PixelBoy: It depends on how much you like Mark Hamill.
And the ironic part is, if you want to see him, you must choose Wing Commander, not Star Wars!
Cyker: Hahaha! That's a good one XD
I've played both series, but far less so Wing Commander - I think equivalent games are graphically superior but I never liked the Flight Model as it always felt wrong somehow to me.
X-Wing is kinda fun and the iMUSE dynamic music makes it ooze atmosphere, but the difficulty jumps up in places - I've never completed it legit... I do love that it has a tie-in with the X-Wing books tho', and there is even a hint in the first book on how to get past that damned Korolev mission!
It is a lot of fun but the difficulty and the 320x200 make it hard to get into in this day and age - Worth playing just for the experience but its day is past and it's hard to get attached to it.
TIE Fighter on the other hand, takes everything that as good about X-Wing and runs with it - Going from 320x200 to 640x480 make the game so much more pleasant to play since faraway things aren't just a single giant pixel as in X-Wing.
The sound effects and music are so perfect they started my worship of the 3 audio gods that are Clint Bajakian, Michael Land and Peter McConnell. They even composed their own music to fit the theme and they fit perfectly as if John Williams had made them himself, and this is MIDI audio! (Deffo use a wavetable MIDI or GUS when you play this!)
The game really sucked me into the story and plot; I loved how you start off as this lowly scrub piloting a shitbox TIE Fighter and slowly and legitimately worked your way up the ranks until you're piloting the best starfighters the Empire has to offer. It sounds a bit cliche but it felt so well done.
The way the game portrays the Empire is very cleverly and shows the other side of what's normally considered The Bad Guys - You don't play a heartless enslaver of worlds, but are part of a force trying to keep the peace in a galaxy full of subversive criminals and warring factions. One entire campaign is literally your taskforce trying to get two
The difficulty curve is nowhere near as spikey as X-Wing - It's far shallower, and you almost get trained in-game, but that's not to say it's easy - One mission has you taking out a minefield in an unshielded TIE Interceptor, probably one of the most iconic missions that anyone who's played the game will remember, but the game trains you so subtly that by the time you get there you have the skill and ability to do it, and it's so damned satisfying when you succeed.
TIE Fighter is full of moments like that - The missions and story and atmosphere really imprinted on me and to this day I still consider it one of the best games I've ever played.
It's not one single thing about the game that makes me think that, but the immersive atmosphere that I found myself being drawn into, to a level that I think I've only ever had in Baldur's Gate.
X-Wing vs TIE Fighter is a huge upgrade graphically, but it loses the iMUSE music and just has a looping CD audio track. The game mechanics/flight model is 'tighter' and faster paced compared to the previous two (Acceleration/Decell and Laser bolts and projectiles are much faster, which is partly why the lazy '98 version ports of XW and TF are so broken because all the careful timing is thrown out).
Also a major improvement is true multi-axis controller support - It's really hard going back to the DOS games after playing XvT with Z-axis rudder support!
However, it is all built around skirmish missions and multiplayer and compared to the previous ones, esp. the storylines in TIE Fighter, it's not so much fun as a single player game. The Balance of Power expansion adds some story missions, but it's not on the level of the previous two.
Still worth a play, and if you can get the multiplayer to work it's a bit of fun with some friends, but wouldn't have the longevity if not for one thing: XvTEd.
A shout out to Troy Dangerfield for both having an awesome name and for creating XvTEd, which I used to make some really cool missions - It is a very simple but powerful editor and I remember creating some awesome story missions for this in my day.
Lastly, X-Wing Alliance - This is a bit of a mixed bag; Graphically a slight upgrade to XvT but the cockpit UI is a bit janky and more advanced controls like ordering wingmates around and such are made much more awkard by the buggy MFD's you have to use compared to the way all the other games did it.
The audio is solid, and I think this is also the first LucasArts game (AFAIR) that had wave-based iMUSE instead of MIDI and it works pretty well. I don't think the music was as good as TIE Fighter's, esp. the custom tracks, but it's still very good.
However, the flight model/game mechanics are a mixed bag - I really enjoyed flying the freighters, but for some reason the starfighters don't feel as good as they did before and I get shot up a lot more too for some reason. I think they worked in a lot of new mechanics like clamping onto stuff and carrying it around and being able to dock/hyperspace to different 'areas' and continuing the mission without it just ending the mission like it used to do.
The biggest plus of Alliance (And it is a huge one) is the story of the Azameen family; It's very well done and full of twists and all the characters have lots of personality. I found it all very compelling. Lots of LucasArts regulars are there for the voice acting and they do a great job.
I did find the Rebel missions a bit jarring - They get intersperced with the Azameen family missions and tbh I didn't find them as good by comparison; They felt very generic compared to the plot-driven family missions. I dunno, maybe it's just once you've been flying around doing things other than just blowing stuff up, going back to an X-Wing on a go here blow this up mission feels tired.
Definitely worth some play time for the family missions alone.
On a slight tangent, if space combat sims are your jam, you need to get FreeSpace 2 - Once you've got it, goto
http://www.hard-light.net/, install the SCP engine and enjoy the many many awesome mods and missions.
They're all great, but 2 top picks IMHO are the Blue Planet series, because they are pure epic awesome, and all of Axem's Just Another Day series, because you will laugh so hard you will lose bladder control.
If you are a fan of Babylon 5, get the B5 TC as it is amazing - I'd not get it right away as you really need to have gotten a basic feel for Freespace 2's controls and mechanics first before you try and fly a Star Fury.
There are a load of other TC's too - including Star Wars and Wing Commander! But the other stand-out one is the Diaspora Battlestar Galactica mod; They did an amazing job getting the feel of the Colonial Vipers just right!
just reinstalled freespace again with the kronos loader, i'll be sure to check those you mentioned out once i finished the main campaign!