Posted August 12, 2012

The fact that most of the major players in copyright expect their investment to often be remade in a matter of months, and at the most just a few years shows just how off-base you are with your claims.
It is not about whether investment is to be remade. you do not invest to get your money back. you invest to earn money. and any extra sales even years afterwards contribute to decision making on whether you invest in game or you invest in mining operation in cambodia.
The fact that many copyrighted works aren't even sold after ten years only further drives the point home.
and...
you are on gog. a site which was dedicated to selling older than10 year old game. you are wrong on that account.
And what's the issue with the likes of fanfics and youtube videos? We'd see an explosion of them with shortened copyright- if they're crap then there will still be a market for quality works. If they're actually decent then the public benefits from a massive increase in the number of quality creative works. The only people who potentially lose are those who can't handle the increased competition, and I'm not about to shed any tears for such people.
it also creates a problem for authors who would write stuff only once per decade. instead of having constant stream of revenue from decades of work (and possible movie deals, game deals like witcher) they would have to either to concentrate on some different type of work or concentrate only on writing stuff they don't want to but have just to pay bills and support family.
they lose
we lose
Now, let me also tell you a little story about my own job, which involves patents. I work in the pharmaceutical industry in drug discovery. We rely on patents to have a window of exclusivity on drugs we discover before generic companies jump in and drive the price significantly lower. Patents only last for 20 years, and the clock starts ticking when the patent is filed, not when the product goes to market. Between clinical trials and a grueling regulatory approval process the actual window of market exclusivity is only around 10-12 years. Oh, and the costs to bring a drug to market are in the hundreds of millions of dollars (sometimes even approaching a billion). Yet even with all of this many pharmaceutical companies are still able to remain profitable (although it does require a lot of hard work from everyone involved).
And yet you're trying to tell me that if copyright exclusivity were reduced to a similar length of around 10 years exclusivity, then despite far, far lower development costs, no regulatory hurdles, and distribution systems that allow the works to be marketed to pretty much the entire world at minimal cost, that creative industries would still have no chance of surviving? Do you realize just how full of shit you are?
full of shit you are as you should know that patents and copyright are completely different things. what the hell you do there? do you swap papers or are you actually involved with patents. And yet you're trying to tell me that if copyright exclusivity were reduced to a similar length of around 10 years exclusivity, then despite far, far lower development costs, no regulatory hurdles, and distribution systems that allow the works to be marketed to pretty much the entire world at minimal cost, that creative industries would still have no chance of surviving? Do you realize just how full of shit you are?
first thing first.
Patent on drugs is done by dozens people, who can create patents on constant basis. Thats not the same with single or a tiny group creating copyrighted work.
So thats what you are suggesting. Big companies will make only products and little people won't be able to profit on that.
cause
why pay for script for a movie? just wait 10 years and bam. you have a free cheap movie. music? why hire a musician to write it if you can just use any song from 100 years of music creation?
or book deals? CDprojektRed wouldn't pay Sapkowski anything? or that Cyberpunk guy? what for? over ten years right?
Yeah. Public wins...
no.
we don't.
we lose.
we lose authors who will do something else instead of writing novels. we lose small time software developers who can profit over longer period of time like Spiderweb which avernum games allowed them to stay in business...
shorter copyrights terms kills smaller entities. sure. big content survives. we lose tough as big content will control more.
because at this moment while we can't make a mickey mouse video game without permission as it would be copyright infringement (and trademark)
we have people who can create their own works without being screwed out of their own profits in ten short years.