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What is the highest possible 4:3 resolution that can display on a 1080p display? I have been digging through some of my older games and there are some that I can't really play at a widescreen resolution without it being stretched. Trust me, I have exhausted all the possibilities to play them at a proper widescreen mode. Anyways, I know I am able to play these at 1280x1024 but it looks a bit blurred and I am not a huge fan of my monitor going black before the game launches in that display mode.

Ok, problem solved, found it to be 1440x1080 and found out how to add it as a custom resolution in my GPU control panel.
Post edited July 17, 2014 by SpooferJahk
This question / problem has been solved by Arkoseimage
Set up a 4:3 custom resolution with the maximum height of your monitor's native resolution, e.g. for 1920x1080 you would use 1440x1080.

Many games will detect the resolution automatically (once you have restarted the computer for the change to take effect) but for others you'll need to set it in the configuration file or use some other method. Some games have no known workarounds for changing the resolution so for those cases you'd have to use the highest 4:3 resolution it lists.

Enabling GPU scaling will make the graphics card handle resolution changes (rather than the monitor) which reduces the normal switching delay and ensures non-native resolutions are always handled the way you want.
Post edited July 17, 2014 by Arkose
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Arkose: Set up a 4:3 custom resolution with the maximum height of your monitor's native resolution, e.g. for 1920x1080 you would use 1440x1080.

Many games will detect the resolution automatically (once you have restarted the computer for the change to take effect) but for others you'll need to set it in the configuration file or use some other method. Some games have no known workarounds for changing the resolution so for those cases you'd have to use the highest 4:3 resolution it lists.

Enabling GPU scaling will make the graphics card handle resolution changes (rather than the monitor) which reduces the normal switching delay and ensures non-native resolutions are always handled the way you want.
Found the solution before you posted but thanks for the GPU scaling info.