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kai2: Keep looking for a game about Sumeria.
Some really old ones. And one more that doesn't seem to be in the group. As for recent, not sure if this would count?
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LootHunter: How exactly is that?
I mentioned Age of decadence...it's loosely based on ancient Rome (though the quasi-Roman empire in the game fell centuries ago), but is clearly a fictional universe. It also does have fantastical, "supernatural" elements (depending on your choices, you might get to see a major Eldritch horror...or two of them), but there's no magic. No orcs or other intelligent/semi-intelligent monster races either.
I'd just like to see more such quasi-historical settings, imo interesting stories could be told in them. I'd also like rpgs to move away from "chosen one" stories...another thing I liked about Age of decadence is that you'r basically just some nobody trying to advance in life.
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LootHunter: How exactly is that?
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morolf: I mentioned Age of decadence...it's loosely based on ancient Rome (though the quasi-Roman empire in the game fell centuries ago), but is clearly a fictional universe. It also does have fantastical, "supernatural" elements (depending on your choices, you might get to see a major Eldritch horror...or two of them), but there's no magic. No orcs or other intelligent/semi-intelligent monster races either.
I'd just like to see more such quasi-historical settings
I understand. That was actually my point - if AoD doesn't have magic, it's setting is not fantasy. "Quasi-historical" is far more appropriate name.
I would love to see a game set in the Isaac Asimov's world of robots/androids and its 3 Laws of Robotics.
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morolf: low-magic or no-magic fantasy settings. Age of Decadence had some flaws in its world building and backstory, but I found it refreshing that there was no magic in it.
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kai2: Yeah, I'm a big Conan fan and enjoy low-fantasy (fantasy where magic isn't ubiquitous), but with games there seems a larger audience who are looking for high-fantasy like Warcraft. But, with the success of Kingdom Come Deliverance -- a historical game quite often compared in style to Skyrim -- there might be a chance for low-magic fantasy games.
I could, of course, ask what you mean by "high magic"; I can think of a couple different ways it could be done:
1. Powerful magic: There exists extremely powerful magic in the world. Said magic is often feared by those who are aware of it, and often magic is what allows people to become rulers. Everyday people might not use magic in their daily lives, but there is a minority who are capable of performing magical feats that are quite capable of ripping the fabric of reality in half. In this sort of setting, you can expect powerful mages to be the most powerful people in the world politically, ruling kingdoms or even empires. I believe some Dungeons and Dragons settings (I'm thinking Forgotten Realms) here would qualify.
2. Common magic: Magic might not be capable of ripping apart the fabric of reality, but it isn't rare, either. The common townsfolk have encountered magic personally, and many of them (perhaps even almost all of them) can have at least some magical ability. In this world, tasks that might seem mundane, such as cooking food, will typically involve the use of magic. Perhaps someone conjures a fiery spark in order to ignite a piece of wood, which then provides a flame under which food can be cooked, as well as keeping the house warm in the winter. Since magic is so ubiquitous but so tame, magic is not a prerequisite to becoming politically powerful; SaGa Frontier 2 explores this theme (where Gustave manages to become a ruler despite being unable to use magic).

One could, of course, combine these, but then you run into the problem that magic is so prevalent and powerful that it ceases to be believable, even after accounting for suspension of disbelief; when everyone can rip the fabric of reality in half, there's no reality left!

Then, in low magic settings, one can ask these questions in reverse; how common is magic, how powerful is the magic that is prevalent, and does the player have access to it? One interesting case here is the early part of Final Fantasy 6, where Terra (the first playable character) can cast spells, which is unusual in that setting. In fact, the first time you have her cast a spell in battle after Edgar joins the party, there is a scene where Locke and Edgar basically go "Wow!" at Terra's ability to use magic. (Funny sidenote: This happens even if they're dead. If Terra casts Fire on the party and nobody survives (this isn't going to happen unless the player does this deliberately), the scene will still take place (IIRC), and only after that scene will the game realize that the party has been wiped out.)

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DavidOrion93: I would love to see a game set in the Isaac Asimov's world of robots/androids and its 3 Laws of Robotics.
Interestingly enough, I have thought about how a setting like that of the Foundation series could work in a SaGa-style RPG. Basically, I'd take a structure like that of SaGa Frontier 2, where you choose an event to play, and after that event, more events can open up for you to play, only the setting would be much more vast, with different events possibly taking place on different planets rather than just different kingdoms. On the other hand, the growth system would more closely resemble the first SaGa Frontier (though with more attention payed to game balance), with different races having fundamentally different rules for character growth.

That's not the only SaGa idea I have had; the other would be a crossover with the Chrono series, possibly called Chrono Trigger. This would be a retelling of Chrono Trigger, though possibly in a different dimension, with SaGa-style growth (with different races like SaGa Frontier and SaGa 1-2), and a structure more like the Romancing SaGa games. (I like to use the term "retelling" for a game that shares much of its setting and story with another game, but is so different that it doesn't make sense to call it a remake or a remaster; the Lufia 2 "remake" on the Nintendo DS would be a perfect example of this (it's not even the same genre!).
Post edited November 26, 2019 by dtgreene
How come there hasn't been a game about GOG yet? [/sarcasm]
- Playing as a kid in a small town/subburb in the 1970s-1990s, with somewhat pathetic antagonists (evil real-estate developer or similar) where your 'weapons' are things slingshots, stink bombs and the like. There are at least two great examples, but wish there were more: Bully and The Adventures of Willy Beamish.

