Posted April 27, 2012
Tarm
MK III
Registered: Sep 2008
From Sweden
bazilisek
gone
Registered: Oct 2009
From Czech Republic
Posted April 27, 2012
Tarm
MK III
Registered: Sep 2008
From Sweden
Posted April 27, 2012
Tychoxi
New User
Registered: Sep 2009
From Ireland
Posted April 27, 2012
Half Life
Carmageddon 2
Settlers 3
Fallout 2
Fifa 99
Grim Fandango
Baldur's Gate
Thief
Gangsters
Myth 2
Alpha Centauri
Close Combat 3
Simcity 3000
Worms Armageddon
HOMM 3
X-Wing Alliance
Aliens vs. Predator
Jagged Alliance 2
Mechwarrior 3
Soul Reaver
Revenant
Age of Empries 2
Rainbow Six: Rogue Spear
NOX
Earth 2150
I could count more and more great games if I cared enough. And these are only PC games I rememer now from 1999. If I "went deeper" I would give you two times more games from 1999.
If I went through 1997 to 2001 , I would make a list of 100 titles :P GREAT titles, in my opinion
Crowseye
New User
Registered: Mar 2012
From United States
Posted April 27, 2012
Your argument about IMDB is not wrong, but you don't disprove the underlying point the poster was trying to make that plenty of people still consider old movies to be among the greatest ever, ergo it stands that people should consider some old games among the greatest ever too. There's a Godfather and/or Godfather 2 of gaming for many people out there.
CaveSoundMaster
New User
Registered: Jan 2010
From Poland
Posted April 27, 2012
And telling that new hollywood movies are better than old hollywood movies, because of better technology, chain of production or whatever
this is bollocks.
And I believe movies industry isn't much different than games industry.
And if someones says "I prefer classic literature / old movies / classic rock music" nobody would say man, you're just nostalgic. new movies/ music/ books are so much better than old ones!
Because they're not.
CGI effects in movies vs old-school model/puppet/etc ones (the Thing remake supposedly uses these again, why would they, if CGI is better? Or Duncan Jones "Moon" was advertised for NOT using CGI).
Or discussions around production in music (Loundness war, digital vs analog, clearness of the record etc.). Why do people still love those hissing, slightly distorted records from the sixties above the crystal clear, loud records of today? They say the records today are too clear, too sterile! While obviously some older producers were aiming at such clearness but just didn't have the hardware to get it. The same applies for old games, I think some game creators would definately make their games more user-friendly if they have the memory to do so. They were aiming for realism and would switch to today's 3d from 2d in no time. But now we praise them for giving us a challenge or for having beautiful pixel art.
And what about the 8bit music scene?
Why do we want a grid based Legends of Grimlock, when we have the hardware to move freely? I mean Might and Magic had grids becouse it had no capabilities to animate the free movement in real time.
Is these all about old nostalgic people?
No, I think it's only in time, that people realise the charms and advantages of older designs and technologies.
I would say the game is good if it shows the passion of it's creators, making the most of the hardware of a given time. Actually sometimes hardware limitations forced programmers to make some very creative decisions and it's real fun to observe them. I love how you hear music composers struggling with those few sounds and tracks of NES synthesizer... and still many people regard Nobuo Uematsu's work on the first Final Fantasy titles as his best moments.
jefequeso
New User
Registered: Dec 2010
From United States
Tarm
MK III
Registered: Sep 2008
From Sweden
Posted April 27, 2012
I found something in your post I think is important that I rarely see mentioned and that is having a vision and trying to make it real with very limited resources.
Before the computer development skyrocketed the game developers had to deal with a game market that practically screamed for new features and ideas in games because it was flooded with clones. The problem they had was that they could not just add new features like they can today because the computers did not keep up.
So they had to be very creative instead and if they absolutely had to add a feature in a game that was already pushing the computers performance they had to optimise the game to the max.
This environment spawned a ridiculous amount of clones but it also made for some great new daring shifts in games.
Nowadays they just add the feature and up the requirements 1 gig or something. Sometimes I miss the good old games...times.
Before the computer development skyrocketed the game developers had to deal with a game market that practically screamed for new features and ideas in games because it was flooded with clones. The problem they had was that they could not just add new features like they can today because the computers did not keep up.
So they had to be very creative instead and if they absolutely had to add a feature in a game that was already pushing the computers performance they had to optimise the game to the max.
This environment spawned a ridiculous amount of clones but it also made for some great new daring shifts in games.
Nowadays they just add the feature and up the requirements 1 gig or something. Sometimes I miss the good old games...times.
Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted April 27, 2012
(WARNING, THIS COULD BE MY MOST CONTROVERSIAL OPINION AND STATEMENT!)
