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Satan666: PC platform is dying? That's a pity cause graphic quality on consoles is poor.
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timppu: Yeah, that's the reason why we are in GOG in the first place. :)

I personally have stopped caring if games look better on PC than consoles, because the new consoles seem to be able to do quite great graphics by themselves. There are other reasons though why I generally prefer PC gaming. Like the ability to make decades old, shitty looking games to run on modern PCs too. :)
And also the freedon offered by the PC as gaming platform. The console customers are passive ones. The PC is great because of mods, user maps and all that stuff..
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Satan666: PC platform is dying? That's a pity cause graphic quality on consoles is poor. Every game ported from PC to console has to be cut because consoles producers put there shamely small amount of ram :)
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KingofGnG: You know, the current-gen console cycle is more than 5 years old and so is the hardware beneath....
Which is sort of the point. Games are being created with a 5 year old target when you could have much nicer game targetted at computers for now or even a year ago. Sure it does keep the cost of new hardware down, but it does stifle creativity as you're using the same toolkits and whatever that you were using previously.

I'm getting rather tired of seeing the same Gamebryo bugs in new AAA titles that I've seen year ago.
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Magnitus: And btw, why the heck do people say that the PC market is dying?

I'd wager that it's the cheapest alternative out there.
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AFnord: Some people have proclaimed that PC gaming is about to die since somewhere early in the last console generation, due to the higher amount of console to PC ports rather than PC to console ports, and the pretty well known console exclusives. And consoles have been gaining ground on PCs, if you look at the numbers from the start of the millennium and compare it to how it is now (percentually, of course), most likely due to the big marketing budgets that all of these consoles get, and how the console manufacturers can basically buy advantages over PC, when it comes to release dates. So everyone can see how well the consoles are doing, but there is no unified "pc" marketing force, which can show us how well PC is doing.
But we are at an end of a console generation, console hardware is getting ancient, so PCs are selling well compared to console again.

And yes, PC is by far the cheapest "console" to play on. Games are considerably cheaper to buy, and while the startup cost might be a bit higher, you don't need to buy a whole lot of games to make up for that. Also, backwards compatibility.
What's more if they're going to target a 5 year old architecture anyways, you might as well just play on a cheap computer and save money for games.
Post edited June 01, 2012 by hedwards
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AFnord: That sure is one reason, but old games can be re-released for consoles as well
I personally consider remakes (which you have to pay for) a different matter, compared to the ability to make your old games to run on your current HW (many of them, anyway). I'd love to be able to run a PSOne virtual machine or emulator in a PS3 or XBox360 console, in order to play all my old PSOne games on them. And also in the next-gen consoles coming out in a year or two. But I guess the suits would rather see me re-buying all my old games as remakes instead.

I guess older GOG games are kinda "remakes" too (not really, but the idea of making them run well on another target platform that the game was originally intended for), but if you have the original version already, you can usually make it run on your PC just the same. The GOG version may be just more convenient because it has all the compatibility patches etc. usually already built in.
Post edited June 01, 2012 by timppu
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KingofGnG: They're pretty good numbers for an "alternative" digital delivery service on the dying PC platform, I may say....
I think that he PC game market is in a state of re-birth.

With all these new indi developers, new games concepts, that triple A titles often borrow from, the PC is getting a refresh, maintaining the first place as an interesting platform to play on.

About sales ... :-|, not interested.
PC gaming is definitely dieing, I heard that it will be all but completely gone within 5 years. Of course that was about 30 years ago. Considering how far PC gaming has come since that time I wonder how it would be now if it had been a growing industry.

Some point to console exclusives of a few AAA games while ignoring the shear volume of PC exclusives that aren't quickly rushed sequels to last years top seller. Some point out that the console gaming section in stores is always 3-5 times the size of the PC gaming section while ignoring the fact that the console section has both games, systems and peripherals for 4-6 different systems while the PC gaming section is just game boxes, and not the only way to buy the games. Some point to the high rates of piracy on PC while ignoring the huge piracy rates for console games. My favorite however are those who say that PC must be dieing because all their friends play consoles only, sure okay I'll get in my car thats mine, drive to the house thats mine, open a beer that I can buy myself and play some exclusives just released for my "dieing" PC.
PC gaming dying? rofl

The PC has been and still is on the forefront of gaming, name the amount of new innovations in gaming that has been on the console, they can be counted on the fingers on one hand, on the PC however.

The only thing consolegamers can see comfort in is in that they have copy/paste exclusives which they can play on a console that has (almost) evolved into a PC.
Post edited June 01, 2012 by Strijkbout
Hasn't PC gaming "been dying" since the 90's? I'd say saying that is overstating things quite a bit.
PC gaming is like someone is starving themselves in a protest. They may continue to drink water, so may live for months, but as long as they continue in that way, they will die, not get better.

