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or will we download MODs ingame after full release?


bought this game just now and you know MODs give game new life
Probably not like Steam workshop but I'm sure mods are supported with a more manual installation.
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kevin930125: or will we download MODs ingame after full release?

bought this game just now and you know MODs give game new life
You could try asking on the Mount & Blade specific forum: "Community" -> search "mount" under "Game specific forums"
Of course, things will be organised as they always have been. Don't worry. You can also be sure that even if not, there will be several hosters (or even just one primary hoster for mods) available. Just like way back in 2006 when the first Mount and Blade was in development.

People will probably use modDB which is hugely popular within the MB modding community. Tons of people are already promoting the things they've modeled and made even before Bannerlord got into early release/in development there.
Post edited October 03, 2020 by Dray2k
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Dray2k: Of course, things will be organised as they always have been. Don't worry. You can also be sure that even if not, there will be several hosters (or even just one primary hoster for mods) available. Just like way back in 2006 when the first Mount and Blade was in development.

People will probably use modDB which is hugely popular within the MB modding community. Tons of people are already promoting the things they've modeled and made even before Bannerlord got into early release/in development there.
This is of course speculation at this time.

What is known right now is that the mod tools are steam only and that modding will support steam workshop. One of the biggest mods out there prophesy of pendor was talking some time back about going stand alone. Other than that there have been a few articles on moddb, but nothing much. Maybe we will know more once it is out of early access. But don’t discount steaks monopoly pc gaming or how much they at to keep that status.
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nightcraw1er.488: *snip*
Its not speculation at all lol, don't you read any of the dozens of moddb entries?

What do you mean by using the term "standalone". Mods still require Mount and Blade Bannerlord for them to function. At least get the terms correct.

As usual, whenever there is a mod, be sure to check the respective taleworld forum to find the mod entry (such as Floris, Pendor or literally every other mod for M&B, Warband and soon, Bannerlord) so you can download the mod outside of "modding stores" such as Steam workshop.

Again, it has nothing to do with speculation and its just how things happen to be organised. As it always has been even before v0.808 days (the classic Mount and Blade beta, if you know how Taleworlds and the forum handled mods there. Doing so otherwise would require a revamp of the Talewords community and since they've already done so without any major changes I don't see any trace of exclusivity that would be either enforced by Talewords themselves or the community, which would honestly be insane. Imagine the community actually enforcing themselves to use only a certain thing in a certain way once the modding tools are out.

And even if I'm wrong, imagine the blowback taleworlds would be getting if what you say would be even a fraction of the truth. It would also require a vast rewrite of the entire backend the Mount and Blade community is supporting themselves on right now. The respective Taleworld boards to advertise mods such as Pendor, the OSR's forum resources that modders use, stuff like that wouldn't even be allowed to exist, because everyone would mostly stick to that one shop.

Its kinda like monopolies. If there is only one monopoly, communities will always primarily stick to it. Any other place would always feel too dispersed. So much that creating communities would become a difficult endeavor. Be glad we don't live in such a dystopia, yet.

Everything is centralised on the Taleworlds boards and its community alone and exclusivity brought upon by a single store would break that community apart. Another similarity to this is how Nexus is the centralized board for anything Bethesda is making. Imagine being forced to use a specific modding resource for users (like Steam workshop) outside of the community that makes mods. The streamlined approach would break and the communities would further disperse as I've stated above.

EDIT: Elaborated a bit.
Post edited October 03, 2020 by Dray2k
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nightcraw1er.488: *snip*
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Dray2k: Its not speculation at all lol, don't you read any of the dozens of moddb entries?

What do you mean by using the term "standalone". Mods still require Mount and Blade Bannerlord for them to function. At least get the terms correct.

As usual, whenever there is a mod, be sure to check the respective taleworld forum to find the mod entry (such as Floris, Pendor or literally every other mod for M&B, Warband and soon, Bannerlord) so you can download the mod outside of "modding stores" such as Steam workshop.

Again, it has nothing to do with speculation and its just how things happen to be organised. As it always has been even before v0.808 days (the classic Mount and Blade beta, if you know how Taleworlds and the forum handled mods there. Doing so otherwise would require a revamp of the Talewords community and since they've already done so without any major changes I don't see any trace of exclusivity that would be either enforced by Talewords themselves or the community, which would honestly be insane. Imagine the community actually enforcing themselves to use only a certain thing in a certain way once the modding tools are out.

