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The best crafting system I've encountered so far is in the UnReal World. It's incredible!
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Sabin_Stargem: As I grow older, the more I dislike becoming a trash collector to make disposable doodads. I much prefer Zelda-Metroid item collection, in that there are permanent upgrades to be discovered. It respects my time, preventing repetitious grinding.

That ties to one of the reasons why I don't look forward to the Breath of the Wild: It feels like Zelda is moving towards Skyrim-style junk, rather than the formula that I prefer.
Finding a new item in either of those games is one of my fondest memories as a child. Master Sword in LTTP or Space Jump in Super Metroid.. brilliant moments.

Pity about the trash collecting in Breath of the Wild, I was looking forward to it but hopefully the open world nature leave choices to the player.
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mistermumbles: How I can I deprive myself of games I've found utterly pointless and unfun? I've tried enough in those categories to know that games with such features are generally not games, but highly grindy and/or awkwardly designed treadmills that one has to willingly convince themselves to be fun.

I try not to be masochistic in my choice of games, thank you very much.
why not, i like pain. But if you don't that is a better reason to not like these games than the ones you gave before
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HunchBluntley: I've been looking for an excuse to post this link again. :D
lool every 5 years or so a new trend word seems to come up that everyone calls people they don't like, before hipster it was "emo"
Post edited January 19, 2017 by jamotide
The Witcher 3's crafting system is so good, I now use it to make real life items also!
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Breja: [...] I actually tried playing Don't Starve, and I'd rather staple my dick to a burning log than craft another fucking hatchet again. Crafting AND permadeath. Fuck that game.
You picked the worst one of the whole batch. In Don't Starve, you not only have to craft things, but they also have pretty low durability and your inventory for carrying spares or spare parts is limited. I burned myself with that one too - I couldn't build anything worthwile WITH a mod that allowed me to ignore death. Can't imagine playing with actual permadeath (actually I can, tried a few times, you can guess how well it went. I'm not sure I ever GOT as far as winter, let alone survive it).

In Craft the world and Terraria most of the items are at least permanent (except potions, but ingredients for those are easy to get in sufficient quantities). CTW is a bit annoying because you have to build a lot of useless junk to "level up" and unlock the interesting stuff. Terraria is pretty much perfect.

Somewhat on-topic: I didn't mind crafting in Witcher 3 as far as consumables are concerned. What was handled badly is upgrading witcher gear because it will eat any inserted runes. What you get out of the "upgrade" is bit better base values at the cost of any rune words. Hurts especially in NG+ where I unlocked runesmith right away but dare not use his services on something that will become junk in a few levels.
I think my main issues with crafting have mostly been mentioned (either under powered or overpowered, carrying around a load of useless junk with no idea whether it's really worth having etc.) but I'm finding it hard to like the system in Divinity Original Sin, and it's for a number of reasons;

1) Your crafted gear improves with the level of the person crafting it, so if you wait to level up again you will always get a (slightly) better item. So it seems pointless to craft things at lower levels.

2) Crafting ingredients are limited. Ok, some of them are quite abundant, but the better stuff can be reasonably hard to come across and because it's fixed (no loot farming) you know if you use it to upgrade your weapon now it will probably become obsolete in a few hours and you might never see another ingredient to upgrade a better weapon later...

So with both those in mind it doesn't seem worth crafting anything until the end of the game (by which time you probably won't need it or will only have a few hours left to play and won't benefit properly from the items anyway).

I think limiting your ingredients is the worst possible thing you can do with crafting as it really makes you not want to make things (particularly experimenting to find recipes) in case you waste something really good.

