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Swedrami: As opposed to consoles the PC is an open platform which means there's a lot less money to be made than on a platform which can be controlled (the "walled garden" analogy), both on the software as well as on the hardware side.
Thus the console was created.
It also means that games can be created with specific hardware* in mind if the devs do their jobs properly and games can be customised with it's unique controls in mind**.


*This was better when it was custom hardware in consoles.

** Apart from the Xbox with its shitty gamepad.
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SpaceMadness: Having better graphics and frame rate assumes one has the hardware to support that. The real strength of the PC is providing players choices in spite of differences in configuration. Those whose PC only meet the minimum requirements, can make compromises rather than being unable to play at all.

As for consoles....there are some exclusives that are not available on PC. Sometimes, the only PC option is Steam, so consoles become the alternative when I don't want Steam. There are also conveniences like the games working out of the box instead of having to deal with workarounds, which can be an issue with old PC games. If I want to bring video games over to someone else's house, consoles are preferable due to the smaller size (even the original "fat" PS3 is smaller than my mid-size tower) and ease of installation.
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Orkhepaj: what workarounds? basically every game worked instantly after install on win10, not bad linux thats for sure
For Deus Ex: GOTY the game was way too dark, to the point where I can't see half of my surroundings, even with the brighness set to the max. I had to use Kentie's Launcher to make it work.

Arcanum runs terribly on Windows 10. I did not have this problem with my older PC, which ran on Windows 8.

There are a number of older games that need a widescreen mod to make them playable on a widescreen. The graphics stretching, I can tolerate to a certain extent. What I can't accept is when the screen is tearing and parts of the screen being cut off. Kotor 2 was an example with screen tearing, used Flawless Widescreen to fix it. Kotor 1, on the other hand, just needed tweaks on the graphics setting.

Interestingly enough, I didn't encounter too many problems with some of the DOS-based games.
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kai2: 1. I enjoy the convenience of knowing that the game should work without patches
Those days are long gone for consoles...
Don't get me wrong, I still use them. I'm just lamenting the days when console games couldn't be patched and therefore went through some pretty rigorous testing before going gold.
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nightcraw1er.488: For the gog mods on here, please do something. The endless pointless spam this account is turning out, targeting certain people, offending certain groups (see jokes about console gamers or the Finnish), surely must be against forum rules.
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morolf: Nothing wrong with jokes about console gamers, their degenerate taste has ruined gaming.
The Xbox 360 started it.
The PC masterrace needs smelly console peasants to look down upon.
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jepsen1977: ...and being able to play on the couch and on a big TV.
I do that with a PC.
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GeraltOfRivia_PL: What's the point of consoles when PC has better graphics and 60 FPS?

EDIT: Nightcrawler and co. downvoting me. I see
It is very quite simple there are some games out there that are NOT available on PC and most likely never will be. Such as the games from Naughty Dog. Yeah you can emulate them (Uncharted series and The Last of Us 1) but that is very different than having a native PC port. Finally there are devs that only do Console games they don't do PC games. Yeah it sucks but its the way it is.
Post edited August 24, 2020 by Fender_178
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Sarang: I agree on being overpriced too often but I HATE using a kb and mouse for most games with some exceptions. It was NEVER meant to play games it was a default that people got used to.
I'm glad most PC versions support controllers. Alice was AWFUL playing on a KB and mouse since it had no controller support any which way.
At times I wish when playing PC versions I could choose a minimized console-like overlay. That being said now I tend to go with PC unless it's a graphically intensive game.
All this being said I also understand some going console for some games because their choice of gaming on PC is Steam for said game so they really try to thwart people from feeling safe with a back up in one way or another. I'm sure this is part of the appeal of LRG.
Oh I forgot one of the last cases of going console. Some games have better audio on consoles. The Dead Space games have DTS sound on the PS3 which sounds better than the mixes on the XBox 360 and PC, same with Star Wars Force Unleashed which is DTS on PS3 as well. At times it feels like PC gamers are so obssesed with graphics and don't give a shit about good sound, esp. Lossless audio. It feels like to me for some as long as the graphics are great if the sound is good enough they'll take it. They should apply that elitism or snobbery to audio as well.
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Orkhepaj: kb+mouse is way better for most games , that controller is what people got used to ,it isnt good for many genres like fps, and no wonder they need aim helpers on consoles , or look at some of the abominations of inventory for console games like fallout's
lossless audio is just placebo effect , plenty of tests showed people cant tell the difference using blind picks
First considering games were NOT the original primary use for PC's while for consoles it was the opposite(except in Japan) I would disagree on the controls argument.
Nice distraction on Lossless and default acknowledgement that consoles have the superior audio experience on some(not the 360). While I own and love HD DVD did you make that same argument for why BR was unnecessary. You do a disservice to that format and how it was brilliantly launched and competed with BR.
Edit added to fender's point....Most small and even some larger Japanese devs. fall into that console camp.

