It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
http://www.youtube.com/watch?v=GOMI0BxB0yA
This high school has a brand-new program where the marketing kids talk to a business mogul over a webcam connection, listening to their history and asking them questions. The questions they ask here are pretty intelligent for their grade level, and it's a fascinating interview to listen to.
The thread title reads as a porno movie. :)
Steam and one price for everybody... Hmm...

EDIT: Great video, by the way. Thanks.
Post edited February 19, 2011 by KavazovAngel
avatar
Titanium: The thread title reads as a porno movie. :)
How appropriate. Some countries get fucked by Steam :P
avatar
Titanium: The thread title reads as a porno movie. :)
avatar
klaymen: How appropriate. Some countries get fucked by Steam :P
Thank you, at least I know my today's nightmares in advance now. * shudders on the thought of playing in a Valve PR porn, but gets totally screwed by Steams pricing policy*
Anyone care to bullet the key points for the rest of us?
avatar
Navagon: Anyone care to bullet the key points for the rest of us?
I've watched this yesterday (and I really recommend it, the 40 minutes fly by really quickly), so what I remembered: the most interesting thing is him talking about the way pricing works in the DD world. According to Steam data, a 70% off sale generates 40 times more profit (not revenue, profit!) than selling for full price and interestingly enough, after the price returns to the original point, sales remain higher than before the cut. (Similarly, word of mouth, guest passes and free to play weekends are by far the bast advertising method for Steam - Google Adwords actually lose them money).

Another bit is that in TF2's Mannconomy, the thing that sells the most is the single most expensive item (which is the Polycount pack, I believe). The second best seller generating the most profit is the one that costs the least. Puzzling, but true.

Thirdly, and this is very probably something they are going to explore with DOTA2, is that Valve is thinking of introducing varied pricing/reward models. Meaning that if you are a good, helpful and friendly player, you improve the game/service for everyone in ways that are outside Valve's control, and should be rewarded for it. Similarly, a griefing, mic-spamming idiot will be punished, somehow, in the pricing.

All in all, Valve seem to have opened up a world where traditional economy doesn't quite apply, and they are perfectly willing (and can easily afford) to do a lot of experiments in this new world to see what works and what doesn't, because it is much different than you'd expect. That's the general gist of Gabe's talk there.

Then there's something about Gabe's beginnings at Microsoft and what they are looking for in potential Valve employees, which is interesting for the kids who are listening, but I paid less attention there.
One of the more interesting points is the idea that if a player treats other players poorly, assault them with ads.