And even if I'm wrong, imagine the blowback taleworlds would be getting if what you say would be even a fraction of the truth. It would also require a vast rewrite of the entire backend the Mount and Blade community is supporting themselves on right now. The respective Taleworld boards to advertise mods such as Pendor, the OSR's forum resources that modders use, stuff like that wouldn't even be allowed to exist, because everyone would mostly stick to that one shop.

Its kinda like monopolies. If there is only one monopoly, communities will always primarily stick to it. Any other place would always feel too dispersed. So much that creating communities would become a difficult endeavor. Be glad we don't live in such a dystopia, yet.

Everything is centralised on the Taleworlds boards and its community alone and exclusivity brought upon by a single store would break that community apart. Another similarity to this is how Nexus is the centralized board for anything Bethesda is making. Imagine being forced to use a specific modding resource for users (like Steam workshop) outside of the community that makes mods. The streamlined approach would break and the communities would further disperse as I've stated above.

EDIT: Elaborated a bit.
It is speculation, you can have as many posts on moddb as you like, there is nothing firm at this point.
Stand alone, it’s a simple term, it may be they license the engine, it may be they re implement. Think dhwem.
Am afraid the rest of your text is nonsense. There are mods removed from moddb and nexus, there are mods which are steam only - I eve provided and example. If you want to believe in the best scenario then bully for you. People thought that no game would be hidden from steam until epic did exclusives.
I think the mod tools are tied to Steam currently, but the mods themselves can be used outside of Steam. Most of the best mods are on Nexus anyway... I usually get my mods from there vs the workshop as Nexus usually has the better mods anyway.

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Disclaimer: I do not work for GOG.com, nor am I paid by GOG.com. All views expressed in this post are my own, and do not represent the views of GOG.com or it's employees. My views are expressed as a fan, gamer, and fellow GOG user... that is all. Thank you
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Post edited October 06, 2020 by user deleted
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nightcraw1er.488: It is speculation...
Its not if its the source. Modders have all the right in their projects to distribute them as they see fit. If they want to use modDB they can use them. Most modders will provide links to different download sites as usual. Most if not all modders will provide multiple sources so stop fantasizing.
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nightcraw1er.488: ...there is nothing firm at this point
Like you speculating otherwise. You still have to "proof" what you're saying is a real claim. If you tell me that the sky is green I go on and ask you to proof it. So proof it to me that the sky is green (or the reason why mods are going to get removed on the nexus and moddb, also please provide the reason why, it could be that modders are migrating their mods to several other side or that the mods are using copyrighted assets and are thus illegal.)
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nightcraw1er.488: Stand alone, it’s a simple term, it may be they license the engine, it may be they re implement. Think dhwem.
I think you mean dhewm, I don't know about any engine called dhwem but perhaps I'm the guy who doesn't know his shit. Anyway, dhewm3 is on a completly difference license so you're literally fabricating lies right now just so you can clap yourself on the back.

Also saxondragon has stated that he wants to wait it out so he can get familiar with the moddingtools. It will take 2-3 more years so the team can be accustomed to the Bannerlord modding toolkits. Its also a good way to wait out the situation of the alpha/in dev builds. If he wants to he can clarify, but i doubt he cares about us two plebs arguing, haha.
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nightcraw1er.488: There are mods removed from moddb and nexus, there are mods which are steam only - I eve provided and example.
Yes, I also told that there are approx 50 stream exclusive mods for skyrim and over 100k mods for skyrim (including SSE) on nexus.

Since you don't give me a source and you could accuse me for making shit up, I give source to myself and anyone reading this.

