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EasyGamer: Don't get me wrong, I love you GoG guys and gals but....you did have that GoG-made article flaunting the modability of these recent Bethesda releases (Oblivion and Fallouts) on your frontpage. As such, and with this possibilty of moding these games, with or without GoG Galaxy, this issue was, for lack of better word, avoidable.
Regardless, if one is going to mod via Galaxy... it is the users responsibility to disable auto-updates as these can and most often will break mods.

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EasyGamer: And, without wishing to escalate matters further (eh eh), the Galaxy created shortcut for Oblivion forces Galaxy to open itself first before actually starting the game, like games on Steam, as opposed to the other Galaxy games - that I'm aware of - where the shortcuts just open the games directly.
You can still play every game installed via Galaxy without Galaxy. GOG added this recently, I assume because they want to push people to use features like cloud save and/or to cut out support questions of people not realizing Galaxy has to be running for these features to work, etc. You can however manually create your own shortcuts to the exe file of the game and launch without Galaxy running as always.

The only change is to the shortcut itself, it now invokes Galaxy. They games themselves have not been touched.
Post edited June 17, 2017 by BKGaming
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Thiev: I'll revoke timestamps change in Galaxy, but offline will take longer to build.
Just a kind reminder that this is still very much an issue, so please remember to fix it one way or another :).
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BKGaming: Regardless, if one is going to mod via Galaxy... it is the users responsibility to disable auto-updates as these can and most often will break mods.
This doesn't just break a mod or two. It breaks modding the game in general since Bash is essential tool for modding Oblivion.
I'm playing GOG's Fallout NV right now and both Wrye Bash and FNVEdit are throwing errors when trying to build a patch. It builds but shows errors, no way I'm using either one.

Just tried FNVEdit again and it worked with no errors. Cool, this playthrough has been going really well, level 9 and not one crash with 56 mods. Gets a little stuttery after a few hours if I am running around outside.
Post edited July 25, 2017 by Majic8