johnnygoging: People do not pay $60 a movie.
The execution in narrative, character-development, graphics, and sound design (this one can be debatable depending on the title) of a film all far exceed a videogame.
The presentation and experience of movies far exceeds a videogame. (You don't go out and get popcorn and tacos and play the new release in an IMAX theatre.)
Videogames are not movies. People want to play them. Not being very long means not having much time to actually play with the mechanics. Games are not movies. Videogames are not movies.
I do think you make a good point. Though there are plenty of complaints about game length and not completing games. There's a lot said in favour of a shorter, tighter experience. There are both sides to the argument out there. You do make a very good point about backlogs vs. length complaining.
But one thing you didn't account for is that those backlogs weren't obtained at full price. Nobody is gonna take issue with a AAA release that is short that sells for $15 or so (see almost universal praise of Far Cry: Blood Dragon). The games are much more expensive than that and people cannot buy a new $60 game every 1-2 days. The more narrative-focused a game is the less replay-friendly it is. The flipside of that is that AAA games are increasingly narrative-heavy because it interests people.
Backlogs aren't obtained with a focus on playing games in acquired order. Often, the big release get played with cheaper titles peppered in. Most people buy those smaller games for various reasons like wanting to collect things from their hobby, wanting to support a developer, or by being optimistic with the idea that they will play it.
On top of all of this, there is a malaise building. And it's this that makes it worse and amplifies the resentment around length. Games are monetized and broken up and twisted for profit in ways movies never were. It's the most commercially distorted and capitalistic of all the art forms. Which, I guess, is kinda fitting as it is the most nascent. Its early days were now and in the time near modern day. But people do not generally shortstop these things, and so gaming has been carrying this for a while. The consequences of that though is that people start to just get irritable about things and start to lump one thing in with the other, and start becoming resentful of anything that looks affiliated with what they're beset by. I do not understand the fixation around length, when DRM, shoddy porting, day 1 patches, and DLC are all horrendously bad, but it is all related. It's the over-commercialization of the art form and medium that's contributing to the game-length noise.
all THIS, exactly...