot has changed.

Elmofongo, you should play too, up until level 8 or so, that's a game that hires actual writers.
Oh yea, almost forgot about DDO. I'll have to give it another go.
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DieRuhe: Oh yea, almost forgot about DDO. I'll have to give it another go.
Sent you a PM, I'm on Khyber, PM me and we'll run through a few dungeons together, I'll even spend a few points to get us into some cool areas:)
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orcishgamer: With Cataclysm they had to chance to clean up all those dead end quest chains, and the meaningless ones as well, in the 1-60 zones. Did they do anything besides delete them? Did they finish the disappointingly ended quest chain in Darkshire? I dunno. Ask someone who's played since vanilla and still plays. I just know there was nothing to really be impressed by during the 4 years or so I played.
While I wouldn't go as far as to say that it's good now, it's certainly a huge improvement over vanilla and TBC. There are quests that doesn't involve killing 10 dudes or collecting 10 items now, and there's cutscenes between the main quests (a bit too many in some zones, especially in Uldum which is basically just one giant Indiana Jones reference). It's not something I'd play if it was a single player game, but the storytelling has definitely improved since the early days.
A shame they made it so that you basically one shot every single mob while you quest. That completely ruined what could have been a decent leveling experience.
The funny thing is, whenever I get into some state of facepalming pseudo-despair as some self-appointed industry expert comes along and claims to know which direction the future of gaming is headed, I just think back to the days WoW first came about and how every industry pundit predicted that in 5 years from then, all games would be MMOs.

Of course, physical media was supposed to be dead by 2008, we'd have a unified console system, everyone in every country was supposed to have high-speed internet even in the remotest regions and the Wii was supposed to have been an abject failure.

Riiight.
I just saw "The Secret World" on Steam and thought, hey, that looks cool; it would be nice to play an MMO in a modern setting.

But, it's fifty bucks, and there's a sub. Boo, hiss. Wonder how long this one will last.
I guess I'm a bit old school.

When it comes to MMOs the time investment has usually been so large that spending about the same as a discounted blu-ray movie once a month for countless hours of entertainment never bothered me. It's not a lot of money and you know you get access to whatever the game has to offer and also that it's in the interest of the game makers to keep it ballanced and fair.

I have a much bigger problem with the F2P model where the integrity of the game is more likely to get compromised because the game makers need to make money by selling the players stuff. Also when you or other players can just buy stuff it completly ruins the rpg experience for me and totally destroys whatever illusion I had going that made it seem like a good idea to sink countless hours into some virtual world :P

That said I haven't tried any new MMOs in a while since its my focus are skill based, sandbox and pvp while the industry have been churning out theme park wow clones.

I also was ready to to try out Secret World until I discovered that the microtransaction blight could be found in that game too.
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DieRuhe: I just saw "The Secret World" on Steam and thought, hey, that looks cool; it would be nice to play an MMO in a modern setting.

But, it's fifty bucks, and there's a sub. Boo, hiss. Wonder how long this one will last.
I'll bet EA's already moping about this one, they greenlighted it when they were still positive about MMOs, the TOR disaster and WAR managing to become even more abysmal can't have brightened their spirits any. I don't see them greenlighting a AAA MMO for a good, long while at this point and I bet they've already got the F2P monetization plan ready to go.
I think the way they're going with TOR is actually pretty smart, I just hope it pays off, because I want the game to do well.

Right now, the way it's looking, you basically get the full Level 1-50 story experience for free, you're just locked out of things like raids, which isn't the worst thing in the world if, like me, you've never been all that big on raids, anyway. So I'm hoping the new model will pull people in.

The only issue, at least for me personally is that folks on the free to play model get a limited number of character slots to tool around with, which means I'd actually have to deactivate some of mine, since I have a full crew of 8 PCs running around on my primary server. That's kind of a dealbreaker for me.