I would say my biggest wish for CDPR and W4 :
"If you want to do an open world again please take inspiration from Elden Ring and not from Ubisoft (or Borderlands)."
Seriously, Cyberpunk felts way too much like an average Ubisoft game IHMO: you enter a zone, you have six billions marker on the map, you don't really need to explore or do anything else than going from one to another check list style. The only thing missing was radio tower / vantage point to unlock in each zone and it would have been indistinguishable from 99% of other open world games.
ER on the other side, while it have only a fraction of Cyberpunk side quest, activities or even loot, managed to make open world feel fresh again, you feel motivated to explore because you actually have something to discover, not just go from way point A to way point B, when you find a cave it might be just a basic catacomb or a whole underground complex with multiple bosses, when you find a new weapon / artifact it's something that might potentially become your main weapon for the rest of the game, not just another "random legendary gun" than is probably worse than the 200 other "random legendary gun" that clutter your inventory.
If anything I would prefer W4 when back to semi-open world like W2 and concentrate or story rather being Farcry/Borderlands with swords.