Edit added: I would like to see an arcade vs. console argument esp. now.
Post edited August 24, 2020 by Sarang
Simplicity, plug and play. Everything is simple and automated for non-tech savy gamers.
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Fender_178: It is very quite simple there are some games out there that are NOT available on PC and most likely never will be. Such as the games from Naughty Dog. Yeah you can emulate them (Uncharted series and The Last of Us 1) but that is very different than having a native PC port.
This is obviously true, but I will say as a 99% PC only guy that it's very rare I'm that upset by it. If the Uncharted games were on PC I would play them. I like the modern Tomb Raiders a lot and they sound very similar. However there are SO many PC games to play, so many in my backlog and so many I would like to replay, that it's hard to get that worked up over having less games on offer.

The only time it really bothers me is when something is super up my alley, and looks like a very PC style game. The Darkness and Condemned 2 are good examples, along with the Killzone games.
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GeraltOfRivia_PL: What's the point of consoles when PC has better graphics and 60 FPS?
Honestly I would have thought it was self evident without too much thinking about it ... but just in case you missed out.

PCs come in all shapes and sizes and variability in performance. Just look at the game reviews here and see all the problems experienced with games for many people. You don't get that with consoles ... or extremely rare to.

When a game developer is making a game for a console, they know exactly what they are working with, and so can ensure their game is best optimized for that hardware. That's not something they can do with a PC, as what may work great on one PC, can be crap on another, and that might be so for all sorts of reasons.

In short, the console is a guaranteed environment, the PC isn't.

While a PC can be tailored to be a decent gaming system, a console pairs with your large TV screen as the ultimate gaming environment.

I say all of this as a non-console gamer, who much prefers the flexibility of a PC.

And then you add in cost. You get better bang for buck with a console ... but only if you take the TV for granted, which most can of course.

All that said, there are plenty of games that are far better on a PC. So game type or genre is important.

P.S. I'm an old guy, who has two grown sons who play games on all mediums but prefer their consoles. I perfectly understand why.
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Fender_178: It is very quite simple there are some games out there that are NOT available on PC and most likely never will be. Such as the games from Naughty Dog. Yeah you can emulate them (Uncharted series and The Last of Us 1) but that is very different than having a native PC port.
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StingingVelvet: This is obviously true, but I will say as a 99% PC only guy that it's very rare I'm that upset by it. If the Uncharted games were on PC I would play them. I like the modern Tomb Raiders a lot and they sound very similar. However there are SO many PC games to play, so many in my backlog and so many I would like to replay, that it's hard to get that worked up over having less games on offer.

The only time it really bothers me is when something is super up my alley, and looks like a very PC style game. The Darkness and Condemned 2 are good examples, along with the Killzone games.
I would love to see Darkness 1, Condemned 2, and Killzone hit the PC.

Of course, I'd love to see Uncharted series & The Last of Us series hit the PC.
"What's the point of consoles when PC has better graphics and 60 FPS?"

I guess because playing Centipede with the Trakball controller on the 5200 rocked, or because fishing in LoZ: Twilight Princess with the Wii controller was a lot of fun. . . stuff like that. I think the Dreamcast actually had a fishing rod controller.

Gaming-wise, I vacillate between consoles and PC. First gen., console: the 5200 and Colecovision had some incredible arcade ports and good libraries; computers were very expensive, and you needed several peripherals and board enhancements to play good titles, and most of the software really didn't amount to much. Second gen., computer (PC): most Nintendo titles did not interest me, except the Zelda franchise; I became more interested in story-driven titles like Quest for Glory and such. Third gen., PC: for better or worse, MS DOS/Windows offered a fantastic platform for gaming, and there were many incredible, jaw-dropping PC titles during this period. Fourth gen., PC: console development at this time was just a big ol' free-for-all; Sega kept bombarding folks with a new console every 1 1/2 - 2 years, with goofy and expensive a-la-carte peripherals, and most of the titles seemed like enhanced, but stale renditions of your typical platformers, flight-sims, and fight-tourneys. Fifth/sixth gen., console: Playstation 2, incredible library, very good ports of some stellar PC titles, excellent controls, wonderful sound and graphics, great DVD-player, classy console remote, good internet connectivity and speed. . . and it was a really good looking device; plus, PC gaming during this period had become a klutzy platform. . . every other title needed "this" video-card with "that" sound-card. . . tiresome. Seventh/Eighth: On the fence: The Wii had its moments. I thought LoZ: Twilight Princess was a great game. I also like the Wii controllers, but the system needed a better remote-receiver. Surprisingly, a few of the titles we had for the Wii, Skylanders for example, were incredibly hitchy and buggy. . . poor 3rd-party support. Currently, I tend to play PS4/PC interchangeably, since each is often porting to the other. I do like playing on the console sometimes because it's cooler, especially in the summer; I'm thinking about venting my PC like a dryer or something. . . ridiculous.
Post edited August 27, 2020 by lolinc