Posted February 17, 2015
Everything was fine and dandy with my soon-to-be-one-year-old snazzy gaming lappie. I could play new games at max or near-max settings in a 1920x1080 resolution without really breaking a sweat, and whenever I tried to play an older game with a native 4:3 aspect ratio, it would scale flawlessly, using only as much of the screen as needed and showing glorious, now sorely missed black vertical bands on the sides, thus keeping the proportions right.
But alas! Some days ago, for no good reason, I was greeted by an ugly, stretched, misshapen travesty when I tried to run one of the games that had previously worked perfectly. The screen was filled, and the black bands that to date had guarded me against chaos and evil were nowhere to be seen.
It seems my graphics card(s) now think they need to fill the screen no matter what, and no tinkering with the drivers have convinced it/them otherwise. I'd appreciate any ideas you may have in order to bring back the old black bars of justice and continue enjoying my games in pristine unspoiled 4:3.
Some technical details follow, feel free to ask me if you need any other info, feel free to skip it and give a suggestion outright, sorry for the wordiness, just trying to mention everything that feels relevant:
Laptop: MSI G60 2PC Apache.
Graphic cards: Integrated Intel HD 4600, dedicated nVidia GTX 850M.
Drivers version: 10.18.14.4080 for the Intel, 347.52 for the nVidia. The latest in both cases, last updated after the problem started, so quite unlikely that a specific driver version is causing it.
Specific games affected (or not) and their observed behaviour:
Baldur's Gate (GOG version): Has no graphic options at all to be configured in-game or otherwise. Used to touch the upper and lower border of the screen, with black bands on the sides. Now it's stretched to fill the screen and looks horrid.
The Lord of the Rings: Battle for Middle-Earth (disc version): Resolution can be set in-game, but max is 1400x1050. Resolution can be tweaked by altering cfg files, so it can actually be set to run at 1920x1080, but the interface is stretched (plus, I want to run it at 4:3 which was its original intended resolution, 'cause that's how I roll. Used to run at 1400x1050 with black bands, now fills the screen and makes Isengard look like a joke.
Jagged Alliance (HB version, not sure if it's the same as GOG's): This one actually runs fine, in unstretched, black-band-toting 4:3 (and always has). It's supposed to be running on DOSBox anyway, fwiw.
Discworld (running on DOSBox): Runs at 640x400 when windowed, stretches to fill the screen when ALT+ENTERed, can't remember if it showed black bars before or not, just including it to have another DOSBox reference, fwiw.
The screen goes black and twitches around when launching the games and/or ALT+TABbing, indicating some scaling is going on, the thing is it's not being done properly for non 16:9 games (except for JA, for whatever reason).
So, with that out of the way, I wonder all that's left for me to say is this.
But alas! Some days ago, for no good reason, I was greeted by an ugly, stretched, misshapen travesty when I tried to run one of the games that had previously worked perfectly. The screen was filled, and the black bands that to date had guarded me against chaos and evil were nowhere to be seen.
It seems my graphics card(s) now think they need to fill the screen no matter what, and no tinkering with the drivers have convinced it/them otherwise. I'd appreciate any ideas you may have in order to bring back the old black bars of justice and continue enjoying my games in pristine unspoiled 4:3.
Some technical details follow, feel free to ask me if you need any other info, feel free to skip it and give a suggestion outright, sorry for the wordiness, just trying to mention everything that feels relevant:
Laptop: MSI G60 2PC Apache.
Graphic cards: Integrated Intel HD 4600, dedicated nVidia GTX 850M.
Drivers version: 10.18.14.4080 for the Intel, 347.52 for the nVidia. The latest in both cases, last updated after the problem started, so quite unlikely that a specific driver version is causing it.
Specific games affected (or not) and their observed behaviour:
Baldur's Gate (GOG version): Has no graphic options at all to be configured in-game or otherwise. Used to touch the upper and lower border of the screen, with black bands on the sides. Now it's stretched to fill the screen and looks horrid.
The Lord of the Rings: Battle for Middle-Earth (disc version): Resolution can be set in-game, but max is 1400x1050. Resolution can be tweaked by altering cfg files, so it can actually be set to run at 1920x1080, but the interface is stretched (plus, I want to run it at 4:3 which was its original intended resolution, 'cause that's how I roll. Used to run at 1400x1050 with black bands, now fills the screen and makes Isengard look like a joke.
Jagged Alliance (HB version, not sure if it's the same as GOG's): This one actually runs fine, in unstretched, black-band-toting 4:3 (and always has). It's supposed to be running on DOSBox anyway, fwiw.
Discworld (running on DOSBox): Runs at 640x400 when windowed, stretches to fill the screen when ALT+ENTERed, can't remember if it showed black bars before or not, just including it to have another DOSBox reference, fwiw.
The screen goes black and twitches around when launching the games and/or ALT+TABbing, indicating some scaling is going on, the thing is it's not being done properly for non 16:9 games (except for JA, for whatever reason).
So, with that out of the way, I wonder all that's left for me to say is this.
This question / problem has been solved by SCPM