Posted August 11, 2020
Do you prefer it when games have class systems or job systems?
As for what the distinction is, here is how I would define it.
In a job system, in contrast to a class system:
* Your advancement in a job, assuming such mechanic is present, is separate from your experience level. In other words, advancing in your job is separate from growing in power overall.
* You can easily switch jobs. Doing so will only have minor (if any) short-term effects on your stats. In particular, doing so will not send you back to level 1, and this can be done at will rather than having to be done at level up time. In particular, such games allow and sometimes even encourage frequent job switching (like Final Fantasy 3 expecting you to change your entire party to a specific job for one specific boss fight).
* Changing back to a previous job is allowed, and allows you to continue improving that job right from where you left off.
* In job systems, it is typically common to allow the player to choose a sub-job or ability from another job; the sub-job won't be advanced, but any abilities from it can be used. (In contrast, class systems that allow class changing (which not all of them do) may allow you to keep all abilities of a certain type (like spells) rather than having you choose what you want to carry over.)
So, which do you prefer?
(I prefer job systems, as they lead to your set-up more fluid, as you're not locked into the same party setup the entire game.)
As for what the distinction is, here is how I would define it.
In a job system, in contrast to a class system:
* Your advancement in a job, assuming such mechanic is present, is separate from your experience level. In other words, advancing in your job is separate from growing in power overall.
* You can easily switch jobs. Doing so will only have minor (if any) short-term effects on your stats. In particular, doing so will not send you back to level 1, and this can be done at will rather than having to be done at level up time. In particular, such games allow and sometimes even encourage frequent job switching (like Final Fantasy 3 expecting you to change your entire party to a specific job for one specific boss fight).
* Changing back to a previous job is allowed, and allows you to continue improving that job right from where you left off.
* In job systems, it is typically common to allow the player to choose a sub-job or ability from another job; the sub-job won't be advanced, but any abilities from it can be used. (In contrast, class systems that allow class changing (which not all of them do) may allow you to keep all abilities of a certain type (like spells) rather than having you choose what you want to carry over.)
So, which do you prefer?
(I prefer job systems, as they lead to your set-up more fluid, as you're not locked into the same party setup the entire game.)