Posted September 09, 2011
So, I just got an X360 controller, having no previous gamepads. Soon enough, I learned that it has a problem with the triggers, being analog and sharing a single axis on DInput games (meaning they cancel each other out if pressed at the same time).
It seems that, in order to fix this, a keyboard mapper must be used (such as Xpadder or Autohotkey with the Xinput API. Also, does JoytoKey support XInput?). However, that means the analog functions are lost. I suppose that would suck on racing games and a few others.
So, are there any other options? Or will I have to choose between triggers and analog sticks on each game?
It seems that, in order to fix this, a keyboard mapper must be used (such as Xpadder or Autohotkey with the Xinput API. Also, does JoytoKey support XInput?). However, that means the analog functions are lost. I suppose that would suck on racing games and a few others.
So, are there any other options? Or will I have to choose between triggers and analog sticks on each game?
This question / problem has been solved by SirPrimalform
