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The sad truth is probably sales from GOG are meager for a lot of devs.
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timppu: I think this video explains it quite well:

https://www.youtube.com/watch?v=z1nohC9QWjs

GOG is like that DOG who gets scraps from the table.
I wonder how long it took you to find that video XD and dude it freaked the hell out of me cause my girlfriend walked in looking at me like WTF are you watching... :(
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Plokite_Wolf: But weren't serial keys rendered obsolete in new games ages ago?
Sure, they've mostly been replaced with Steam keys as far as "disc" releases go (though the disc in those cases is useless, and sometimes not even there).
Post edited September 04, 2016 by Maighstir
deleted
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Plokite_Wolf: But weren't serial keys rendered obsolete in new games ages ago?
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Maighstir: Sure, they've mostly been replaced with Steam keys as far as "disc" releases go (though the disc in those cases is useless, and sometimes not even there).
That's unrelated, I think. Even GOG has codes (RIP giveaway thread), and outside redeeming a game, you don't quite use them at all.
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Plokite_Wolf: We've all seen the bullshit excuses by League of Geeks on why Armello: DRM-Free Edition is as it is, but this isn't the first sign of developers and publishers treating GOG unfairly and turning to Steam as their primary sales location for whatever reason.

Firefly Studios and Team17, for instance, developers who are in no position to be picky with distribution services for their games (considering their "quality" in recent years), leave out several games from GOG, or, in the case of Team17's new Worms W.M.D. title, leave certain extras and even the Linux version exclusive to Steam.

So apart from an army of fanboys who think Steam is the only go-to place for PC gaming, what does Steam have that GOG does not? Why is GOG deemed less valuable? Why does GOG have to negotiate so many games individually while everyone flocks to Steam automagically with their titles?
NO WAY, I DIDNT KNOW YOU COME HERE.
Post edited September 04, 2016 by Lord_Kane
low rated
Because steam is big company. Because steam everybody knows of. Because steam, for some incomprehensible reason, always gives developers a "better deal", or something like that (when i nagged to an indie dev about bringing his stuff here, he answered cryptically something along those lines...). Beats me. At least, we get good oldies and classics. Most newer games, with a sound few exceptions, are trash and garbage, clunky ports, or consolitis-ridden eyesores. Add DRM and you get such a stinker, that you wouldn't even be tempted to pick for free! Age old dilemma; QUALITY (gog) vs QUANTITY (steam).

Same applies to cheaper sales. Steam is bigger, can afford it. Plus, few devs allow their games to be sold on gog, so cheaply as in steam, but they do, sometimes! Thanks Nordic, for offering that Torchlight 2 for fewer than 4 bucks (like it was on steam for 5 sales in a row)! I waited more than 1 year refusing to buy on steam and i finally got it here, for example. Patience is also the biggest virtue and is almost always rewarded!

In the end, we gamers treat GOG like shit. We can't be patient and wait, we have to rush in to buy the new and shiny, we end up doing some of the things we accuse and we don't display our "disagreement" with vile policies as strongly as we should! Keep in mind that inaction is co-guilt, too. Don't nag when we get fucked, you supported our fuckers either directly, or indirectly, through 1 or more means!
Post edited September 04, 2016 by KiNgBrAdLeY7
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Maighstir: Sure, they've mostly been replaced with Steam keys as far as "disc" releases go (though the disc in those cases is useless, and sometimes not even there).
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Plokite_Wolf: That's unrelated, I think. Even GOG has codes (RIP giveaway thread), and outside redeeming a game, you don't quite use them at all.
Unrelated, sure. Was also mostly a joke.
Post edited September 04, 2016 by Maighstir
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Pheace: Here's a good quote from the AOW3 people about the linux argument, and what GOG is 'missing' there:

We hear you, the situation is not ideal. But let me explain – the costs of making a Linux build available DRM free is much higher than doing this via Steam for us. This is because we do not have the Steam Linux SDK to rely on, which contains standardized system DLLs. Without these we have a massive job in additional code, licensing, quality assurance and support. The full magnitude of these costs became clear later on in the porting process.

Then there is the added cost of maintaining and distributing the frequently updated DRM free builds along with the expansions.

