It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
https://arstechnica.com/gaming/2018/12/evidence-continues-to-mount-about-how-bad-denuvo-is-for-pc-gaming-performance/

Confirming what most of us knew all along despite the Denuvo shills and their straw-man arguments.

YouTube Channel "Overlord Gaming" compares benchmark performances of 6 games that initially launched with Denuvo and later had it officially patched out by the developer or publisher. For each game, 2 benchmarks (loading time and maximum frame-to-frame delay with steady 60 fps expected) were compared between an earlier version with Denuvo and a later version where it was officially patched out.

In particular, the benchmark uses the 60 fps benchmark standard for quality performance (16.67 milliseconds between frames). Denuvo was generally found to cause sporadic framerate lag in that area, with rare frame-to-frame lagspikes in the 100, 200, and even 400 millisecond ranges. In each tested game's post-Denuvo version, the framerate drops disappeared.

Additionally, Denuvo was found to increase loading times 50-80% in a thorough test.
No doubt, even with damning evidence to support the contrary, people will continue on with the "I didn't notice anything negative" and "Why would I? My rig's a beast anyway" nonsense.
avatar
TheMonkofDestiny: No doubt, even with damning evidence to support the contrary, people will continue on with the "I didn't notice anything negative" and "Why would I? My rig's a beast anyway" nonsense.
That's exactly what baffles me. I did play Denuvo enabled game but didn't see performance dip myself, but maybe I was just lucky and I'm still taking hard stance against Denuvo.

While it's true that there might NOT be the games (with Denuvo) on PC if there's no Denuvo, it still doesn't sit right with me.

Or there'll still be the games on PC, just not as fast as current port.

Denuvo is crap and will always be crap.
Post edited December 28, 2018 by zeroxxx
In one of the games they were testing (Rhym?) it showed doing 10-30 calls per second or more; While other games will only check once every several minutes... Which would be the ones that you don't notice a huge dip in performance differences.

Curious to see how much a difference it does make, while also showing how stupid the whole concept is.
Post edited December 28, 2018 by rtcvb32
avatar
rtcvb32: In one of the games they were testing (Rhym?) it showed doing 10-30 calls per second or more; While other games will only check once every several minutes... Which would be the ones that you don't notice a huge dip in performance differences.
Rime seems like it was an extreme example of what not to do when shoehorning DRM into a game.
avatar
TheMonkofDestiny: Rime seems like it was an extreme example of what not to do when shoehorning DRM into a game.
Hmmm. Can't help but think of companies pushing Always-Online, or the golden god of DRM... digital streaming.

But i'm sure another topic, for another time.
The sad thing is, the corporate shills will laugh out these facts, drown them, and...oh wait, they don't have to do any of that. They just continue doing what they're doing with DRM.

I don't know how one would believe that DRM doesn't have a performance impact or otherwise doesn't use any of your computer resources, done right or not. It's impossible.
avatar
rtcvb32: In one of the games they were testing (Rhym?) it showed doing 10-30 calls per second or more; While other games will only check once every several minutes... Which would be the ones that you don't notice a huge dip in performance differences.
I think it would be hard to find people who are knowledgeable on the subject who'd disagree with Denuvo affecting performance in Rhyme. For some reason whomever implemented that one totally fucked it up. But it was also a complete outlier. That's not how Denuvo works in any other game.

There's also the case with Injustice I think it was? That had calls made during special moves. That meant 'cracking' it caused extra slowdown whenever those moves would be used. But, from what I can tell there were also some posts complaining about that (though few) before it was found out how it worked. So not ideal. If it hadn't affected anyone other than pirates that would've been an interesting implementation though.
avatar
PookaMustard: I don't know how one would believe that DRM doesn't have a performance impact or otherwise doesn't use any of your computer resources, done right or not. It's impossible.
I don't think anyone seriously expects a system in your computer to not use any resources, but there's plenty of processes in a PC that won't have any significant effect on a game you'd be running. I'd say, if any frames were to be lost, I'd consider up to 1-2 frames lost an ideal maximum upper limit, which would be negligeable on most decent framerates.
Post edited December 28, 2018 by Pheace
Denuvo shills annoy me.
Sadly this will do little against them, or the "steam is GOOD drm!" shills.
They will just respond with "Get a bettar cumputor hurr hurr durrr durrrr"
but its nice to have some evidence.
Post edited December 28, 2018 by Lord_Kane
This happened probably around zwo years or so ago:
Bought a game on Steam that had Denuvo (don't recall which game, sorry), after they cracked the DRM I 'patched' the game and the loading times among other things got noticeably shorter/ better.
After mentioning this on the Steam forums I got called a pirate (again, I bought the game full price) and was banned for a few days, you got to love the idiots (in some cases the devs/ publishers) defending crap like Denuvo. :P
Meh . fps whores .
Post edited December 28, 2018 by i_hope_you_rot