Currently, at least 90% of AAA titles on PC are multiformat titles, with the console version having the priority. Hence the general talk of PC games being "dumbed down". Just look at Morrowind, a PC game that came out on consoles, versus Oblivion and Skyrim witch are games written for console and then released on PC. Hence the Oblivion enemies levelling with you so you couldn't die and in Skyrim the 21st century GPS style 3D map in a fantasy medieval RPG!
Post edited June 01, 2012 by UK_John
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UK_John:
You're neglecting the amount of gamers that login to their favourite mmo every day, something that has also begun on the PC.
The main reason that publishers of AAA titles went to the consoles was money, admittedly piracy was going out of control during the introduction of the current generation of consoles, but even consoles aren´t fully pirate proof and with the growing popularity of digital distribution of games (also begun on PC) that is changing now.

Then there are the new growmarkets, mainly China and India, I don't think they're ready for overpriced consolegames for the coming 10 years, and will probably start with more flexible and cheap lowend PC's (GOG maybe there is an opportunity for you there ;o) ).

As for Skyrim, they can't even fix the slowdowns and savesystem of the PS3 version and why buy a consoleversion of an rpg that an entire community is going to flood with mods that can only be played with the PC version.

Also the history of consoles shows us that not every console has been succesful and I think that in the next generation the market will be too small for both Playstation and XBox.
And now there is a new trend, crowdsourcing, for gaming this also started on the PC, the consoles don't even have to try to keep up with the PC.
Post edited June 01, 2012 by Strijkbout
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UK_John: medieval RPG!
Well, Interplay lost a great part of their funds when they tried to develop some games from consoles.
Wow, are most of you completely clueless about the PC gaming market :)

Not only is it NOT dying, it's growing with PC games sales at a record $18 billion last year.

The growth PC gaming has been seeing in the last couple of years is astounding - sure, Facebook and companies like Big Fish Games have something to do with that, but there are many indie developers who are doing well, along with many of the big PC gaming companies putting out some pretty big games.

Just because some PC game developers (38 Studios!!!) are clueless about how to remain financially stable, make great games and GROW, it doesn't mean many other companies are. Several industry reports have also been saying, in the last year, that PC gaming will eventually likely exceed console gaming..

http://www.escapistmagazine.com/news/view/116201-PC-Gaming-Continues-to-Grow
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KingofGnG: They're pretty good numbers for an "alternative" digital delivery service on the dying PC platform, I may say....
I think the same. If we make the absurd "hypothesis" that the +20k games only sold 20k, not more, and the 40k games only sold 40k, we are talking about 820k copies. So we can say for sure that, only counting these games alone, they sold more than 1M copies.
Post edited June 01, 2012 by tejozaszaszas
Only if you have been a gamer for at least 15 years can you really see the changes that have taken place. We used to have PC gaming magazines, PC game charts and in 1998 had 48 AAA PC only games released for the Xmas market.

Today we might get to 20 with 15 of those being indie games. Of those 15 indie games, 12 would be casual "puzzle style games designed more for smart phones, etc.

The vast majority of attention of the media and retail are the AAA titles, and these titles, be they Mass Effect 3, Bioshock 3, Borderlands 2 or Kingdoms of Amalur, they are console games converted to PC. Just because a console game is converted to PC doesn't make it a PC game!

Let's be frank here, even while we were told CD Projekt was "definitely" only working on the PC version of the Witcher 2, it had all the gamepad controls already built in, with many saying the game played better on PC with a gamepad!

Does anyone think for a second that if Bioware had stayed PC only, we would have got Jade Empire and Mass Effect? Or by now would we have deep RPG's from them that would be as good as the Witcher series? I know what I think!
Post edited June 19, 2012 by UK_John
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tejozaszaszas: These games sold more than 20k copies: Baldur´s Gate II, Fallout 2, Planescape, Baldur´s Gate, Freespace 2, The Witcher, Arcanum, Duke Nukem, Neverwinter Nights, Heroes of Might and Magic III, Master of Orion 1+2, Witcher 2, Icewind Dale, Alpha Centauri, Icewind Dale 2, Temple of Elemental Evil, Fallout Tactics, Dungeon Keeper 2, M&M 1+2+3+4+5+6, Master of Magic, Myst: Masterpiece Edition, Total Annihilation, Outcast, Dungeon Keeper, Rollercoaster Tycoon, Descent + Descent 2, Legend of Gimrock.
At least these games (maybe more) sold more than 40k copies here: BG II, FO 2, FO, Planescape, BG, Freespace 2, Witcher, Arcanum, Duke Nukem, Neverwinter Nights, HoMM III, MoO 1+2, TW2.
I guess then ratings are not an indicator of how many copies have sold. Fallout has been rated around 12,000 times, the most out of any of these games.

Also, I hope Support has not received 15,000+ complaints about DK2! (Presumably, it's actually working for most people.)