The costs would be totally out of whack compared to the # of users.
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Pheace:
I get angry every time I read that stupid statement.
They can still use those libraries when doing builds that are not for steam. That "Steam Linux SDK" is mostly just a bunch of standard linux libraries ripped out of Ubuntu. Valve doesn't own anything of that. It's free software, there are no licensing costs.
And you'll find (most of) these libraries in every linux distro. In 9/10 cases you can build your software against this SDK, drop it into a standard debian-based distro, and it will work. And for the few odd cases where it doesn't, I am sure the GOG Linux team will happily bundle the necessary library with the installer.
GOG is too niche to them.
Post edited September 04, 2016 by neurasthenya
Market share, market share and again market share.
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k4ZE106: Market share, market share and again market share.
Wrong.

It's one word: PLASTICS
No idea but I see the same thing with gamers on Steam. You mention that you have GOG and instantly they just treat you like trash...

Maybe for companies it's because that it's DRM free and thus GOG "welcomes piracy" I don't know...
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qwixter: It's a bit like would you develop a game for Windows or Mac/Linux first? While everyone thinks it should be all of the above, it's really not free and it takes longer, then there are the support and testing costs and time for additional platforms.
I think nowadays, you have multi-platform libraries for games that take care of things like graphics.

Those library might not be suitable (in terms of optimization) for the most demanding AAA, but they would certainly do the trick for the majority of Indie games.

For me, at this point in time, an Indie game is that Windows only indicates that the dev didn't pick the right technologies for the job. Why you would deliberately lock yourself in one platform is beyond me.
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qwixter: Then if you do decide to use gog, and have multiplayer component, be prepared to write your own matchmaking service, otherwise put up with the complaints of gog users. If you try and use gog galaxy client for it, you hear drm complaints. If you have a windows only game, you hear the linux bunch complain. As a dev, I wouldn't even put a screenshot on this site.
Yeah, I think we are in bad need of an open-source match-making service for games with companies behind it for the back-end part.

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KiNgBrAdLeY7: In the end, we gamers treat GOG like shit. We can't be patient and wait, we have to rush in to buy the new and shiny, we end up doing some of the things we accuse and we don't display our "disagreement" with vile policies as strongly as we should! Keep in mind that inaction is co-guilt, too. Don't nag when we get fucked, you supported our fuckers either directly, or indirectly, through 1 or more means!
Personally, I only buy DRM-free (mostly on GOG, a few select games on DotEmu and Humble Store).

Honestly, if there was a Netflix-like service for games (with similar rates), I'd consider using it and would still use GOG as a supplement to get games I really want to replay, but Steam is not that. Steam is more like "yeah, you pay a sometime large lump sum for individual game, but you don't really own them, you know... it's really a service disguised as a product".
Post edited September 04, 2016 by Magnitus
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Lord_Kane: NO WAY, I DIDNT KNOW YOU COME HERE.
You seem familiar too... W3D community?

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KiNgBrAdLeY7: Most newer games, with a sound few exceptions, are trash and garbage, clunky ports, or consolitis-ridden eyesores. Add DRM and you get such a stinker, that you wouldn't even be tempted to pick for free! Age old dilemma; QUALITY (gog) vs QUANTITY (steam).
Agreed, but I don't leave out the possibility of a good title coming from time to time.

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KiNgBrAdLeY7: Same applies to cheaper sales.
Oh? GOG has weekly picks and big sales come at once per quarter or so.

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KiNgBrAdLeY7: In the end, we gamers treat GOG like shit. We can't be patient and wait, we have to rush in to buy the new and shiny, we end up doing some of the things we accuse and we don't display our "disagreement" with vile policies as strongly as we should! Keep in mind that inaction is co-guilt, too. Don't nag when we get fucked, you supported our fuckers either directly, or indirectly, through 1 or more means!
Good point.

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k4ZE106: Market share, market share and again market share.
GOG is still solid in terms of consumer base, and is probably the largest digital distribution system for games behind Steam. To thrive, it needs games and effort from mostly lazy and whiny developers...
Post edited September 04, 2016 by Plokite_Wolf