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Announcement Trailer

Wonder if the PC port released here back in March is getting updated (with the inclusion of the previously unreleased sequel Zero Tolerance Underground, as well as the previously unreleased Zero Tolerance Beyond demo) alongside the console releases as well.
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Swedrami: Announcement Trailer

Wonder if the PC port released here back in March is getting updated (with the inclusion of the previously unreleased sequel Zero Tolerance Underground, as well as the previously unreleased Zero Tolerance Beyond demo) alongside the console releases as well.
I doubt it, none of the material I could track down even mentions a pc release so I highly doubt the gog version will get an update.
Maybe not right away but some time later then.
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Swedrami: Maybe not right away but some time later then.
would be nice.
Ugg something about seeing a snippet of this game gave me dreams last night.

I was programming the effects of explosions, and trying to come up with solutions, where i then had a AOE explosion merge power/effect with any other explosion items within it's initial radius...
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rtcvb32: Ugg something about seeing a snippet of this game gave me dreams last night.

I was programming the effects of explosions, and trying to come up with solutions, where i then had a AOE explosion merge power/effect with any other explosion items within it's initial radius...
...wait what?
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Lord_Kane: ...wait what?
There's a short scene of when the player throws a grenade, and in the back of my mind i was thinking something about explosions and damage. In my dream the question came if you had 1 stick of dynamite, it would do X damage and range, if you lit one and threw two, they would both explode (probably, if the second was within the radius of the first one) thus you'd just increase the size/shape of the explosion, or have them go off one frame apart (more or less the same) but if they were close enough they might as well be the same explosion for simplicity, increasing size/damage.

Then i had thoughts about making objects programmable, but my dream didn't go much further than deciding to add damages together. Pretty sure the game trailer caused my dream of that.
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Lord_Kane: ...wait what?
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rtcvb32: There's a short scene of when the player throws a grenade, and in the back of my mind i was thinking something about explosions and damage. In my dream the question came if you had 1 stick of dynamite, it would do X damage and range, if you lit one and threw two, they would both explode (probably, if the second was within the radius of the first one) thus you'd just increase the size/shape of the explosion, or have them go off one frame apart (more or less the same) but if they were close enough they might as well be the same explosion for simplicity, increasing size/damage.

Then i had thoughts about making objects programmable, but my dream didn't go much further than deciding to add damages together. Pretty sure the game trailer caused my dream of that.
Ah I missed that part.
This would make much more sense if it was a full resolution with reworked UI and modern engine visuals with options for all the retro stuff shown in the video.

The way they're doing it, seems like lazy emulation and, maybe reworked conttrols.
I missed that part too.
Post edited December 20, 2022 by chutoi55