Posted January 24, 2011

You cannot do depth perception on a 2D screen, it's literally impossible.
And wrong again! I can think of at least four methods of doing 3D off the top of my head and only one messes up the colours (the red/green glasses method). One of them dims the brightness a little (polarised light glasses) and the last two have no affect on colours or brightness at all (shuttered glasses and parallax barrier).
3DTVs and the 3DS use shuttered glasses and a parallax barrier respectively.
I went through this crap in the mid/late 80's and early 90's. Don't wanna go through it again. Yes the Tech is better than it was then, but it's still just not adding anything tangible to the mediums, whether cinema or games.
I agree that for the most part 3D adds nothing to films/TV, but I think being able to tell how far away something is will be a very useful thing in games. Say you're using a grenade launcher or something and the grenades are fired in an arc. Knowing how far away something is would certainly improve your aiming. From what I've heard Kid Icarus on the 3DS makes good use of the depth perception.Post edited January 24, 2011 by eyeball226