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From 2011 to 2019 I was a Mac user and I regularly bough games from GOG, both my iMac and second hand MacBook Air are of course Intel based. I know GOG upgraded their DOS games to use DOSBox because Boxer didn't support 64-bit operating systems, and Apple deprecated support for 32-bit software. I retired my faithful mid-2010 iMac in late 2019 and I switched to Windows 10 and I'm very happy. I'm out of the loop when it comes to gaming on the Mac now, Apple of course have switched from Intel to their in-house designed CPUs, as far as I know, DOSBox does not support Apple's CPUs, but I stand to be corrected. I should check and find out if SCUMMVM supports Apple's M1 CPUs too. Does GOG still sell and support games on the Mac? I haven't yet tried out one of these new Macs but I'd like to take a look at them just to see how good they are. GOG were very proud of supporting Mac users in the early 2010s, what is their stance now? Thanks everyone.
Just select OSX filter in the store...
It's less about what GOG thinks/does/stance, and more the fact that Apple has turned their ecosystem into a closed hydraulic press. Slowly squeezing out anything that isn't specifically them.
There's a total of 3993 games and bundles currently purchasable.

There's a total of 1308 Mac games and bundles according to the new catalogue layout, meaning about 33% of all games and bundles released have Mac builds.

That's close to the amount of titles with Linux builds, according to the numbers I got a few days ago.

Meanwhile, there have been the 427 games and bundles released since 1/1/2021, and out of those, 103 have Mac builds. That's about 24% of the titles released in 2021, which is a higher ratio than that of Linux's installers.

multiple edits: gog's markdown system is having a breakdown
Post edited November 26, 2021 by _Auster_
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Darvond: It's less about what GOG thinks/does/stance, and more the fact that Apple has turned their ecosystem into a closed hydraulic press. Slowly squeezing out anything that isn't specifically them.
LOL. Why let facts stand in the way of ignorant bias, eh?

Anyway, to actually answer the question, the state of Mac gaming on GOG is about the same as it's always been. The only significant change is that they no longer list 32-bit Mac games, though they're still here. (You can see them in the Windows system requirements, and yeah that makes no sense.)

Boxer does support 64-bit, so it's unfortunate GOG switched to DOSBox (though it barely matters since it's trivial to add DOS games to Boxer on your own). Boxer works on M1 chips as well, and so does DOSBox-X. Any 64-bit Mac game should work on M1s whether the game has native support or not. (At least theoretically; the X64 -> ARM transcoder still has the occasional bug.) Wine also works on M1 Macs so you can play Windows games that way if you wanted, since Boot Camp no longer works. The Mac version of DXVK is still a work in progress but at least some DX11 games like Witcher 3 run on M1 Macs very well.
Thanks for that, those statistics are interesting to read.
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Darvond: It's less about what GOG thinks/does/stance, and more the fact that Apple has turned their ecosystem into a closed hydraulic press. Slowly squeezing out anything that isn't specifically them.
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eric5h5: LOL. Why let facts stand in the way of ignorant bias, eh?

Anyway, to actually answer the question, the state of Mac gaming on GOG is about the same as it's always been. The only significant change is that they no longer list 32-bit Mac games, though they're still here. (You can see them in the Windows system requirements, and yeah that makes no sense.)

Boxer does support 64-bit, so it's unfortunate GOG switched to DOSBox (though it barely matters since it's trivial to add DOS games to Boxer on your own). Boxer works on M1 chips as well, and so does DOSBox-X. Any 64-bit Mac game should work on M1s whether the game has native support or not. (At least theoretically; the X64 -> ARM transcoder still has the occasional bug.) Wine also works on M1 Macs so you can play Windows games that way if you wanted, since Boot Camp no longer works. The Mac version of DXVK is still a work in progress but at least some DX11 games like Witcher 3 run on M1 Macs very well.
I didn't realise Boxer had been updated to be 64 bit compatible, that demonstrates how out of the loop I am. I suppose Allun Bestor or somebody else has updated the app to make it 64 bit capable. I assume Apple had some kind of translation layer or software that allowed 64 bit capable X-64/X86 code to run on M1, they did that when they transitioned from PowerPC to Intel, remember Rozetta? I guess I need to do more research. I don't own an M1 Mac of any type, but I am curious about them.
Post edited November 27, 2021 by LachlanThomas
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Darvond: It's less about what GOG thinks/does/stance, and more the fact that Apple has turned their ecosystem into a closed hydraulic press. Slowly squeezing out anything that isn't specifically them.
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eric5h5: LOL. Why let facts stand in the way of ignorant bias, eh?

