Posted March 25, 2021
Just wondering what your favorite RPG classes that fit some variation of this archetype, the character who can cast both types of magic.
First of all, for this topic to make sense:
* There must be at least two types of magic, with different classes getting access to different combinations of them.
* There should be something like the D&D arcane/divine or the Final Fantasy White/Black magic distinction, with one type focused on destruction, and the other focused on healing.
* Typical spellcasters focus on one type of magic. (Note that this can't apply to all casters, or this topic wouldn't make sense, of course.)
As for the abilities of these classes, all of which learn both types of magic:
Bishop (from Wizardry):
* Learns new spell levels slowly, but eventually learns them all (though possibly at a level beyond the expected endgame level).
* Gets many of the priest's abilities, like dispelling undead, and can typically use priest equipment, making them typically stronger physically.
* May get some other ability like being able to identify items.
* Similar to AD&D's Cleric/Mage multi-class.
Red Mage (from Final Fantasy):
* Learns new spell levels almost as fast as pure casters, but doesn't learn high level spells.
* Can fight reasonably well, capable of using decent (typically mid-tier) weapons and armor, with decent fighting stats. Not as good as a pure fighter, of course.
* In later games (FInal Fantasy 5 being the first one), gains the ability to cast two spells in one turn.
* Closest AD&D equivalent would be the Fighter/Cleric/Mage triple class.
Sage (from Dragon Quest and Final Fantasy):
* Can learn all spells of both types, and learns them at a good rate. (In the FF4 implementation, even learns them before pure casters do, but lacks MP, giving you a character with high level spells but not enough MP to sustain their usage in the mid-game.)
* Not that good at fighting. The DQ3 variant gets decent weapons (like a priest), but the FF3/FF4 variants can only use mage equipment. (This creates an interesting dynamic in FF3 remake, where Red Mages can fight well endgame, but Sages are better at spellcasting.)
So, what are your favorite implementations of this concept (namely a caster who can use both types of magic)?
First of all, for this topic to make sense:
* There must be at least two types of magic, with different classes getting access to different combinations of them.
* There should be something like the D&D arcane/divine or the Final Fantasy White/Black magic distinction, with one type focused on destruction, and the other focused on healing.
* Typical spellcasters focus on one type of magic. (Note that this can't apply to all casters, or this topic wouldn't make sense, of course.)
As for the abilities of these classes, all of which learn both types of magic:
Bishop (from Wizardry):
* Learns new spell levels slowly, but eventually learns them all (though possibly at a level beyond the expected endgame level).
* Gets many of the priest's abilities, like dispelling undead, and can typically use priest equipment, making them typically stronger physically.
* May get some other ability like being able to identify items.
* Similar to AD&D's Cleric/Mage multi-class.
Red Mage (from Final Fantasy):
* Learns new spell levels almost as fast as pure casters, but doesn't learn high level spells.
* Can fight reasonably well, capable of using decent (typically mid-tier) weapons and armor, with decent fighting stats. Not as good as a pure fighter, of course.
* In later games (FInal Fantasy 5 being the first one), gains the ability to cast two spells in one turn.
* Closest AD&D equivalent would be the Fighter/Cleric/Mage triple class.
Sage (from Dragon Quest and Final Fantasy):
* Can learn all spells of both types, and learns them at a good rate. (In the FF4 implementation, even learns them before pure casters do, but lacks MP, giving you a character with high level spells but not enough MP to sustain their usage in the mid-game.)
* Not that good at fighting. The DQ3 variant gets decent weapons (like a priest), but the FF3/FF4 variants can only use mage equipment. (This creates an interesting dynamic in FF3 remake, where Red Mages can fight well endgame, but Sages are better at spellcasting.)
So, what are your favorite implementations of this concept (namely a caster who can use both types of magic)?