Posted December 07, 2020
Suppose you're playing a JRPG with a story. As part of the game, party members come and go, though there may be points where you have some choice as to who's in your party. (I'm focusing on JRPGs because I am not aware of any WRPG that takes this approach.)
And, of course, one of the characters, say the first playable character, is the main character. (Excluding obvious guest characters, like Wedge and Vicks in FF6, who don't stay in your party long and might not be first-class characters (they might not be able to level up or change equipment, for example).)
Then, you're playing along, and at a certain point, the main character leaves the party.
Do you think that JRPGs of this sort should do this? Do you think it's a good idea to have the main character leave the party at one point, or do you think it would be better if that character is always in the party?
And, of course, one of the characters, say the first playable character, is the main character. (Excluding obvious guest characters, like Wedge and Vicks in FF6, who don't stay in your party long and might not be first-class characters (they might not be able to level up or change equipment, for example).)
Then, you're playing along, and at a certain point, the main character leaves the party.
Do you think that JRPGs of this sort should do this? Do you think it's a good idea to have the main character leave the party at one point, or do you think it would be better if that character is always in the party?