As of May 2018, these were the exclusively available steam workshop mods for Skyrim. Until they're not, three examples. I can literally add several dozend examples by just googling for 4 minutes.

https://www.nexusmods.com/skyrimspecialedition/mods/22513 - Exclusive Workshop mod Skyrim Pit fighters legally available on the Nexus. You're allowed to backport the mod to classic Skyrim

https://www.nexusmods.com/skyrim/mods/33908 - Exclusive Workshop mod The Snake Pit legally available on Nexus

https://www.nexusmods.com/skyrim/mods/33261 - Exclusive Workshop mod The Aldmeri Domain legally avaialble on Nexus

OH SNAP
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nightcraw1er.488: If you want to believe in the best scenario then bully for you. People thought that no game would be hidden from steam until epic did exclusives.
Apart from the undeciverable "bully" comment that I can't grasp my mind around, everyone knew that a competitor for Steam would come at some point. Even back when i've lurked on several bbs and irc channels at the time people discussed this and that was WAY before steam was considered as a universal store. The only thing that is a bit suprising is that EGS is doing some "dirty tricks" so they can get some exclusives. But otherwise this is normal stuff me and thousands of others have been expecting for about a decade.
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GameN16bit: I think the mod tools are tied to Steam currently, but the mods themselves can be used outside of Steam. Most of the best mods are on Nexus anyway... I usually get my mods from there vs the workshop as Nexus usually has the better mods anyway.
That is the reality of things, anything else is nothing but contructed controversity and/or falsely fabricated bullshit hidden as "real talk".

EDIT: Apologies if this post sounds rude or condecensing, not my intention but I doubt that what nightcraw1er.488 is stating has and relation to what will really happen. And if you guys want we can discuss that in private. I have a lot of sources and pieces of information that may be relevant to discussing this instead of just rambles, and perhaps we can both have a good time discussing the core issues regarding "long-term exclusivity", though I would also think that most already know about many of its flaws :>! Its a fun discussion for sure but why the hell are some people proclaiming the end of the world if even the modders and entire communities who make the mods say otherwise? Not only that but the entire established system will break if what any of the naysayers say is true.
Post edited October 03, 2020 by Dray2k
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nightcraw1er.488: It is speculation...
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Dray2k: Its not if its the source. Modders have all the right in their projects to distribute them as they see fit. If they want to use modDB they can use them. Most modders will provide links to different download sites as usual. Most if not all modders will provide multiple sources so stop fantasizing.
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nightcraw1er.488: ...there is nothing firm at this point
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Dray2k: Like you speculating otherwise. You still have to "proof" what you're saying is a real claim. If you tell me that the sky is green I go on and ask you to proof it. So proof it to me that the sky is green (or the reason why mods are going to get removed on the nexus and moddb, also please provide the reason why, it could be that modders are migrating their mods to several other side or that the mods are using copyrighted assets and are thus illegal.)
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nightcraw1er.488: Stand alone, it’s a simple term, it may be they license the engine, it may be they re implement. Think dhwem.
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Dray2k: I think you mean dhewm, I don't know about any engine called dhwem but perhaps I'm the guy who doesn't know his shit. Anyway, dhewm3 is on a completly difference license so you're literally fabricating lies right now just so you can clap yourself on the back.

Also saxondragon has stated that he wants to wait it out so he can get familiar with the moddingtools. It will take 2-3 more years so the team can be accustomed to the Bannerlord modding toolkits. Its also a good way to wait out the situation of the alpha/in dev builds. If he wants to he can clarify, but i doubt he cares about us two plebs arguing, haha.
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nightcraw1er.488: There are mods removed from moddb and nexus, there are mods which are steam only - I eve provided and example.
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Dray2k: Yes, I also told that there are approx 50 stream exclusive mods for skyrim and over 100k mods for skyrim (including SSE) on nexus.

Since you don't give me a source and you could accuse me for making shit up, I give source to myself and anyone reading this.

As of May 2018, these were the exclusively available steam workshop mods for Skyrim. Until they're not, three examples. I can literally add several dozend examples by just googling for 4 minutes.

https://www.nexusmods.com/skyrimspecialedition/mods/22513 - Exclusive Workshop mod Skyrim Pit fighters legally available on the Nexus. You're allowed to backport the mod to classic Skyrim

https://www.nexusmods.com/skyrim/mods/33908 - Exclusive Workshop mod The Snake Pit legally available on Nexus

https://www.nexusmods.com/skyrim/mods/33261 - Exclusive Workshop mod The Aldmeri Domain legally avaialble on Nexus