- Fairy Tales, games in which it feels like you are exploring a whimsical fairy tale world. Only Trine comes to mind if I try to think of an example.
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Matewis: - Fairy Tales, games in which it feels like you are exploring a whimsical fairy tale world. Only Trine comes to mind if I try to think of an example.
There are a lot more. Gobliiins series, King's Quest series, Quest for Glory (though QfG borders no fantasy).
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Matewis: - Fairy Tales, games in which it feels like you are exploring a whimsical fairy tale world. Only Trine comes to mind if I try to think of an example.
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LootHunter: There are a lot more. Gobliiins series, King's Quest series, Quest for Glory (though QfG borders no fantasy).
Ah right yes of course, I think why I mentioned it was because the examples are almost all old and/or traditional adventure games. The recent King's Quest now that you mention it is something I should've mentioned along with Trine. It's Trine that made me realize in the first place, when looking at those whimsical levels, that I wish I was free from the 2D constraint to just go out and explore (example) Which is why it's a shame that Trine 3 is such a short game.
Post edited November 26, 2019 by Matewis
Real-world settings that aren't from a western viewpoint. If Africa, Latin-America or Asia (with the exemption of Japan) are portrayed in a game at all, it's usually from the viewpoint of a western protagonist.

The only example I know of a shooter game created from a non-western viewpoint is 7554 which portrays the Vietnam war from the viewpoint of the Vietnamese, created by Vietnamese. Alas the game was hard as hell and I couldn't get past the opening scene.

If Africa or Latin-America are portrayed at all, it's usually from the viewpoint of treasure-hunters like Lara Croft, Indiana Jones, Deadfall Adventures, where it's an exotic tropical background for ancient temples. In shooter games, Africa and Latin-America are viewed from the viewpoint of American soldiers or special forces and it's the place where terrorists or drug gangsters hide, such as in the Call of Duty games or it's a WWII African campaign from the viewpoints of British or German troops battling it out. Never is a story told from inside those continents.
Post edited November 26, 2019 by DubConqueror
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LootHunter: Africa in general is underused. It's actually makes you think - all those people who cry and complain about "black people underrepresentation" didn't make any game that is based on African history or African mythology.
I think we need more black people designing and developing games, so that we can see this sort of setting appearing.

In fact, I think we need more diverse game developers, so that we can see more diverse games in more diverse settings.
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LootHunter: Africa in general is underused. It's actually makes you think - all those people who cry and complain about "black people underrepresentation" didn't make any game that is based on African history or African mythology.
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dtgreene: I think we need more black people designing and developing games, so that we can see this sort of setting appearing.

In fact, I think we need more diverse game developers, so that we can see more diverse games in more diverse settings.
So that's the reason, you hate "igavanias"?;)

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DubConqueror: If Africa or Latin-America are portrayed at all, it's usually from the viewpoint of treasure-hunters like Lara Croft, Indiana Jones, Deadfall Adventures, where it's an exotic tropical background for ancient temples.
The problem isn't even POV, it's no opportunity even to see or learn something. You can learn about Sengoku Japan from Total War games. You can learn about greek mythology from God of War. You can even learn some bits of slav culture from Quest for Glory. But Africa? Only Egipt myths can be found in games. The history and culture of the whole continent is left untouched!
Post edited November 26, 2019 by LootHunter
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LootHunter: Africa in general is underused. It's actually makes you think - all those people who cry and complain about "black people underrepresentation" didn't make any game that is based on African history or African mythology.
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kai2: Yes! From my limited perspective, Africa seems almost non-existant in games except for a few WWII campaigns and a few games dealing with ancient Egypt.
And safari/hunting games, I guess. Also, Far Cry 2 and Resident Evil 5. But yeah, it's always about people coming to Africa, mostly for exploiting the land, getting involved in military conflicts, etc., seldom about culture or people living there. Only about the local animals, like Lion King. ;)

There is Aurion: The Kori-Odan Legacy by a Cameroonian dev, but it's fantasy.

India is underrepresented, too, I think. There's Assassin's Creed Chronicles: India, and ... maybe Unrest is somewhat reminiscent of it although it'S fantasy as well. But apart from that?
Post edited November 26, 2019 by Leroux
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dtgreene: I think we need more black people designing and developing games, so that we can see this sort of setting appearing.

In fact, I think we need more diverse game developers, so that we can see more diverse games in more diverse settings.
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LootHunter: So that's the reason, you hate "igavanias"?;)
When did I say I hate that sub-genre?

(Perhaps you are thinking of a topic where I was interested in a different sort of game, and didn't want an Igavania then? I definitely do enjoy Igavanias (haven't played Bloodstained because it's too expensive and doesn't natively support Linux), including the GBA/DS Castlevanias and Timespinner (not by Iga, but still in the same style of those games).)

By the way, I would like to see games by developers in other parts of the world, like South America (I think Mazes of Fate would be an example), Africa, the Middle East, and Southeast Asia (specifically India/Pakistan/Thailand/etc.; there's plenty of Japanese representation in the video game industry already).
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dtgreene: By the way, I would like to see games by developers in other parts of the world, like South America (I think Mazes of Fate would be an example), Africa, the Middle East, and Southeast Asia (specifically India/Pakistan/Thailand/etc.; there's plenty of Japanese representation in the video game industry already).
Well, good. But that's not what you've said initially. You've said that games based on African history/culture/mythology can only be made by black people. Which, if you start to think about it, makes very little sense.