If you are going to include crafting then the ingredients should be abundant (or at least infinitely obtainable even if they are difficult or expensive to get) so you never have to worry about wasting them and you can combine things to your hearts content. And there also should be some point to it, as in you can make equipment that is at least as good as what you can find or buy (but maybe more suited to you if you can choose the enchantments and bonuses it has) or there is some benefited to crafted equipment over bought equipment (cost say, if bought items are very expensive and found items not very good).
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skeletonbow: The Witcher 3's crafting system is so good, I now use it to make real life items also!
So, you mean that when your pantry is empty, you drink a bottle of vodka and go to sleep?
Good thinking :)
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Breja: I hate crafting. I'm not playing a game to be a blacksmith, a shoemaker a chemist or a tailor.
If you ever play Arcanum, don't go the tech route then. It's pretty much all crafting.
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skeletonbow: The Witcher 3's crafting system is so good, I now use it to make real life items also!
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WildHobgoblin: So, you mean that when your pantry is empty, you drink a bottle of vodka and go to sleep?
Good thinking :)
I am however quite disappointed that they didn't put perogies in The Witcher 3 as a craftable food item.
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WildHobgoblin: So, you mean that when your pantry is empty, you drink a bottle of vodka and go to sleep?
Good thinking :)
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skeletonbow: I am however quite disappointed that they didn't put perogies in The Witcher 3 as a craftable food item.
It's "pierogies". In polish: "pierogi"

I'm hungry ;)
Post edited January 26, 2017 by Wiewioor
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Wiewioor: It's "pierogies". In polish: "pierogi"

I'm hungry ;)
It's spelled about 50 different ways in various languages. Spelled right on the bag you buy in the store. Tell the people who make them at the factory that prints the bag with that spelling it is spelled wrong and convince them to change it, then do a world tour convincing every one of probably 50 million people who spell it differently they're wrong and correct them until they do it the way you think is right.

Or... realize that it is actually spelled many different ways and nobody cares. :)


https://www.youtube.com/watch?v=J7E-aoXLZGY
Post edited January 26, 2017 by skeletonbow
I love crafting in games, can't get enough of it. For as much as I enjoy playing Don't Starve, sometimes I wish the crafting system was more complex. I don't really play MMOs but from what I've seen some of them have awesome crafting systems that require several skill sets to make a complete item. One person can skin an animal, another can cure the leather, another can make cloth, dye and thread and the last person can put it all together to make a piece of armor. If I could get that level of crafting into a single player open world RPG I'd be thrilled. Instead of dungeon diving for loot to sell back in town I'd like to have the option to break down and/or melt all that loot into materials for crafting. In fact I'd like to eventually become self sufficient enough in the game that I don't even need to go into town.
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Wiewioor: It's "pierogies". In polish: "pierogi"

I'm hungry ;)
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skeletonbow: It's spelled about 50 different ways in various languages. Spelled right on the bag you buy in the store. Tell the people who make them at the factory that prints the bag with that spelling it is spelled wrong and convince them to change it, then do a world tour convincing every one of probably 50 million people who spell it differently they're wrong and correct them until they do it the way you think is right.

Or... realize that it is actually spelled many different ways and nobody cares. :)

https://www.youtube.com/watch?v=J7E-aoXLZGY
Spelling has no impact a fact they are so delicious ;)
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Magmarock: I've not used that many, but I've played a few games with crafting in them including Witcher 2, dying light and Don't Starve. So far Witcher 3 is my preferred. This is because once you've crafted something whether it be a sword or a potion you don't need to craft it again. There's often a "something" that you use to revitalize the usefulness such as alcohol for potions and repair kits for swords. I rather like this approach. What do you guys think is the best crafting system.
the problem isn't with alchemy, the problem is with blacksmith. 5 maybe 6 useful things per category and about 100000 and 99 worthless spam in the list. I mean all those magic items just let me delete or hide that garbage and if it's a relic without elemental resist or crit damage it's junk also and after you grandmaster it's all junk but the witcher gear.
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Magmarock: I've not used that many, but I've played a few games with crafting in them including Witcher 2, dying light and Don't Starve. So far Witcher 3 is my preferred. This is because once you've crafted something whether it be a sword or a potion you don't need to craft it again. There's often a "something" that you use to revitalize the usefulness such as alcohol for potions and repair kits for swords. I rather like this approach. What do you guys think is the best crafting system.
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weezmc: the problem isn't with alchemy, the problem is with blacksmith. 5 maybe 6 useful things per category and about 100000 and 99 worthless spam in the list. I mean all those magic items just let me delete or hide that garbage and if it's a relic without elemental resist or crit damage it's junk also and after you grandmaster it's all junk but the witcher gear.
Yeah that's a good point.