dtgreene: I take it further; I would actually prefer if games wouldn't track time in the first place, at least not by default.
(Then again, I actually prefer it when games *don't* have voice acting.)
Maighstir: I would prefer that Galaxy ONLY tracks time when games that HAVE voice acting AND have voice acting enabled ARE actively played AND DON'T use voice acting. Ie. games that DON'T have voice acting should NEVER be tracked, and games that DO, should NOT be tracked whenever voice acting IS played, but SHOULD whenever voice acting is NOT played.
Make it so, NOW! GOG.
EDIT: Also, reverse this while in any kind of menus or the player is actively jumping - or trying to jump if the game doesn't support jumping.
Shouldn't be very difficult. I mean, the GOG team are wizards, are they not?
I was hesitant to comment this on the forum fearing that nobody else would agree on what I think it's a basic feature, and let's hope it gets implemented soon because it's really annoying to see how the time keeps counting when smashing the jump button in a game with absolutely no voice acting.