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Ancient-Red-Dragon: Yeah, and Super Ghouls & Ghosts for SNES is more of the same too.

I'm not sure why Postal 2 is on the OP's list. I have never played it but I've watched Let's Play videos of it and it's not punishing at all.

Other punishing games:

Ninja Gaiden 1 for NES: I could never beat the final boss because he transforms like two or three times and gets full life each time, meanwhile you only have one single life bar. That whole game is extremely hard all the way up to him too.

TMNT 1 for NES: As far as I can tell, it is literally impossible to make it through a final section of the last level without cheating with a Game Genie device. You are boxed into a super tight corridor that makes it impossible to jump or to dodge, and you have to fight a series of flying creatures that will crash into you and take away your hit points no matter what you do (you can't dodge them, and you can't kill them with attacks before they hit you either).

Wizards & Warriors for NES (although it's on other platforms too): This is an extremely difficult game, but yet not impossible to progress through like Ghosts n' Goblins and Super Ghouls 'n Ghosts are (or at least they are virtually impossible if not technically impossible).

Castlevania 3 for NES: Like with Ninja Gaiden 1, I could never beat the final boss, because he has multiple forms and he gets a new, full life bar each time, yet you do not.

Karnov for NES: You play this huge hulking guy, yet he dies in two hits like a wimp. LOL.

Robocop for NES: Another game that is virtually impossible if not technically impossible.

Contra III for SNES: Yet another game that is virtually impossible if not technically impossible. On one level you have to hang on to the bottom of a helicopter while tons of enemies swarm you. You have only a couple of millimeters in which to move. If you try to dodge the enemies or bullets, you have to jump...but if you jump, there is 95% chance that your jump will either cause you to fall off the helicopter and die, or jump into any of the several dozens of enemies and bullets flying towards you and die. And you don't jump, then either the enemies touch you or their bullets touch you, and either way, you still die.

Friday the 13th for NES: The things the player needs to do to progress this game are obscure and make no sense. By default, the player has no idea what he or she is supposed to do because the game does nothing to explain it. In recent years, youtubers have disclosed that information and afterwards tons of keyboard jockies made claims like "This game is easy, I beat it in the 1980's." I think those keyboard jockies are lying. IMO no one knew how to beat that game (with maybe very few exceptions) until the youtubers told them how to do so in in this decade.

Abadox for NES: This game is brutally hard all the way through. I could never beat the final couple of levels without cheating with a Game Genie.

Blaster Master for NES: Very difficult although the player can learn how to progress via trial and error.

Battletoads for NES: I'm not sure why this game has so much acclaim since its unplayable due to extremely bad play control mechanics in certain sections that make it virtually impossible. I.e. The part where you have to avoid crashing into rock pillars is virtually impossible without a joystick, because with a controller's d-pad you'd have to switch between pressing "up" and "down" way more quickly than the d-pad can reasonably accommodate. Likewise, the part where you are tied to a unicycle and have to out-race the giant balls of death that kill you instantly in one hit are awful because the play control while turning corners is abysmal and therefore forces you to lose speed. When a player dies due to these things it's not because they played badly; it's just because the play control is horrendous.
I beat Robocop and Castlevania III repeatedly. I don't know where you get "Impossible" from. The speeder level in Battletoads was difficult. The final level of TMNT wasn't impossible either. You have to be fast and use your auxiliary weapons. Boomerangs are ideal for that part.
Minesweeper.
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ariaspi: Minesweeper.
good one
Solstice..
Commandos 2..
Hard for me to name any. I always suspect that the problem lies with me, and not with the game itself. For example, I'm hopeless at Panzer General but it's supposed to be this fantastic game. Hell if I know - can't get past the 2nd or 3rd scenario. Is it punishing, or am I simply a complete doofus at that particular game?
I've only ever been a PC gamer, so AVGN and Until We Win taught me everything I need to know about the NES days. Maybe it's for the best that I never played those infamous games! On the whole, I don't think PC games are anywhere near the same level of frustrating as Silver Surfer and Battletoads. Twelve years ago, I would've said the campaigns in HOMM 3: The Shadow of Death were the most unfair. Two years later, I would've said the final Zerg missions of Starcraft: Brood War were the most challenging. In these last few years, I would've said Constructor was the most maddening thanks to the AI's foremen and undesirables. But after getting better at all those games, I honestly can't name any PC game that would go toe-to-toe with something from the NES era. Now, if you'll excuse me, I have another fence to repair.
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Ancient-Red-Dragon: TMNT 1 for NES: As far as I can tell, it is literally impossible to make it through a final section of the last level without cheating with a Game Genie device. You are boxed into a super tight corridor that makes it impossible to jump or to dodge, and you have to fight a series of flying creatures that will crash into you and take away your hit points no matter what you do (you can't dodge them, and you can't kill them with attacks before they hit you either).
I don't think I ever even made it inside the Technodrome, and I played that game a lot. I love the game to bits since it's all kinds of good, but the difficulty really could have been toned down a bit.
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dtgreene: Wizardry 2: Like Wizardry, but worse: If you lose your party, you have to start Wizardry *1* over, as Wizardry 2 expects you to have transferred a high level (13+) Wizardry 1 party.
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Starmaker: Can't you at least reimport the winning Wizardry 1 party if you die in 2?
Actually no (unless you back up your character disk first). When you transfer characters in classic Wizardry games, the characters are deleted from the source disk, so you can't re-import them later.

