rojimboo: Lack of logic you say? Then you immediately counter with a mere anecdotal example? k then
You are confusing logic with fact. Logic is not facts, it is how you put the facts together or your method of interpretation.
And its not really anecdotal anyway, as it is true for me and many others and never seems to be taken into account.
It was also only one example, and there are plenty of others, and it was only part of my answer .... and you really need to take into account what I say overall.
rojimboo: This is such a bogus reason. I mean, if price was the determinant, we would all steal - sorry - copyright infringe all our games. There would be no gaming industry, period. It would revert to being a charity organisation and based on vapourware or shareware. Is that really what you're arguing? That people can never be able to compete with a 0 euro price tag?
You are putting words in my mouth, as that was not what I was saying at all.
One must always remember, that it is not just what is said that counts, but also what is not said.
There is nothing bogus at all about me being interested in some games enough to buy them at a fair price and buy others I am less interested in at a much lower price.
Where do I say I then steal the rest or steal because I don't like the price?
You totally misunderstood what I was saying.
Having an interest in a game, is not the same as liking it.
If I like a game and it is at a fair price I buy it.
If I only have an interest in a game, then if it is cheap enough I may give it a chance (take a punt) by buying it.
That was all I was saying ... other than the fact that GOG has had many games that I had an interest in at a cheap enough price .... which is born out by how many I have bought.
I was never going to buy those games for a dearer price, unless my interest in them turned into like.
Further to that, what we like or have an interest in is subjective, so I wasn't making any quality statement about the games either or whether they were value for money ... just how much I was prepared to pay for a game I only had some kind of interest in .... not a game I knew I liked.
rojimboo: I feel like I specifically addressed this...Ah yes, point 2. Let's see it again.
2. The loss of sales and revenue due to piracy, and is the DRM worth it?
So ok - there are 4 or 5 times as many pirates than legit gamers out there. How many of those pirates would have purchased the game if pirating was made impossible or not an option? The answer is of course, we cannot do anything but estimate this number, and even then would not be able to validate such a complex estimation due to the ridiculous number of variables involved.
But we don't have to know that. All we need to know are two things - one, that number is clearly larger than zero, and two, it doesn't affect the 'viability or profitability' of DRM implementation by companies. To clarify, as companies operate for profit and that's the most important thing for them, they would not punish their profits year after year for over a decade now by implementing DRM that resulted in a major loss of sales and thus profits. They have clearly deemed it profitable - whether it's because of reduced piracy from some internal research of theirs, or whether it's the fact that the value of market research and data mining from gamers is valuable for them, or whether the conversion of shop browsers to sales increased their revenue substantially, we will never know. These are trade secrets that no company divulges. But the point is clear - the big companies *believe* DRM is profitable and worthwhile, because well, they all use it. For most of the life cycle of their games. With CDPR being a clear outlier, despite rampant piracy of their games.
And now you are being anecdotal .... and misunderstood me again.
You may have covered it, but you clearly failed to understand my counter argument.
Like you I also claimed you cannot know true numbers ... or they know the true numbers.
But I also gave a big picture holistic response.
I am also challenging your assumptions based on their claims or whatever you've reasoned yourself.
For instance, how can anyone possibly know 'there are 4 or 5 times as many pirates than legit gamers out there'?
Or 'They have clearly deemed it profitable - whether it's because of reduced piracy from some internal research of theirs .....'. You are saying there is only one conclusion possible, while I am saying there are others.
etc etc
In a way it is a bit like studying a group of people or animals in their normal habitat, but they are aware of your presence, so you have infected the experience by adding in another factor. That means you don't get true results.
rojimboo: Actually a fraction of the people who pirate the game go on to purchase the game, as per the study that someone else linked to here to counter this argument. Less than about 20% or so in the EU I believe it was. The rest, 80%, just go on their merry pirating ways and never purchase the game.
k i can't post my entire post - posting later maybe then
I have no idea why you put so much faith in these studies, because I certainly don't have any. I think they are flawed from beginning to end. There are just so many factors that are impossible to know. It is a bit like some psychologists who just cannot resist labeling people and putting them in boxes ... total nonsense. If you have any understanding of the human mind at all, you would know that was just not reasonable at all.
AN EXAMPLE I KNOW FOR SURE Several years back, there was a year or three where CD sales did not meet projected expectations. They were still making huge profits, but not as much as expected, going by previous years.
Those same years, DVD and Blu-ray movie sales greatly exceeded expectations.
Did those music companies then put two and two together? Not that I ever heard .... they just blamed piracy.
I know for a fact, that I bought many less CDs at that time, because i was spending most of my money on movies.
And it seemed quite obvious to me that many others had been doing the same.
I am a big music collector, but like most people, I have limited finances and so limited choices. So I decided to hang back on CD buying for a while and take advantage of all the great movie sales. However, I did not neglect music altogether, as many of the movies were music related (concerts etc).