Posted October 26, 2011

iuliand
TitanQuest onGOG
Registered: Jan 2009
From Romania

vasyl
New User
Registered: Mar 2009
From United States
Posted October 26, 2011
"Solid Gold" releases of a few Infocom adventures had that.
A lot of (most of?) modern "casual" adventures have those systems.
A lot of (most of?) modern "casual" adventures have those systems.

cheesetruncheon
> : |
Registered: Apr 2011
From United Kingdom
Posted October 26, 2011
I hate hint systems, seriously, I can never fight the urge not to hit the key. It takes all of the accomplishment out of the game too.

Psyringe
Vagabond
Registered: Sep 2011
From Germany
Posted October 26, 2011
"The Hitchhiker's HGuide To the Galaxy" (old Infocom text adventure co-written by Douglas Adams himself, highly recommended) had an in-game hint system and may have been one of the first adventures to include this feature.

wodmarach
booooooooooored
Registered: Feb 2010
From United Kingdom
Posted October 26, 2011
only if you meant in the form of "what are you an idiot?" level of help? or do you mean the later reissue/bbc version?

kalmis666
Call me duder
Registered: Sep 2010
From Germany
Posted October 26, 2011
Big Brain Wolf has one. It is off-beat Layton style indie game.

Psyringe
Vagabond
Registered: Sep 2011
From Germany
Posted October 26, 2011


This version was the "Solid Gold" re-release. The original game did not have this help system (after all, Infocom wanted to sell its Invisiclues). The bbc then re-released the Solid Gold version (without any changes AFAIR). So I didn't mean the bbc version, but the earlier Solid Gold release that the bbc version was a copy of.
Correction: I just checked - apparently the bbc version was built with the earlier release of the game, the one that didn't have the hint system. Not sure why they didn't use the Solid Gold release.
Post edited October 26, 2011 by Psyringe