OH SNAP
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nightcraw1er.488: If you want to believe in the best scenario then bully for you. People thought that no game would be hidden from steam until epic did exclusives.
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Dray2k: Apart from the undeciverable "bully" comment that I can't grasp my mind around, everyone knew that a competitor for Steam would come at some point. Even back when i've lurked on several bbs and irc channels at the time people discussed this and that was WAY before steam was considered as a universal store. The only thing that is a bit suprising is that EGS is doing some "dirty tricks" so they can get some exclusives. But otherwise this is normal stuff me and thousands of others have been expecting for about a decade.
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GameN16bit: I think the mod tools are tied to Steam currently, but the mods themselves can be used outside of Steam. Most of the best mods are on Nexus anyway... I usually get my mods from there vs the workshop as Nexus usually has the better mods anyway.
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Dray2k: That is the reality of things, anything else is nothing but contructed controversity and/or falsely fabricated bullshit hidden as "real talk".
I have provided examples - the quest mods - steam only.
Currently the modding tools are steam only. Everything else is speculation.
Of course I meant dhewm3.
“Bully for you” is a phrase.
I do not remember exactly where I read it, but there was mention of a possible standalone version of pendor. Maybe it was just a comment, could t find it again. Anyways, hope they do a version for bannerlord, we will see.
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nightcraw1er.488: *snap*
Yes they're steam only because they're in a alpha state for testing only, like back during the 0.808 days where modding tools for Mount and Blade were in development. Those times were confusing and people didn't knew exactly what direction Mount and Blade was heading. So what Taleworlds now wants to have a small sample size of their core audience (including experienced modders) to test the stability of their tools before releasing them fully to the public as the entire kit.

How do I know? Because callum already spoke about the discrepancies between EGS and Steams backend. Games on EGS are actually harder to patch than games on Steam and GOG. The release of the modding kit will be held in several steps. The first batch of the modding tools has been released two days ago and more will follow. Once the kit it is complete and out of the beta stage, according the logic of how taleworld adheres to when they talk about while patching the game, they will release the toolkits as a seperate entity on their site and other stores. They literally have choosed steam as their modding backend for now because its easier to test stuff.

The only problem I can see is that modders like steam so much that Taleworlds sees no need to release them outside of that store because anyone is already happy. However, that alone doesn't mean that mods will be exclusive for steam only.

If you don't believe me, copy this comment and then come back at me next year when I will be proven correct :>!
I prefer downloading mods in game or from websites.

Steam's Steam Workshop sucks.

Two of one of the best websites to download mods from.

www.nexusmods.com/games

www.moddb.com/

You are welcome.

It is much better to download mods from websites for me.

The auto update for mods for Steam's Steam Workshop is very bad.
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Johnathanamz: I prefer downloading mods in game or from websites.

Steam's Steam Workshop sucks.

Two of one of the best websites to download mods from.

www.nexusmods.com/games

www.moddb.com/

You are welcome.

It is much better to download mods from websites for me.

The auto update for mods for Steam's Steam Workshop is very bad.
wow!!!thanks!!!i check it out~~~
Worse comes to worse, there are third party sites that will allow you to grab the mods from the workshop and manually install them.

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Disclaimer: I do not work for GOG.com, nor am I paid by GOG.com. All views expressed in this post are my own, and do not represent the views of GOG.com or it's employees. My views are expressed as a fan, gamer, and fellow GOG user... that is all. Thank you
.
Post edited October 06, 2020 by user deleted
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GameN16bit: Worse comes to worse, there are third party sites that will allow you to grab the mods from the workshop and manually install them.
I didn't knew that, that changes a whole lot :>!

The problem never was the workshop alone but the autonomous installation of the mods, which breaks the game.

Of course having mods as seperated download gives a whole lot of freedom. MO2 wouldn't work otherwise.

I really should get going and complete the document that I'm writing about how to mod Skyrim properly and what mods are good to use.

I extremly strongly recommend to use The Phoenix Flavor if you want to experienced a Modded Skyrim. It has its own tutorials on how to properly mod the game and everything. Its the perfect tutorial for newbies to understand modding. Its the true baseline to become an expert in modding the game.
Post edited October 06, 2020 by Dray2k