I have been playing old games recently I downloaded games from Wii virtual console and PSOne classic and what not then I just realized: the reason people are spouting old games suck and todays game are better is not because of bad game design it's because they simply suck at playing the game.
Right now I'm playing GTA III on my PS2 an old game which I would say has the worse control scheme ever even worse then resident evil 1>outbreak and Silent Hill 1 > 4. you can't even move the camara because it just brings you in staitionary first person view, you can only move and shoot with the pistol and SMG but it barely hits the enemy and more stupid is that while on lock-on mode when I shoot while running from backwards the character turns his face back from the enemy and shoot his gun in the sky wasting bullet because of that I use the M16 most of the time the lock on mode is bad at least resident evil 1 > outbreak and tomb raider 1>3 has a better lock on system.
BUT, I did not quit the game it's because I adapted to it's control scheme and got used to it because the more I play the better I get and the game gets.
So people complaining about old games is not because of bad game design it's because they are just rage quitting p#ssies I mean come on we grew up with these old games and never had a problem and still beat them and even if we get stuck we have internet guides to help us like the wikias and GameFAQS
I have been playing old games recently I downloaded games from Wii virtual console and PSOne classic and what not then I just realized: the reason people are spouting old games suck and todays game are better is not because of bad game design it's because they simply suck at playing the game.
Right now I'm playing GTA III on my PS2 an old game which I would say has the worse control scheme ever even worse then resident evil 1>outbreak and Silent Hill 1 > 4. you can't even move the camara because it just brings you in staitionary first person view, you can only move and shoot with the pistol and SMG but it barely hits the enemy and more stupid is that while on lock-on mode when I shoot while running from backwards the character turns his face back from the enemy and shoot his gun in the sky wasting bullet because of that I use the M16 most of the time the lock on mode is bad at least resident evil 1 > outbreak and tomb raider 1>3 has a better lock on system.
BUT, I did not quit the game it's because I adapted to it's control scheme and got used to it because the more I play the better I get and the game gets.
So people complaining about old games is not because of bad game design it's because they are just rage quitting p#ssies I mean come on we grew up with these old games and never had a problem and still beat them and even if we get stuck we have internet guides to help us like the wikias and GameFAQS
Post edited April 27, 2012 by Elmofongo
orcishgamer
Mad and Green
Registered: Jun 2010
From United States
CaveSoundMaster
New User
Registered: Jan 2010
From Poland
Posted April 27, 2012
You know I only just noticed where this thread is going. It sort of began as "are the old games really good", but ended in "are the new games really bad". I'm keen on defending the old ones, but attacking the new ones not so much. Many valid arguments are here:
JMich: I'm just going to leave this here, as I've done in a previous "nostalgia" thread. Points two and four to be exact. Although i must say, that I also detest multiplayerism and filler time-killer content. And I'm 24.
As many people here already said there is always avantgarde and loads of crap. There was, there is, there will be. As JMich said, finding good content requires you to be active, not passive.
Of course there are also objective interesting changes in the game market, like the amount of money involved, big bussiness connections, the larger audience... But it just made the game universe more diverse - there was no indie gaming in the past, was it? There's always resistance to dumbing down things. The proportions have changed, genres vanished, new ones were introduced, but no one can say that objectively things are worse now. Just different.
BTW I never understood replay fetish. Games are like movies/books to me: if it's a one-timer, but an unforgettable one, I don't complain. Like Soul Reaver 2, finished in 1-2 days, but that game just stayed with me. Forever. Why would I want to spend 1000 hours on one game, where there are so many great games of past and present to discover? That's why I quit playing Diablo 2 recently, I wasted too much time on this: yeah there are more builds to test, more items to find, but what is it, compared to the vast new worlds to explore in the games I have not yet discovered?
But nowadays the financial backing requirement skyrocketed too. So we can say, that small indie developers still have the problem - how to attract attention with the limited resources we have?
As many people here already said there is always avantgarde and loads of crap. There was, there is, there will be. As JMich said, finding good content requires you to be active, not passive.
Of course there are also objective interesting changes in the game market, like the amount of money involved, big bussiness connections, the larger audience... But it just made the game universe more diverse - there was no indie gaming in the past, was it? There's always resistance to dumbing down things. The proportions have changed, genres vanished, new ones were introduced, but no one can say that objectively things are worse now. Just different.
BTW I never understood replay fetish. Games are like movies/books to me: if it's a one-timer, but an unforgettable one, I don't complain. Like Soul Reaver 2, finished in 1-2 days, but that game just stayed with me. Forever. Why would I want to spend 1000 hours on one game, where there are so many great games of past and present to discover? That's why I quit playing Diablo 2 recently, I wasted too much time on this: yeah there are more builds to test, more items to find, but what is it, compared to the vast new worlds to explore in the games I have not yet discovered?
