Posted September 05, 2013
They need to overhaul the combat. I've been playing a few custom dungeons and basically the "combat tactics" come down to exploiting the poor AI of creatures in movement. The worst exploit is just kiting an enemy round in circles and attacking them from the side-corner before they turn to face you, and then moving to the next corner and doing it over and over. It's not possible to beat the game fighting enemies head on, so you need to kite enemies.
The worst thing is that enemies don't realize they are following you in circles, they just move in this "conga line" as you attack them before they turn, if the enemies realized they were going in circles they could surround and destroy your party almost instantly.
The worst thing is that enemies don't realize they are following you in circles, they just move in this "conga line" as you attack them before they turn, if the enemies realized they were going in circles they could surround and destroy your party almost instantly.
Post edited September 05, 2013 by Crosmando