Anyway, to actually answer the question, the state of Mac gaming on GOG is about the same as it's always been. The only significant change is that they no longer list 32-bit Mac games, though they're still here. (You can see them in the Windows system requirements, and yeah that makes no sense.)

Boxer does support 64-bit, so it's unfortunate GOG switched to DOSBox (though it barely matters since it's trivial to add DOS games to Boxer on your own). Boxer works on M1 chips as well, and so does DOSBox-X. Any 64-bit Mac game should work on M1s whether the game has native support or not. (At least theoretically; the X64 -> ARM transcoder still has the occasional bug.) Wine also works on M1 Macs so you can play Windows games that way if you wanted, since Boot Camp no longer works. The Mac version of DXVK is still a work in progress but at least some DX11 games like Witcher 3 run on M1 Macs very well.
This is really the information I wanted to know, that answers my questions quite well, of course things may change in time, but for the moment that seems pretty logical.
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LachlanThomas: I assume Apple had some kind of translation layer or software that allowed 64 bit capable X-64/X86 code to run on M1, they did that when they transitioned from PowerPC to Intel, remember Rozetta?
Yup, and it's called Rosetta 2. ;)
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LachlanThomas: I assume Apple had some kind of translation layer or software that allowed 64 bit capable X-64/X86 code to run on M1, they did that when they transitioned from PowerPC to Intel, remember Rozetta?
Yep, but Rosetta was an emulator; Rosetta 2 is a transcoder. That is, the first time X64 code is encountered, it's converted to ARM code and saved to disk. So it's only done once. It's still not as fast as it would be if it were compiled directly from source code, but it's sufficient to run any existing games/apps.
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LachlanThomas: I assume Apple had some kind of translation layer or software that allowed 64 bit capable X-64/X86 code to run on M1, they did that when they transitioned from PowerPC to Intel, remember Rozetta?
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eric5h5: Yep, but Rosetta was an emulator; Rosetta 2 is a transcoder. That is, the first time X64 code is encountered, it's converted to ARM code and saved to disk. So it's only done once. It's still not as fast as it would be if it were compiled directly from source code, but it's sufficient to run any existing games/apps.
Well that's very good, is there anything the user actively must do to complete this transcoding process, or does it just seamlessly happen the first time a user runs X64 programs on an ARM powered Mac? I assume it's just seamless, Apple's pretty good at doing things like that.
low rated
OP flexes his overpriced office productivity Mac, and wonders why it doesn't play games.

Meanwhile, people with 10 year-old, $150 obsolete I5's point and laugh at his incompetence.
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LachlanThomas: Well that's very good, is there anything the user actively must do to complete this transcoding process, or does it just seamlessly happen the first time a user runs X64 programs on an ARM powered Mac? I assume it's just seamless, Apple's pretty good at doing things like that.
Right, you'd notice a delay the first time an X64 app is run on ARM, but nothing else. After that it's a native ARM app.
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Wolf904: OP flexes his overpriced office productivity Mac, and wonders why it doesn't play games.

Meanwhile, people with 10 year-old, $150 obsolete I5's point and laugh at his incompetence.
Thanks for posting nothing of value whatsoever. What exactly is an "office productivity Mac?"
I use Mac because I am a developer and I want to be running a Unix-based operating system.

There is no reason why support was dropped for old games GOG supported on Mac. take Might and Magic III for example: GOG dropped Mac support for this. I scoured the internet since it is no longer "abandonware," managed to find a copy, and have it working in DOSBox in about three minutes.

GOG has gone from great to garbage: they should at least offer refunds to customers who they no longer support.