But nowadays the financial backing requirement skyrocketed too. So we can say, that small indie developers still have the problem - how to attract attention with the limited resources we have?
Post edited April 27, 2012 by CaveSoundMaster
Tarm
MK III
Registered: Sep 2008
From Sweden
Posted April 27, 2012
I have been playing old games recently I downloaded games from Wii virtual console and PSOne classic and what not then I just realized: the reason people are spouting old games suck and todays game are better is not because of bad game design it's because they simply suck at playing the game.
Right now I'm playing GTA III on my PS2 an old game which I would say has the worse control scheme ever even worse then resident evil 1>outbreak and Silent Hill 1 > 4. you can't even move the camara because it just brings you in staitionary first person view, you can only move and shoot with the pistol and SMG but it barely hits the enemy and more stupid is that while on lock-on mode when I shoot while running from backwards the character turns his face back from the enemy and shoot his gun in the sky wasting bullet because of that I use the M16 most of the time the lock on mode is bad at least resident evil 1 > outbreak and tomb raider 1>3 has a better lock on system.
BUT, I did not quit the game it's because I adapted to it's control scheme and got used to it because the more I play the better I get and the game gets.
So people complaining about old games is not because of bad game design it's because they are just rage quitting p#ssies I mean come on we grew up with these old games and never had a problem and still beat them and even if we get stuck we have internet guides to help us like the wikias and GameFAQS
Have you ever wondered why new games are short, linear so you can't get confused of what to do and where, have "snap to" controls with lots of visual clues, tells you how you should play and only have a couple of buttons you need to press?
It all comes down to attention span. Most gamers today have a short attention span and if they don't get satisfaction every 10 seconds they get bored and play another game.
Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted April 27, 2012
I have been playing old games recently I downloaded games from Wii virtual console and PSOne classic and what not then I just realized: the reason people are spouting old games suck and todays game are better is not because of bad game design it's because they simply suck at playing the game.
Right now I'm playing GTA III on my PS2 an old game which I would say has the worse control scheme ever even worse then resident evil 1>outbreak and Silent Hill 1 > 4. you can't even move the camara because it just brings you in staitionary first person view, you can only move and shoot with the pistol and SMG but it barely hits the enemy and more stupid is that while on lock-on mode when I shoot while running from backwards the character turns his face back from the enemy and shoot his gun in the sky wasting bullet because of that I use the M16 most of the time the lock on mode is bad at least resident evil 1 > outbreak and tomb raider 1>3 has a better lock on system.
BUT, I did not quit the game it's because I adapted to it's control scheme and got used to it because the more I play the better I get and the game gets.
So people complaining about old games is not because of bad game design it's because they are just rage quitting p#ssies I mean come on we grew up with these old games and never had a problem and still beat them and even if we get stuck we have internet guides to help us like the wikias and GameFAQS
Have you ever wondered why new games are short, linear so you can't get confused of what to do and where, have "snap to" controls with lots of visual clues, tells you how you should play and only have a couple of buttons you need to press?
It all comes down to attention span. Most gamers today have a short attention span and if they don't get satisfaction every 10 seconds they get bored and play another game.
Tarm
MK III
Registered: Sep 2008
From Sweden
Posted April 27, 2012
Sorry for another snip but GOGs quoting system is too much work to get it right.
Anyway.
I'm not sure the money involved makes much difference. Before there were Indie developers too and probably a lot more than there is now. Remember Shareware? That's the old Indie scene more or less. And those games where often more daring and inventive in their design just like the Indie games today.
Regarding how Indie Developers should market themselves they simply don't have to really. There are so many ways to market something on the net nowadays that it's one of the most hated things on the net. The constant fucking advertisements everywhere.
All this talk about that games cost monumental amounts to make nowadays I just don't understand. What is it that costs more now than before? Certainly the tools for making games have become better and cheaper so why is it more expensive now?
Anyway.
I'm not sure the money involved makes much difference. Before there were Indie developers too and probably a lot more than there is now. Remember Shareware? That's the old Indie scene more or less. And those games where often more daring and inventive in their design just like the Indie games today.
Regarding how Indie Developers should market themselves they simply don't have to really. There are so many ways to market something on the net nowadays that it's one of the most hated things on the net. The constant fucking advertisements everywhere.
All this talk about that games cost monumental amounts to make nowadays I just don't understand. What is it that costs more now than before? Certainly the tools for making games have become better and cheaper so why is it more expensive now?
Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden