Posted April 29, 2017
I am curious about who would play this sort of game. Here is the sort of game I am referring to:
* Basic gameplay is that of a traditional RTS, where you build units and use them to gather materials that, in turn, allow you to build more units. There would, of course, be other elements typical of the RTS genre, including combat with opponent units (of course).
* You can pause the game. Furthermore, while the game is paused, you can issue orders to units, as well as building orders, which will be carried out when the game is unpaused.
* In order to make multiplayer not take too long, each player is given a pause time limit; if that time limit runs out, the game will unpause and that player loses the ability to pause for the rest of the game. In single player, this limit is infinite by default, while the default limit for multiplayer would be determined and adjusted as a result of playtesting. (We could, for example, start with a limit of 5 minutes per player, but playtesting may determine that 5 minutes is too much or too little.) The AI will never pause the game (it doesn't need to, and it doesn't make sense to annoy human players with unnecessary pauses, especially in single player).
Would you play a game like this? Also, has there been a game like this? (Games like Baldur's Gate don't count here, because while they could be considered RTS with pause, the games tend to be structured more like WRPGs and don't have you building new units or gathering resources; with that said, those games are partly where this idea comes from.) (I wouldn't play this sort of game, but then again, I have no interest in RTS games, so I wouldn't even be in the target audience.)
* Basic gameplay is that of a traditional RTS, where you build units and use them to gather materials that, in turn, allow you to build more units. There would, of course, be other elements typical of the RTS genre, including combat with opponent units (of course).
* You can pause the game. Furthermore, while the game is paused, you can issue orders to units, as well as building orders, which will be carried out when the game is unpaused.
* In order to make multiplayer not take too long, each player is given a pause time limit; if that time limit runs out, the game will unpause and that player loses the ability to pause for the rest of the game. In single player, this limit is infinite by default, while the default limit for multiplayer would be determined and adjusted as a result of playtesting. (We could, for example, start with a limit of 5 minutes per player, but playtesting may determine that 5 minutes is too much or too little.) The AI will never pause the game (it doesn't need to, and it doesn't make sense to annoy human players with unnecessary pauses, especially in single player).
Would you play a game like this? Also, has there been a game like this? (Games like Baldur's Gate don't count here, because while they could be considered RTS with pause, the games tend to be structured more like WRPGs and don't have you building new units or gathering resources; with that said, those games are partly where this idea comes from.) (I wouldn't play this sort of game, but then again, I have no interest in RTS games, so I wouldn't even be in the target audience.)