Posted May 29, 2017
Since the Galaxy APIs are totally ignoring Linux for now, not dishing out any data even for games that are officially supported on Linux, I've been rather reluctant to add macOS support in my scripts... but I'm working on getting that added now.
I'm not a Mac person, however some people might find the info useful. It could also prove useful in the long run, as it could offer a wider OS-independent overview of all Galaxy-induced changes.
When I'm done, I'll be able to detect new versions and changes to macOS Galaxy builds as well. And I'll also know what needs to be done in my script logic to add the last piece of the puzzle when Linux finally joins the club.
I'm not a Mac person, however some people might find the info useful. It could also prove useful in the long run, as it could offer a wider OS-independent overview of all Galaxy-induced changes.
When I'm done, I'll be able to detect new versions and changes to macOS Galaxy builds as well. And I'll also know what needs to be done in my script logic to add the last piece of the puzzle when Linux finally joins the club.