(Although, if you happen to be playing the Apple II version, there is a well-known glitch that lets you quickly give characters enough experience to level up well past level 200, but that glitch isn't present in other versions and was clearly not intentional.)
Spelunky definitely deserves to be here. So many dangers, so many unexpected ways to die...
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paladin181: I don't know where you get "Impossible" from. The speeder level in Battletoads was difficult.
Actually, in the US version of Battletoads, there is one level that is impossible as long as player 2 still has any lives left. In this level, you have to ride what looks like a unicycle to get away from some warp thing; if it catches up to either player, that player loses a life and both players have to start over. Or, at least, that's how it's *supposed* to work. The problem, however, is that player 2's bike does not work, causing player 2 to be killed repeatedly until that player game overs, making the level impossible.

The only solution here (other than playing the JP or PAL version, where this nasty glitch was fixed) is to let player 2 game over, then player 1 plays through the level solo, and after completing it, only *then* can player 2 use a continue if you want to beat the game 2 player.

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Ancient-Red-Dragon: Battletoads for NES: I'm not sure why this game has so much acclaim since its unplayable due to extremely bad play control mechanics in certain sections that make it virtually impossible. I.e. The part where you have to avoid crashing into rock pillars is virtually impossible without a joystick, because with a controller's d-pad you'd have to switch between pressing "up" and "down" way more quickly than the d-pad can reasonably accommodate. Likewise, the part where you are tied to a unicycle and have to out-race the giant balls of death that kill you instantly in one hit are awful because the play control while turning corners is abysmal and therefore forces you to lose speed. When a player dies due to these things it's not because they played badly; it's just because the play control is horrendous.
Don't forget that, on the US version, player 2's unicycle *does not work*, as I just mentioned. When player 2 dies this way, it's not because the play control is horrendous; it's because the developers failed to catch a game breaking bug.
Post edited August 06, 2017 by dtgreene
Personally speaking, the most punishing game I have ever played is Ninja Gaiden for the NES. Pure madness, and very unfair difficulty. The point I want to bring up is this, though: during the last level, if you die there are no checkpoints and you have to do it all again from the start... and that place (especially the final boss chamber) is so horribly, unmercifully difficult that after a while you'll want to cry.

Edit: I have never played Ghosts and Goblins, but I have tried Ghouls and Ghosts, both for Mega Drive and SNES. The former is impossible, while the latter is more than feasible, imo.
Post edited August 06, 2017 by Enebias
Grimoire : Heralds of the Winged Exemplar - Every moment it is not on GOG punishes my soul.

Heh, but seriously, how about Metal Gear for NES? The game was a bug ridden piece of shit with many design flaws. I gave up on it and watched my brother try to get through it. Eventually a game breaking bug stopped him in his tracks. Player skill is meaningless when the game cheats.
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Enebias: Personally speaking, the most punishing game I have ever played is Ninja Gaiden for the NES. Pure madness, and very unfair difficulty. The point I want to bring up is this, though: during the last level, if you die there are no checkpoints and you have to do it all again from the start... and that place (especially the final boss chamber) is so horribly, unmercifully difficult that after a while you'll want to cry.
Actually (again), my understanding is that there *are* checkpoints during the level; it's just that if you die during the final boss rush, the checkpoints are ignored and you have to start all the way back at 6-1. If you die before the boss, however, you only have to start in the area you were just in (unless you gameover, but even *that* won't send you back as far, I believe).
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Enebias: Personally speaking, the most punishing game I have ever played is Ninja Gaiden for the NES. Pure madness, and very unfair difficulty. The point I want to bring up is this, though: during the last level, if you die there are no checkpoints and you have to do it all again from the start... and that place (especially the final boss chamber) is so horribly, unmercifully difficult that after a while you'll want to cry.
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dtgreene: Actually (again), my understanding is that there *are* checkpoints during the level; it's just that if you die during the final boss rush, the checkpoints are ignored and you have to start all the way back at 6-1. If you die before the boss, however, you only have to start in the area you were just in (unless you gameover, but even *that* won't send you back as far, I believe).
Oh, I didn't know that. I usually managed to reach the final boss without too many problems, but then... urgh. Seriously, imo that is the hardest final boss ever.
Besides, my memories can be a bit rusty... last time I have played NG it was almost a decade ago.
Post edited August 06, 2017 by Enebias
I found Racedriver GRiD rather punishing.
The AI drivers are very aggressive and get gradually faster during the season even on easiest difficulty.
This means that no matter how good you drive they will always be able to catch up with you, especially if you have a good teammate, he will zoom past you making you 2nd and you will be unable to progress further into the season.
Add to that you have to start at the back of the pack each race with just 3 laps to overtake everyone.
Because of that you must start overtaking immidiately, 75% of the races ends in a huge crash at the first corner and the other 24% you will crash during the race, mostly because you can't take your time for a good opportunity to overtake.
Now the game has a timetravel function so you can do it over, but in a lot of cases its too short to be of any use.