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Add a mod section to the website.

Allow people to put up mods for games (a lot of games on here have mods, and at the very least, most have unofficial patches)

Add a donation button to each mod

Everyone wins :)
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Vendayn: Add a mod section to the website.

Allow people to put up mods for games (a lot of games on here have mods, and at the very least, most have unofficial patches)

Add a donation button to each mod

Everyone wins :)
GOG already has collected mods for some games, and in the case of many of the games, the donations would go to a dead end or people who didn't make the software.
Although I think this could be a really good idea, GOG just doesn't have the manpower to stem this.
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toxicTom: Although I think this could be a really good idea, GOG just doesn't have the manpower to stem this.
That's what they told the French when they went in to build the Panama Canal and....okay bad example.
It isn't that simple, for the same reason why Valve's implementation is awful. How does GOG verify the person receiving the money actually created the mod or patch as opposed to downloading it from someone else and passing it off as their own? Valve expects the community to do the policing work for them for free. Modders have already been removing their mods en masse so that scammers don't just swipe their stuff and put it up for sale on Steam.

Speaking of which, I just saw this new mod that I love:
http://www.nexusmods.com/skyrim/mods/65034/?
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toxicTom: Although I think this could be a really good idea, GOG just doesn't have the manpower to stem this.
Well, I do understand GOG is a lot smaller. But, now coming from someone who uses mods for Skyrim...

There is A LOT of skyrim mod sites out there that don't take barely any manpower at all. Heck, Nexus had a very small team early on and over time it grew.

With that said, what the other poster said is true...people put up old patches/mods or use current mods and put them up as theres for "donations". Though, this can happen even on the Nexus (and it has, I had an ENB stolen and its still up and Nexus took the guys side). But heh...

I think just having a modding area would be nice enough if there is donations or no donations at all. Obviously, going through the forums you can find mods...but its kind of nice when its in its own section and easy to find.

But like in Witcher 3. If they allow the game to be moddable, it be great to have a section on the site for Witcher 3 mods without going to some other place for them.

I think the idea is good, and if they start smaller it wouldn't take too much work (then again I never ran a mod site, just from what I've seen of at least skyrim and older elder scrolls...starting small works out from what I've personally seen). And GOG having an actual section to support mods would be nice, and honestly, there doesn't even really need donations at all if that is an issue.
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Vendayn: ...
I know where you're hailing from. But I'm a web developer myself and you can believe me when I tell you that running even a small mod site takes a considerable amount of manpower. It's not only devs for the CMS, you need PR people and lawyers too.
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Vendayn: ...
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toxicTom: I know where you're hailing from. But I'm a web developer myself and you can believe me when I tell you that running even a small mod site takes a considerable amount of manpower. It's not only devs for the CMS, you need PR people and lawyers too.
Ah, I see. Its probably different then, when its the "average joe" who starts up a mod site and uploads mods.

But yeah, there is of course the DMCA and copyrighted things to deal with.

I still think it be nice for GOG to have its own mod section though. Heck, even if its just for Witcher 3 to start with...I mean that be nice. Kind of to test the waters, and as far as I know, Witcher 3 is their game anyway.
GOG already does. Games sold here support mods. There does not need to be a repository of mods here. Plenty of places for mods for games sold by here: ModDB, Nexus, various game-specific sites.

Discuss mods for games in the forums here if you want. It would make the game-specific forums here more active and interesting.

Modders that want money probably already have a system for receiving it.
Post edited April 25, 2015 by J_Darnley
I would be afraid of GOG adding in mod sections just because I want the service to stay really focused on what it is currently doing. I feel like Steam is constantly stretching itself out to do more than they can handle, which is apparent by how many projects they keep starting without fixing any issues with older stuff, like their own client.

I could see a partnership of sorts being in order though. For example, GOG could display certain high rated mods from the Nexus site and help people more easily find things that way, and Nexus could focus their attention on driving traffic to GOG as well. I think at this point and time for GOG, it would be a more sensible route and maybe bolster both communities.

Just my thoughts anyway :)
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Vendayn: Ah, I see. Its probably different then, when its the "average joe" who starts up a mod site and uploads mods.
Yes, it's different. As a (kind of) big business site you are far larger target than "average Joe". And you have to make it sure that if legal concerns show up you, as a company, can deny any responsibility.
But I agree that TW3 might be a chance to start a modding community for GOG/CDPR. Depending on the tools they release. One big step would be to include a "must be free" paragraph in the mod tool's TOS.
Interesting.....
GOG, please take note :)
I think it's a bad idea. We don't need a digital retailer company to be hosting our mods. Mods are a grassroots thing, that people do on modding sites and with a separate community for individual games. Please, just let GOG focus on selling lots of games DRM-free and with good customer service.
GOG can't even be bothered to fix the forums, or the consistently broken website (including one particular issue that could be a security risk) or get around to taking the dummy Secureom files out of F.E.A.R. or keep Fallout from disappearing every other day, or, well you get the idea, do you really trust them to handle mods too?
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Vendayn: Ah, I see. Its probably different then, when its the "average joe" who starts up a mod site and uploads mods.
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toxicTom: Yes, it's different. As a (kind of) big business site you are far larger target than "average Joe". And you have to make it sure that if legal concerns show up you, as a company, can deny any responsibility.
But I agree that TW3 might be a chance to start a modding community for GOG/CDPR. Depending on the tools they release. One big step would be to include a "must be free" paragraph in the mod tool's TOS.
Yep GoG would have legal issues if they host mods directly, so the next best thing is to host sticky post with links to mods in each game forum

http://www.gog.com/forum/baldurs_gate_series/baldurs_gate_2_essential_mods/page1