Posted January 02, 2016
darthspudius
Steam is Power!
Registered: May 2011
From United Kingdom
Breja
You're in my spot
Registered: Apr 2012
From Poland
Posted January 02, 2016
Why bother with AI, when it's all about multiplayer and MOBAs now?
Smannesman
4-bit classic
Registered: Oct 2010
From Netherlands
Posted January 02, 2016
If the AI was really good, you'd also have to be very careful not to run the game whilst dialed in using your 2400 baud modem or it might decide the war is real and connect to the defense department.
Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted January 02, 2016
Sure have. All of them also have the computer do these silly little suicidal "wave" attacks every few minutes, instead of building up superior forces and trying to overwhelm you all at once. I admit wave attacks do build tension, but after the first few you realize where they are coming from and just build defenses in those locations.
Edit: I'm currently playing C&C 3: Tiberium Wars and it's so obvious, there's this mission where you need to retake the White House, Nod keep throwing attacks against your base yet they aren't harvesting any tiberium (there's no fog of war in this mission so you can see). So how are they getting the money?
Edit: I'm currently playing C&C 3: Tiberium Wars and it's so obvious, there's this mission where you need to retake the White House, Nod keep throwing attacks against your base yet they aren't harvesting any tiberium (there's no fog of war in this mission so you can see). So how are they getting the money?
Post edited January 02, 2016 by Crosmando
Matewis
By Toutatis!
Registered: Jan 2011
From South Africa
Posted January 02, 2016
In any RTS where the computer does something surprising it's usually scripted (so it will never happen outside the campaign).
I'm talking about skirmish though. In the single player campaign the AI does send attack wave after attack wave, which gradually become stronger as the level progresses.
wpegg
Optimus Pegg
Registered: Nov 2009
From United Kingdom
Matewis
By Toutatis!
Registered: Jan 2011
From South Africa
Posted January 02, 2016
Also, you're really early on, wait until you have to defend the base with limited power supply, and no construction site. It's a damn hard mission, though admitedly not for the smartness of the AI, but any better AI would thrash me.
KasperHviid
Privilege de-elevation is needed
Registered: Feb 2014
From Denmark
Posted January 02, 2016
(I bought it on the cheap, but haven't dared to try it yet, since it looks like it requires a bit of a mental investment)
Talya Mouse
gog n' cogs
Registered: Mar 2013
From United Kingdom
Posted January 02, 2016
I agree most RTS games, in fact almost every type of game, the AI are not that intelligent.
Difficulty is increased by shifting factors to favour the AI, such as cheaper build costs, quicker build speed, more Hit points and so on.
A prime example of how stupid AI can be is C+C 4. On most missions, my son can walk away from the computer for hours at a time and return to find the AI has not wiped him out. And the AI knows where his base is.
Difficulty is increased by shifting factors to favour the AI, such as cheaper build costs, quicker build speed, more Hit points and so on.
A prime example of how stupid AI can be is C+C 4. On most missions, my son can walk away from the computer for hours at a time and return to find the AI has not wiped him out. And the AI knows where his base is.
Cyraxpt
ZzZzZz
Registered: Feb 2011
From Portugal
Posted January 02, 2016
.
Isn't Ultimate General Gettysburg suppose to have a really good AI? I remeber that being one of the main selling point of the game. Edit: I always wondered why wasn't AI didn't evolved during these years (or at least big leaps), a few months ago i was watching a documentary on youtube about spiders and there was this fascinating spider that was able to hunt other spiders by tricking them, something like that in videogames would be amazing, you had this "hunter" after you that would analize how you played, the map, etc, and then it would strike. Dunno, i find that more scary than scripted events because there is no pattern of when the jump scare is going to happen.
Post edited January 02, 2016 by Cyraxpt
hedwards
buy Evil Genius
Registered: Nov 2008
From United States
Posted January 02, 2016
There's been advancement in both cases, but mostly because it's unusual to have a computer that doesn't have a multi-core processor. Even most phones have them now. With multicore processors you can greatly improve the algorithms that you had just by not having to run all the calculations on the same core.
Personally, I have no interest in muliplayer gaming, so I haven't been terribly interested in any recent RTS or FPS games. There are probably some good ones out there, but they're definitely niche.
tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 02, 2016
The OP is on crack.
wpegg
Optimus Pegg
Registered: Nov 2009
From United Kingdom
Posted January 02, 2016
One other reason you rarely see a good AI in the single player experiences for RTS games is that you very rarely start out even. If there were a mission that was "The enemy just landed a construction yard, we've just landed yours too, it's a race guys" then that would justify some heavier AI as you tend to be able to get in the skirmish versions of the games. However in most levels of RTS games I've played, the enemy is established and all factories and unit producing buildings are up. You couldn't apply an AI intent on just killing you as it would be massively one sided.
Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted January 02, 2016
Just got to the Croatia mission, oh fuck this game, there's no way in hell Nod has enough money to throw massive attacks at my base with hordes of expensive stealth unit. Like every 5 minutes, a dozen stealth tanks/buggies/scorpion tanks attack my base. And that's just the right side, on the left they attack with hordes of infantry, stealth dudes, rockets and Black Hand. There's no possibility they have the money for all that when the tiberium fields near my base are depleted and all I can afford are defenses.
Fuck EA, Tiberium Sun cheated but never this bad.
Fuck EA, Tiberium Sun cheated but never this bad.
Post edited January 02, 2016 by Crosmando
TheSaint54
Great horny toad
Registered: Dec 2009
From United States
Posted January 02, 2016
Weak AI is one of the reasons I haven't played an RTS in a long time. I do seem to remember Rise of Nations AI was pretty darn good.
About the only RTS still in my wishlist at this time is Men of War Allied Assault as I have read, while path finding is horrible , the AI puts up a heck of a fight - not sure though. With that said, I also think part of the reason I remain interested is due to the action element that allows you to take control of any soldier.
While tedious (I played the developers old title Soliders At War) it can help with some AI issues of your own force.
All in all, I really don't know why the AI in RTS games have not progressed. When I have looked at some of the RTS competitions online it always seems (to me at least) that the players are using a set number of strategies with if commands in their head (if opponent does this, do this). This to me is just an advanced form of AI anyway :)
LOL.. You always seem to be doing a comedy set... Rodney Dangerfield incarnate "No respect I tell ya, no respect"
About the only RTS still in my wishlist at this time is Men of War Allied Assault as I have read, while path finding is horrible , the AI puts up a heck of a fight - not sure though. With that said, I also think part of the reason I remain interested is due to the action element that allows you to take control of any soldier.
While tedious (I played the developers old title Soliders At War) it can help with some AI issues of your own force.
All in all, I really don't know why the AI in RTS games have not progressed. When I have looked at some of the RTS competitions online it always seems (to me at least) that the players are using a set number of strategies with if commands in their head (if opponent does this, do this). This to me is just an advanced form of AI anyway :)
LOL.. You always seem to be doing a comedy set... Rodney Dangerfield incarnate "No respect I tell ya, no respect"
Post edited January 02, 2016 by TheSaint54